Send initial scene resize after the update and before the rendering
This commit is contained in:
parent
1241fdff9c
commit
dd38061d1c
1 changed files with 13 additions and 7 deletions
|
|
@ -229,15 +229,21 @@ namespace psemek::app
|
|||
|
||||
auto handler = [this]{ return impl().get_scene(); };
|
||||
|
||||
if (!impl().had_initial_resize)
|
||||
{
|
||||
int w, h;
|
||||
SDL_GetWindowSize(impl().window, &w, &h);
|
||||
impl().had_initial_resize = true;
|
||||
handler()->on_resize(w, h);
|
||||
}
|
||||
auto send_initial_resize = [this, &handler]{
|
||||
if (!impl().had_initial_resize)
|
||||
{
|
||||
int w, h;
|
||||
SDL_GetWindowSize(impl().window, &w, &h);
|
||||
impl().had_initial_resize = true;
|
||||
handler()->on_resize(w, h);
|
||||
}
|
||||
};
|
||||
|
||||
if (!running()) break;
|
||||
send_initial_resize();
|
||||
handler()->update();
|
||||
// The handler might have changed during the update
|
||||
send_initial_resize();
|
||||
handler()->present();
|
||||
|
||||
SDL_GL_SwapWindow(impl().window);
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue