Fix shader program creation

This commit is contained in:
Nikita Lisitsa 2020-08-30 08:46:01 +03:00
parent 532ac6fdf5
commit fd26d8a3a3

View file

@ -255,6 +255,7 @@ namespace psemek::gfx
for (auto const & p : sources)
{
GLuint sh = gl::CreateShader(p.first);
shaders.push_back(sh);
load_shader(sh, p.second);
}