Make image_view use texture_view instead of owning a texture
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39cbb8b60d
commit
eb78e2cdb7
5 changed files with 19 additions and 18 deletions
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@ -23,13 +23,13 @@ namespace psemek::ui
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{
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virtual std::shared_ptr<rich_button> make_button();
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virtual std::shared_ptr<rich_button> make_button(std::string text);
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virtual std::shared_ptr<rich_button> make_button(std::shared_ptr<gfx::texture_2d> icon);
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virtual std::shared_ptr<rich_button> make_button(gfx::texture_view_2d icon);
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virtual std::shared_ptr<label> make_label(std::string text);
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virtual std::shared_ptr<frame> make_frame();
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virtual std::shared_ptr<window> make_window(std::string caption);
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virtual std::shared_ptr<screen> make_screen();
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virtual std::shared_ptr<grid_layout> make_grid_layout();
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virtual std::shared_ptr<image_view> make_image_view(std::shared_ptr<gfx::texture_2d> image);
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virtual std::shared_ptr<image_view> make_image_view(gfx::texture_view_2d image);
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virtual std::shared_ptr<rich_image_view> make_rich_image_view(std::shared_ptr<gfx::texture_2d> image);
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virtual std::shared_ptr<checkbox> make_checkbox(bool value);
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virtual std::shared_ptr<slider> make_slider();
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@ -3,7 +3,7 @@
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#include <psemek/ui/element.hpp>
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#include <psemek/ui/box_shape.hpp>
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#include <psemek/gfx/texture.hpp>
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#include <psemek/gfx/texture_view.hpp>
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namespace psemek::ui
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{
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@ -20,8 +20,8 @@ namespace psemek::ui
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virtual bool keep_aspect_ratio() const { return keep_aspect_ratio_; }
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virtual void set_keep_aspect_ratio(bool value);
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virtual std::shared_ptr<gfx::texture_2d> image() const { return image_; }
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virtual void set_image(std::shared_ptr<gfx::texture_2d> image);
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virtual gfx::texture_view_2d image() const { return image_; }
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virtual void set_image(gfx::texture_view_2d image);
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virtual gfx::color_rgba const & color() const { return color_; }
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virtual void set_color(gfx::color_rgba const & c) { color_ = c; }
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@ -37,7 +37,7 @@ namespace psemek::ui
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bool upscale_ = true;
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bool downscale_ = true;
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bool keep_aspect_ratio_ = true;
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std::shared_ptr<gfx::texture_2d> image_;
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gfx::texture_view_2d image_;
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gfx::color_rgba color_{0, 0, 0, 0};
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box_shape shape_;
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};
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@ -207,11 +207,12 @@ namespace psemek::ui
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: window
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{
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window_impl(std::shared_ptr<gfx::texture_2d> close_icon)
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: caption_(std::make_shared<label>())
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: close_texture_(std::move(close_icon))
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, caption_(std::make_shared<label>())
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, close_button_(std::make_shared<button_impl>())
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{
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close_button_->set_icon(std::make_shared<image_view>());
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close_button_->icon()->set_image(close_icon);
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close_button_->icon()->set_image({close_texture_.get()});
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caption_->set_parent(this);
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close_button_->set_parent(this);
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@ -390,6 +391,7 @@ namespace psemek::ui
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}
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private:
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std::shared_ptr<gfx::texture_2d> close_texture_;
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std::shared_ptr<label> caption_;
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std::shared_ptr<rich_button> close_button_;
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std::shared_ptr<element> child_;
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@ -22,12 +22,12 @@ namespace psemek::ui
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return b;
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}
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std::shared_ptr<rich_button> element_factory::make_button(std::shared_ptr<gfx::texture_2d> image)
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std::shared_ptr<rich_button> element_factory::make_button(gfx::texture_view_2d icon)
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{
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auto b = make_button();
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if (b)
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{
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auto i = make_image_view(std::move(image));
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auto i = make_image_view(icon);
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if (i)
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{
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i->set_downscale(false);
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@ -36,7 +36,6 @@ namespace psemek::ui
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}
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}
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return b;
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}
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std::shared_ptr<label> element_factory::make_label(std::string text)
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@ -58,10 +57,10 @@ namespace psemek::ui
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return std::make_shared<grid_layout>();
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}
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std::shared_ptr<image_view> element_factory::make_image_view(std::shared_ptr<gfx::texture_2d> image)
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std::shared_ptr<image_view> element_factory::make_image_view(gfx::texture_view_2d image)
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{
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auto i = std::make_shared<image_view>();
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i->set_image(std::move(image));
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i->set_image(image);
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return i;
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}
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@ -21,9 +21,9 @@ namespace psemek::ui
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post_reshape();
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}
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void image_view::set_image(std::shared_ptr<gfx::texture_2d> image)
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void image_view::set_image(gfx::texture_view_2d image)
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{
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image_ = std::move(image);
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image_ = image;
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post_reshape();
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}
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@ -33,7 +33,7 @@ namespace psemek::ui
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if (image_)
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{
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auto const size = image_->size();
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auto const size = image_.size();
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if (!downscale_)
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{
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@ -55,7 +55,7 @@ namespace psemek::ui
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{
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if (!image_) return;
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auto const size = image_->size();
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auto const size = image_.size();
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auto box = shape_.box;
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@ -81,7 +81,7 @@ namespace psemek::ui
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}
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}
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p.draw_image(box, *image_, color_);
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p.draw_image(box, image_, color_);
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}
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}
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