Remove linear filter from volume control, use simple multiplication instead
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8111af2c54
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2 changed files with 4 additions and 14 deletions
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@ -26,8 +26,6 @@ namespace psemek::audio
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std::atomic<float> gain_[2];
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std::atomic<float> smoothness_multiplier_;
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float real_gain_[2];
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float last_sample_src_[2];
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float last_sample_tgt_[2];
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};
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}
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@ -2,6 +2,8 @@
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#include <psemek/audio/constants.hpp>
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#include <psemek/audio/smooth.hpp>
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#include <psemek/log/log.hpp>
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#include <cmath>
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namespace psemek::audio
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@ -11,8 +13,6 @@ namespace psemek::audio
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: gain_{gain_left, gain_right}
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, smoothness_multiplier_{smoothness_to_multiplier(smoothness)}
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, real_gain_{gain_left, gain_right}
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, last_sample_src_{0.f, 0.f}
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, last_sample_tgt_{0.f, 0.f}
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{}
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float volume_base::smoothness() const
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@ -31,19 +31,11 @@ namespace psemek::audio
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float gain[2] = {gain_[0].load(), gain_[1].load()};
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float smoothness_multiplier = smoothness_multiplier_.load();
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auto apply_impl = [this](float & target, int i)
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{
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auto old = target;
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target = last_sample_tgt_[i] + (old - last_sample_src_[i]) * real_gain_[i];
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last_sample_src_[i] = old;
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last_sample_tgt_[i] = target;
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};
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auto end = data + sample_count;
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for (auto p = data; p < end;)
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{
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apply_impl(*p++, 0);
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apply_impl(*p++, 1);
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*p++ *= real_gain_[0];
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*p++ *= real_gain_[1];
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smooth_update(real_gain_[0], gain[0], smoothness_multiplier);
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smooth_update(real_gain_[1], gain[1], smoothness_multiplier);
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