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22f1dde2dc
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Refactor deferred_renderer::render
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2020-12-10 22:15:44 +03:00 |
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5cb74583a4
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Deferred renderer: accept material by pointer, casts_shadow is a property of material
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2020-12-10 21:57:26 +03:00 |
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bcb04d5286
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Fix deferred renderer when bloom is not used
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2020-12-10 18:33:08 +03:00 |
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c8c5e874da
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Implement SSAO in deferred renderer
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2020-12-10 10:41:40 +03:00 |
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1620eef29d
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Implement blooming in deferred renderer
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2020-12-09 23:21:15 +03:00 |
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dd520c4cae
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Deferred renderer: fix shadows behind transparent objects
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2020-12-09 19:43:22 +03:00 |
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e799771a40
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Deferred renderer: implement unlit transparent objects
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2020-12-09 19:32:57 +03:00 |
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167f979285
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Deferred renderer: support choosing between 16-bit and 32-bit floats for position representation
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2020-12-09 18:18:32 +03:00 |
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6f33c85c8c
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Remove TODO's from deferred renderer
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2020-10-28 18:29:24 +03:00 |
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98a015fbed
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Implement directional & point light shadows in deferred renderer
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2020-10-26 18:39:45 +03:00 |
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1b8ef017ad
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Compress normals to 32-bit integers in deferred renderer
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2020-10-25 22:06:53 +03:00 |
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cc1cb13487
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Use render_target in deferred renderer
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2020-10-25 15:45:53 +03:00 |
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9940dd19a0
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Internal linkage for deferred renderer shaders code
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2020-10-25 15:43:56 +03:00 |
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68d70e3d96
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Reduce deferred renderer fill rate by using light influence bboxes
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2020-10-24 19:41:56 +03:00 |
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9f12d27502
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Add basic deferred renderer & usage example
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2020-10-24 14:37:26 +03:00 |
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