Add ui::painter::draw_triangle with per-vertex colors
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3 changed files with 12 additions and 6 deletions
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@ -33,7 +33,13 @@ namespace psemek::ui
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struct painter
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{
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virtual void draw_rect(geom::box<float, 2> const & rect, gfx::color_rgba const & color) = 0;
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virtual void draw_triangle(geom::triangle<geom::point<float, 2>> const & tri, gfx::color_rgba const & color) = 0;
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virtual void draw_triangle(geom::triangle<geom::point<float, 2>> const & tri, gfx::color_rgba const & color)
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{
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draw_triangle(tri, color, color, color);
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}
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virtual void draw_triangle(geom::triangle<geom::point<float, 2>> const & tri, gfx::color_rgba const & c0, gfx::color_rgba const & c1, gfx::color_rgba const & c2) = 0;
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using color_mode = detail::color_mode;
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using image_options = detail::image_options;
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@ -16,7 +16,7 @@ namespace psemek::ui
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~painter_impl();
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void draw_rect(geom::box<float, 2> const & rect, gfx::color_rgba const & color) override;
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void draw_triangle(geom::triangle<geom::point<float, 2>> const & tri, gfx::color_rgba const & color) override;
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void draw_triangle(geom::triangle<geom::point<float, 2>> const & tri, gfx::color_rgba const & c0, gfx::color_rgba const & c1, gfx::color_rgba const & c2) override;
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void draw_image(geom::box<float, 2> const & rect, gfx::texture_view_2d const & tex, image_options const & opts) override;
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@ -245,16 +245,16 @@ void main()
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impl().draw_bbox |= rect;
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}
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void painter_impl::draw_triangle(geom::triangle<geom::point<float, 2>> const & tri, gfx::color_rgba const & color)
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void painter_impl::draw_triangle(geom::triangle<geom::point<float, 2>> const & tri, gfx::color_rgba const & c0, gfx::color_rgba const & c1, gfx::color_rgba const & c2)
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{
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auto & batch = impl().batch<colored_batch>({});
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std::uint32_t const depth = impl().depth++;
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std::uint32_t const base = batch.vertices.size();
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batch.vertices.push_back({tri[0], depth, color});
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batch.vertices.push_back({tri[1], depth, color});
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batch.vertices.push_back({tri[2], depth, color});
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batch.vertices.push_back({tri[0], depth, c0});
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batch.vertices.push_back({tri[1], depth, c1});
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batch.vertices.push_back({tri[2], depth, c2});
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batch.indices.insert(batch.indices.end(), {base + 0, base + 1, base + 2});
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