#include namespace psemek::gfx { static mesh create_fullscreen_quad() { mesh m; std::vector> vertices(4); std::vector indices(6); vertices[0] = {-1.f, -1.f}; vertices[1] = { 1.f, -1.f}; vertices[2] = {-1.f, 1.f}; vertices[3] = { 1.f, 1.f}; indices[0] = 0; indices[1] = 1; indices[2] = 2; indices[3] = 2; indices[4] = 1; indices[5] = 3; m.setup>(); m.load(vertices, indices, gl::STATIC_DRAW); return m; } mesh const & fullscreen_quad() { static mesh m = create_fullscreen_quad(); return m; } }