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Author SHA1 Message Date
83e4823fcb Compilation fix 2023-11-02 20:05:15 +03:00
5 changed files with 6 additions and 1 deletions

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@ -10,6 +10,7 @@
#include <vector> #include <vector>
#include <optional> #include <optional>
#include <array> #include <array>
#include <cstdint>
namespace psemek::gfx namespace psemek::gfx
{ {

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@ -1651,7 +1651,8 @@ void main(){}
cascade_transform[2][3] = (b[0] * near + b[1] * far) / 2.f; cascade_transform[2][3] = (b[0] * near + b[1] * far) / 2.f;
} }
for (auto v : cg::vertices(cg::frustum{cascade_transform})) cg::frustum frustum{cascade_transform};
for (auto v : cg::vertices(frustum))
shadowed_bbox |= v; shadowed_bbox |= v;
shadowed_bbox &= casts_shadow_bbox; shadowed_bbox &= casts_shadow_bbox;

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@ -8,6 +8,7 @@
#include <memory> #include <memory>
#include <variant> #include <variant>
#include <cstdint>
namespace psemek::phys2d namespace psemek::phys2d
{ {

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@ -8,6 +8,7 @@
#include <psemek/util/pimpl.hpp> #include <psemek/util/pimpl.hpp>
#include <variant> #include <variant>
#include <cstdint>
namespace psemek::phys3d namespace psemek::phys3d
{ {

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@ -5,6 +5,7 @@
#include <memory> #include <memory>
#include <array> #include <array>
#include <type_traits> #include <type_traits>
#include <algorithm>
namespace psemek::util namespace psemek::util
{ {