Don't include all ui elements in element_factory.hpp, forward declare them instead
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4 changed files with 42 additions and 16 deletions
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#include <psemek/tasks/ui.hpp>
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#include <psemek/tasks/ui.hpp>
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#include <psemek/ui/window.hpp>
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#include <psemek/ui/grid_layout.hpp>
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#include <psemek/ui/frame.hpp>
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#include <psemek/ui/scroller.hpp>
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#include <psemek/ui/rich_button.hpp>
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#include <psemek/util/recursive.hpp>
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#include <psemek/util/recursive.hpp>
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namespace psemek::tasks
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namespace psemek::tasks
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#pragma once
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#pragma once
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#include <psemek/ui/button.hpp>
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#include <psemek/ui/element.hpp>
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#include <psemek/ui/rich_button.hpp>
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#include <psemek/ui/label.hpp>
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#include <psemek/ui/frame.hpp>
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#include <psemek/ui/window.hpp>
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#include <psemek/ui/screen.hpp>
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#include <psemek/ui/grid_layout.hpp>
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#include <psemek/ui/image_view.hpp>
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#include <psemek/ui/rich_image_view.hpp>
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#include <psemek/ui/checkbox.hpp>
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#include <psemek/ui/toggle_button.hpp>
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#include <psemek/ui/slider.hpp>
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#include <psemek/ui/spinbox.hpp>
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#include <psemek/ui/scroller.hpp>
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#include <psemek/ui/progress_bar.hpp>
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#include <psemek/ui/selector.hpp>
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#include <psemek/gfx/texture.hpp>
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#include <psemek/gfx/texture.hpp>
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#include <psemek/gfx/texture_view.hpp>
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namespace psemek::ui
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namespace psemek::ui
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{
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{
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struct button;
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struct rich_button;
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struct label;
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struct frame;
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struct window;
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struct screen;
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struct grid_layout;
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struct image_view;
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struct rich_image_view;
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struct checkbox;
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struct toggle_button;
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struct slider;
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struct spinbox;
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struct scroller;
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struct progress_bar;
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struct selector;
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struct element_factory
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struct element_factory
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{
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{
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virtual std::shared_ptr<rich_button> make_button();
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virtual std::shared_ptr<rich_button> make_button();
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#include <psemek/ui/default_element_factory.hpp>
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#include <psemek/ui/default_element_factory.hpp>
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#include <psemek/ui/rich_button.hpp>
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#include <psemek/ui/frame.hpp>
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#include <psemek/ui/window.hpp>
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#include <psemek/ui/checkbox.hpp>
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#include <psemek/ui/slider.hpp>
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#include <psemek/ui/spinbox.hpp>
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#include <psemek/ui/box_shape.hpp>
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#include <psemek/ui/box_shape.hpp>
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#include <psemek/ui/container.hpp>
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#include <psemek/ui/grid_layout.hpp>
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#include <psemek/ui/scroller.hpp>
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#include <psemek/io/memory_stream.hpp>
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#include <psemek/io/memory_stream.hpp>
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#include <psemek/ui/element_factory.hpp>
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#include <psemek/ui/element_factory.hpp>
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#include <psemek/ui/label.hpp>
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#include <psemek/ui/rich_button.hpp>
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#include <psemek/ui/toggle_button.hpp>
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#include <psemek/ui/image_view.hpp>
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#include <psemek/ui/rich_image_view.hpp>
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#include <psemek/ui/grid_layout.hpp>
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#include <psemek/ui/screen.hpp>
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namespace psemek::ui
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namespace psemek::ui
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{
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{
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