Update auto-generated opengl loaders & use shader prelude in gfx effects
This commit is contained in:
parent
b989eba66d
commit
dd07244a40
16 changed files with 99 additions and 87 deletions
|
|
@ -147,6 +147,10 @@ typedef unsigned short GLhalfNV;
|
||||||
typedef GLintptr GLvdpauSurfaceNV;
|
typedef GLintptr GLvdpauSurfaceNV;
|
||||||
typedef void (GLVULKANPROCNV)(void);
|
typedef void (GLVULKANPROCNV)(void);
|
||||||
|
|
||||||
|
#include <unordered_set>
|
||||||
|
#include <string>
|
||||||
|
#include <string_view>
|
||||||
|
|
||||||
namespace gl
|
namespace gl
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
@ -1865,14 +1869,13 @@ namespace gl
|
||||||
const char * api();
|
const char * api();
|
||||||
int major_version();
|
int major_version();
|
||||||
int minor_version();
|
int minor_version();
|
||||||
|
std::unordered_set<std::string> const & extensions();
|
||||||
|
std::string_view shader_prelude();
|
||||||
|
|
||||||
bool has_extension(const char * name);
|
|
||||||
bool ext_ARB_compute_shader();
|
bool ext_ARB_compute_shader();
|
||||||
bool ext_ARB_shader_image_load_store();
|
bool ext_ARB_shader_image_load_store();
|
||||||
bool ext_ARB_texture_filter_anisotropic();
|
bool ext_ARB_texture_filter_anisotropic();
|
||||||
|
|
||||||
const char * shader_prefix();
|
|
||||||
|
|
||||||
} // namespace sys
|
} // namespace sys
|
||||||
|
|
||||||
} // namespace gl
|
} // namespace gl
|
||||||
|
|
|
||||||
|
|
@ -11,6 +11,8 @@
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#elif defined(_WIN32)
|
#elif defined(_WIN32)
|
||||||
#include <windows.h>
|
#include <windows.h>
|
||||||
|
#elif defined(__ANDROID__) || defined(__EMSCRIPTEN__)
|
||||||
|
#include <EGL/egl.h>
|
||||||
#else
|
#else
|
||||||
#include <GL/glx.h>
|
#include <GL/glx.h>
|
||||||
#endif
|
#endif
|
||||||
|
|
@ -78,6 +80,13 @@ namespace gl
|
||||||
return reinterpret_cast<void*>(GetProcAddress(image, reinterpret_cast<LPCSTR>(name)));
|
return reinterpret_cast<void*>(GetProcAddress(image, reinterpret_cast<LPCSTR>(name)));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#elif defined(__ANDROID__) || defined(__EMSCRIPTEN__)
|
||||||
|
|
||||||
|
static void * get_proc_address(const char *func)
|
||||||
|
{
|
||||||
|
return reinterpret_cast<void *>(eglGetProcAddress(func));
|
||||||
|
}
|
||||||
|
|
||||||
#else // GLX
|
#else // GLX
|
||||||
|
|
||||||
static void * get_proc_address(const char *func)
|
static void * get_proc_address(const char *func)
|
||||||
|
|
@ -1244,7 +1253,7 @@ namespace gl
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
static std::unordered_set<std::string> extensions;
|
static std::unordered_set<std::string> extensions_set;
|
||||||
bool initialize()
|
bool initialize()
|
||||||
{
|
{
|
||||||
if (!load_core()) return false;
|
if (!load_core()) return false;
|
||||||
|
|
@ -1252,13 +1261,13 @@ namespace gl
|
||||||
GLint num_extensions;
|
GLint num_extensions;
|
||||||
internal::glGetIntegerv(0x821D, &num_extensions);
|
internal::glGetIntegerv(0x821D, &num_extensions);
|
||||||
for (GLint i = 0; i < num_extensions; ++i)
|
for (GLint i = 0; i < num_extensions; ++i)
|
||||||
extensions.insert(reinterpret_cast<const char *>(internal::glGetStringi(0x1F03, i)));
|
extensions_set.insert(reinterpret_cast<const char *>(internal::glGetStringi(0x1F03, i)));
|
||||||
|
|
||||||
if (extensions.count("GL_ARB_compute_shader") > 0)
