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486f5f5a77
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Rename box::size -> box::volume
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2020-10-24 14:32:53 +03:00 |
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da445a869a
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Fix rectangular matrix uniforms
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2020-10-23 17:14:54 +03:00 |
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9cea478859
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Add bool uniforms
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2020-10-23 17:14:54 +03:00 |
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ec36942f7d
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Support merging attrib descriptions
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2020-10-23 17:14:54 +03:00 |
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e5c869f27b
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Add color lighting & darkening functions
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2020-10-23 17:14:54 +03:00 |
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4d9b8dde29
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Add lerp for generic_color
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2020-10-23 17:14:54 +03:00 |
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ea13bba49a
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Add generic_color::as_color_Xf
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2020-10-23 17:14:54 +03:00 |
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440fa3777e
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Refactor attribute specification: move to a separate file + standalone function for use in vertices
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2020-10-23 17:14:54 +03:00 |
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08c62d6e3f
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Add macro-based pimpl & use it everywhere
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2020-10-23 17:14:54 +03:00 |
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b861cc60ff
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Add physics example
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2020-10-21 22:29:59 +03:00 |
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42561ccadb
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Add distance(point,segment)
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2020-10-21 22:26:41 +03:00 |
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4de7d345a3
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Fix orthographic transform inverse
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2020-10-21 22:26:27 +03:00 |
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1b3c412102
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Fix orthographic transform applied to vectors & points
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2020-10-21 22:26:12 +03:00 |
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c1d9095327
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Change geom::length behavior: always (max-min), even if empty
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2020-10-21 22:23:57 +03:00 |
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10213bb3d9
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Add shadow mapping example
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2020-10-16 07:46:54 +03:00 |
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77125540e6
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Implement texture rendering in gfx::painter
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2020-10-16 07:44:13 +03:00 |
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fb9dceea5e
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Support texture depth attachments & depth-stencil attachments
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2020-10-16 07:43:52 +03:00 |
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c6caf491ab
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Null framebuffer is returned by reference
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2020-10-16 07:41:46 +03:00 |
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c9ee47a79b
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Add depth & depth-stencil pixel formats
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2020-10-16 07:40:41 +03:00 |
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2898e2a2c3
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Fix getting texture pixels into pixmap
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2020-10-16 07:38:52 +03:00 |
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10e00d7c92
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Add some meshing utilities
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2020-10-16 07:37:44 +03:00 |
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639f8650d4
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Support constructing a matrix by rows/columns
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2020-10-16 07:37:22 +03:00 |
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6eacee38f0
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Add constructors to camera classes
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2020-10-16 07:36:36 +03:00 |
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9b8026d5ba
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Make matrix_camera template on base projection camera
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2020-10-14 22:15:52 +03:00 |
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c562137218
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Add lerp(inverval, t)
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2020-10-14 22:15:15 +03:00 |
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c595c6aa72
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PCG trees example (wip)
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2020-10-08 10:57:49 +03:00 |
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420695a42b
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Add slerp implementation for vectors
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2020-10-08 10:56:55 +03:00 |
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dc0f08e5c3
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Add generic ort(vector) implementation
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2020-10-08 10:48:03 +03:00 |
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bd861a13c7
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Add interval<T> argument deduction rule
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2020-10-08 10:47:40 +03:00 |
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bb744fa9c9
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Don't show app window until run
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2020-10-08 10:46:44 +03:00 |
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df41ec9481
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Update todo
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2020-10-04 17:36:53 +03:00 |
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d807d5c74b
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Refactor mesh setup & properly disable old attribs on re-setup
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2020-10-04 17:35:21 +03:00 |
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e9af93b747
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Refactor meshes: single unified mesh class
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2020-10-04 17:22:38 +03:00 |
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726b8486c7
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Add explicit bool cast for OpenGL objects
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2020-10-04 17:22:16 +03:00 |
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8040d5e1d2
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Fix painter text rendering
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2020-10-04 17:20:31 +03:00 |
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b0ecc6c056
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Add OpenGL array class
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2020-10-04 12:23:01 +03:00 |
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6709792abf
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Move pixel_traits to a separate header
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2020-10-04 12:22:45 +03:00 |
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b1afa3dbc1
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Uniformize GL objects' interface & add texture extern templates
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2020-10-04 11:44:16 +03:00 |
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db0f7915cf
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Refactor textures: add generic template, remove copypaste
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2020-10-04 11:20:53 +03:00 |
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daeba8674a
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Support vector, point & interval uniforms of unknown floating-point/integral types
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2020-10-04 11:18:01 +03:00 |
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3472bf056b
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Add geom::cast for intervals and boxes
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2020-10-04 11:15:23 +03:00 |
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969dc1d2f5
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Add density levels to grass example z slices
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2020-10-03 20:42:37 +03:00 |
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d8069308ee
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Support all texture types for framebuffer color target
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2020-10-03 20:42:16 +03:00 |
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5e344c408f
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Add 2D array textures
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2020-10-03 20:41:52 +03:00 |
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71e9fdf6ea
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Grass example: implement z-slice (no density yet)
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2020-10-03 18:45:35 +03:00 |
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f18fbfdcdb
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Fix scale transformation matrix
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2020-10-03 18:44:18 +03:00 |
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5ce414c27f
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Fix triangle calculation in grass example
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2020-10-03 17:32:40 +03:00 |
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2771564b94
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Add instanced_indexed_mesh class
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2020-10-03 15:36:26 +03:00 |
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6a94ca2a1d
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Add grass example: geometry only
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2020-10-03 13:31:08 +03:00 |
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fed4da3213
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Support setting vsync in app::app
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2020-10-03 13:10:09 +03:00 |
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