Support animating ui::move
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parent
611dc959da
commit
f69657c826
3 changed files with 36 additions and 3 deletions
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@ -18,12 +18,16 @@ namespace psemek::ui::impl
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void set_child(std::unique_ptr<component> child) override;
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std::unique_ptr<component> release_child() override;
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void animate(float dt) override;
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void update(move const & value);
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private:
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react::source<react::value<geom::vector<float, 2>>> offset_;
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react::value<geom::vector<float, 2>> offset_;
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react::value<float> animation_speed_;
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react::source<react::value<struct size_constraints>> child_size_constraints_;
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react::value<struct size_constraints> size_constraints_;
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geom::vector<float, 2> current_offset_;
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};
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}
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@ -12,6 +12,7 @@ namespace psemek::ui
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{
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react::value<std::any> child = {};
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react::value<geom::vector<float, 2>> offset = geom::vector{0.f, 0.f};
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react::value<float> animation_speed = 0.f;
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};
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}
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@ -17,8 +17,10 @@ namespace psemek::ui::impl
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move_base::move_base()
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: offset_({0.f, 0.f})
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, animation_speed_(0.f)
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, child_size_constraints_(size_constraints::max())
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, size_constraints_(react::join(child_size_constraints_))
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, current_offset_{0.f, 0.f}
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{}
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void move_base::reshape(geom::box<float, 2> const & new_shape)
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@ -26,7 +28,7 @@ namespace psemek::ui::impl
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single_container::reshape(new_shape);
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if (auto child = this->child())
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child->reshape(compute_child_shape(new_shape, **offset_));
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child->reshape(compute_child_shape(new_shape, current_offset_));
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}
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react::value<struct size_constraints> move_base::size_constraints() const
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@ -49,9 +51,35 @@ namespace psemek::ui::impl
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return single_container::release_child();
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}
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void move_base::animate(float dt)
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{
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if (*animation_speed_ == 0.f)
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{
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if (current_offset_ != *offset_)
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{
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current_offset_ = *offset_;
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reshape(shape());
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}
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}
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else
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{
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auto factor = - std::expm1(- dt * (*animation_speed_));
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auto new_offset = geom::lerp(current_offset_, *offset_, factor);
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if (geom::length(current_offset_ - new_offset) < 1.f / 16.f)
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new_offset = *offset_;
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if (current_offset_ != *offset_)
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{
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current_offset_ = new_offset;
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reshape(shape());
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}
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}
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}
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void move_base::update(move const & value)
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{
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offset_.set(value.offset);
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offset_ = value.offset;
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animation_speed_ = value.animation_speed;
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}
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}
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