|
if (extensions_set.count("GL_ARB_compute_shader") > 0)
|
||||||
ext_GL_ARB_compute_shader_loaded = load_ext_GL_ARB_compute_shader();
|
ext_GL_ARB_compute_shader_loaded = load_ext_GL_ARB_compute_shader();
|
||||||
if (extensions.count("GL_ARB_shader_image_load_store") > 0)
|
if (extensions_set.count("GL_ARB_shader_image_load_store") > 0)
|
||||||
ext_GL_ARB_shader_image_load_store_loaded = load_ext_GL_ARB_shader_image_load_store();
|
ext_GL_ARB_shader_image_load_store_loaded = load_ext_GL_ARB_shader_image_load_store();
|
||||||
if (extensions.count("GL_ARB_texture_filter_anisotropic") > 0)
|
if (extensions_set.count("GL_ARB_texture_filter_anisotropic") > 0)
|
||||||
ext_GL_ARB_texture_filter_anisotropic_loaded = load_ext_GL_ARB_texture_filter_anisotropic();
|
ext_GL_ARB_texture_filter_anisotropic_loaded = load_ext_GL_ARB_texture_filter_anisotropic();
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
|
|
@ -1270,19 +1279,16 @@ namespace gl
|
||||||
|
|
||||||
int minor_version(){ return 3; }
|
int minor_version(){ return 3; }
|
||||||
|
|
||||||
bool has_extension(const char * name){ return extensions.contains(name); }
|
std::unordered_set<std::string> const & extensions(){ return extensions_set; }
|
||||||
|
|
||||||
|
std::string_view shader_prelude(){ return R"(#version 330 core
|
||||||
|
)";
|
||||||
|
}
|
||||||
|
|
||||||
bool ext_ARB_compute_shader(){ return ext_GL_ARB_compute_shader_loaded; }
|
bool ext_ARB_compute_shader(){ return ext_GL_ARB_compute_shader_loaded; }
|
||||||
bool ext_ARB_shader_image_load_store(){ return ext_GL_ARB_shader_image_load_store_loaded; }
|
bool ext_ARB_shader_image_load_store(){ return ext_GL_ARB_shader_image_load_store_loaded; }
|
||||||
bool ext_ARB_texture_filter_anisotropic(){ return ext_GL_ARB_texture_filter_anisotropic_loaded; }
|
bool ext_ARB_texture_filter_anisotropic(){ return ext_GL_ARB_texture_filter_anisotropic_loaded; }
|
||||||
|
|
||||||
const char * shader_prefix()
|
|
||||||
{
|
|
||||||
return R"(#version 330 core
|
|
||||||
|
|
||||||
)";
|
|
||||||
}
|
|
||||||
|
|
||||||
} // namespace sys
|
} // namespace sys
|
||||||
|
|
||||||
} // namespace gl
|
} // namespace gl
|
||||||
|
|
|
||||||
|
|
@ -147,6 +147,10 @@ typedef unsigned short GLhalfNV;
|
||||||
typedef GLintptr GLvdpauSurfaceNV;
|
typedef GLintptr GLvdpauSurfaceNV;
|
||||||
typedef void (GLVULKANPROCNV)(void);
|
typedef void (GLVULKANPROCNV)(void);
|
||||||
|
|
||||||
|
#include <unordered_set>
|
||||||
|
#include <string>
|
||||||
|
#include <string_view>
|
||||||
|
|
||||||
namespace gl
|
namespace gl
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
@ -1288,9 +1292,13 @@ namespace gl
|
||||||
|
|
||||||
// GL_EXT_texture_filter_anisotropic
|
// GL_EXT_texture_filter_anisotropic
|
||||||
|
|
||||||
constexpr GLenum TEXTURE_MAX_ANISOTROPY = 0x84FE;
|
constexpr GLenum TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE;
|
||||||
constexpr GLenum MAX_TEXTURE_MAX_ANISOTROPY = 0x84FF;
|
constexpr GLenum MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF;
|
||||||
|
|
||||||
|
// Manually added compatibility constants
|
||||||
|
|
||||||
|
constexpr GLenum TEXTURE_MAX_ANISOTROPY = TEXTURE_MAX_ANISOTROPY_EXT;
|
||||||
|
constexpr GLenum MAX_TEXTURE_MAX_ANISOTROPY = MAX_TEXTURE_MAX_ANISOTROPY_EXT;
|
||||||
|
|
||||||
namespace sys
|
namespace sys
|
||||||
{
|
{
|
||||||
|
|
@ -1299,12 +1307,11 @@ namespace gl
|
||||||
const char * api();
|
const char * api();
|
||||||
int major_version();
|
int major_version();
|
||||||
int minor_version();
|
int minor_version();
|
||||||
|
std::unordered_set<std::string> const & extensions();
|
||||||
|
std::string_view shader_prelude();
|
||||||
|
|
||||||
bool has_extension(const char * name);
|
|
||||||
bool ext_EXT_texture_filter_anisotropic();
|
bool ext_EXT_texture_filter_anisotropic();
|
||||||
|
|
||||||
const char * shader_prefix();
|
|
||||||
|
|
||||||
} // namespace sys
|
} // namespace sys
|
||||||
|
|
||||||
} // namespace gl
|
} // namespace gl
|
||||||
|
|
|
||||||
|
|
@ -11,9 +11,8 @@
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#elif defined(_WIN32)
|
#elif defined(_WIN32)
|
||||||
#include <windows.h>
|
#include <windows.h>
|
||||||
#elif defined(__EMSCRIPTEN__)
|
#elif defined(__ANDROID__) || defined(__EMSCRIPTEN__)
|
||||||
#include <EGL/egl.h>
|
#include <EGL/egl.h>
|
||||||
#include <GLES3/gl3.h>
|
|
||||||
#else
|
#else
|
||||||
#include <GL/glx.h>
|
#include <GL/glx.h>
|
||||||
#endif
|
#endif
|
||||||
|
|
@ -81,7 +80,7 @@ namespace gl
|
||||||
return reinterpret_cast<void*>(GetProcAddress(image, reinterpret_cast<LPCSTR>(name)));
|
return reinterpret_cast<void*>(GetProcAddress(image, reinterpret_cast<LPCSTR>(name)));
|
||||||
}
|
}
|
||||||
|
|
||||||
#elif defined(__EMSCRIPTEN__)
|
#elif defined(__ANDROID__) || defined(__EMSCRIPTEN__)
|
||||||
|
|
||||||
static void * get_proc_address(const char *func)
|
static void * get_proc_address(const char *func)
|
||||||
{
|
{
|
||||||
|
|
@ -868,7 +867,7 @@ namespace gl
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
static std::unordered_set<std::string> extensions;
|
static std::unordered_set<std::string> extensions_set;
|
||||||
bool initialize()
|
bool initialize()
|
||||||
{
|
{
|
||||||
if (!load_core()) return false;
|
if (!load_core()) return false;
|
||||||
|
|
@ -876,9 +875,9 @@ namespace gl
|
||||||
GLint num_extensions;
|
GLint num_extensions;
|
||||||
internal::glGetIntegerv(0x821D, &num_extensions);
|
internal::glGetIntegerv(0x821D, &num_extensions);
|
||||||
for (GLint i = 0; i < num_extensions; ++i)
|
for (GLint i = 0; i < num_extensions; ++i)
|
||||||
extensions.insert(reinterpret_cast<const char *>(internal::glGetStringi(0x1F03, i)));
|
extensions_set.insert(reinterpret_cast<const char *>(internal::glGetStringi(0x1F03, i)));
|
||||||
|
|
||||||
if (extensions.count("GL_EXT_texture_filter_anisotropic") > 0)
|
if (extensions_set.count("GL_EXT_texture_filter_anisotropic") > 0)
|
||||||
ext_GL_EXT_texture_filter_anisotropic_loaded = load_ext_GL_EXT_texture_filter_anisotropic();
|
ext_GL_EXT_texture_filter_anisotropic_loaded = load_ext_GL_EXT_texture_filter_anisotropic();
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
|
|
@ -890,22 +889,19 @@ namespace gl
|
||||||
|
|
||||||
int minor_version(){ return 0; }
|
int minor_version(){ return 0; }
|
||||||
|
|
||||||
bool has_extension(const char * name){ return extensions.contains(name); }
|
std::unordered_set<std::string> const & extensions(){ return extensions_set; }
|
||||||
|
|
||||||
bool ext_EXT_texture_filter_anisotropic(){ return ext_GL_EXT_texture_filter_anisotropic_loaded; }
|
std::string_view shader_prelude(){ return R"(#version 300 es
|
||||||
|
|
||||||
const char * shader_prefix()
|
|
||||||
{
|
|
||||||
return R"(#version 300 es
|
|
||||||
|
|
||||||
precision highp int;
|
precision highp int;
|
||||||
precision highp float;
|
precision highp float;
|
||||||
precision highp sampler2D;
|
precision highp sampler2D;
|
||||||
precision highp usampler2D;
|
precision highp usampler2D;
|
||||||
|
|
||||||
)";
|
)";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool ext_EXT_texture_filter_anisotropic(){ return ext_GL_EXT_texture_filter_anisotropic_loaded; }
|
||||||
|
|
||||||
} // namespace sys
|
} // namespace sys
|
||||||
|
|
||||||
} // namespace gl
|
} // namespace gl
|
||||||
|
|
|
||||||
|
|
@ -147,6 +147,10 @@ typedef unsigned short GLhalfNV;
|
||||||
typedef GLintptr GLvdpauSurfaceNV;
|
typedef GLintptr GLvdpauSurfaceNV;
|
||||||
typedef void (GLVULKANPROCNV)(void);
|
typedef void (GLVULKANPROCNV)(void);
|
||||||
|
|
||||||
|
#include <unordered_set>
|
||||||
|
#include <string>
|
||||||
|
#include <string_view>
|
||||||
|
|
||||||
namespace gl
|
namespace gl
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
@ -1949,17 +1953,14 @@ namespace gl
|
||||||
const char * api();
|
const char * api();
|
||||||
int major_version();
|
int major_version();
|
||||||
int minor_version();
|
int minor_version();
|
||||||
|
std::unordered_set<std::string> const & extensions();
|
||||||
|
std::string_view shader_prelude();
|
||||||
|
|
||||||
bool has_extension(const char * name);
|
|
||||||
bool ext_ARB_compute_shader();
|
bool ext_ARB_compute_shader();
|
||||||
bool ext_ARB_shader_image_load_store();
|
bool ext_ARB_shader_image_load_store();
|
||||||
bool ext_ARB_texture_filter_anisotropic();
|
bool ext_ARB_texture_filter_anisotropic();
|
||||||
|
|
||||||
const char * shader_prefix();
|
|
||||||
|
|
||||||
} // namespace sys
|
} // namespace sys
|
||||||
|
|
||||||
} // namespace gl
|
} // namespace gl
|
||||||
|
|
||||||
#define PSEMEK_GLES 1
|
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -1235,7 +1235,7 @@ namespace gl
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
static std::unordered_set<std::string> extensions;
|
static std::unordered_set<std::string> extensions_set;
|
||||||
bool initialize()
|
bool initialize()
|
||||||
{
|
{
|
||||||
if (!load_core()) return false;
|
if (!load_core()) return false;
|
||||||
|
|
@ -1243,13 +1243,13 @@ namespace gl
|
||||||
GLint num_extensions;
|
GLint num_extensions;
|
||||||
internal::glGetIntegerv(0x821D, &num_extensions);
|
internal::glGetIntegerv(0x821D, &num_extensions);
|
||||||
for (GLint i = 0; i < num_extensions; ++i)
|
for (GLint i = 0; i < num_extensions; ++i)
|
||||||
extensions.insert(reinterpret_cast<const char *>(internal::glGetStringi(0x1F03, i)));
|
extensions_set.insert(reinterpret_cast<const char *>(internal::glGetStringi(0x1F03, i)));
|
||||||
|
|
||||||
if (extensions.count("GL_ARB_compute_shader") > 0)
|
if (extensions_set.count("GL_ARB_compute_shader") > 0)
|
||||||
ext_GL_ARB_compute_shader_loaded = load_ext_GL_ARB_compute_shader();
|
ext_GL_ARB_compute_shader_loaded = load_ext_GL_ARB_compute_shader();
|
||||||
if (extensions.count("GL_ARB_shader_image_load_store") > 0)
|
if (extensions_set.count("GL_ARB_shader_image_load_store") > 0)
|
||||||
ext_GL_ARB_shader_image_load_store_loaded = load_ext_GL_ARB_shader_image_load_store();
|
ext_GL_ARB_shader_image_load_store_loaded = load_ext_GL_ARB_shader_image_load_store();
|
||||||
if (extensions.count("GL_ARB_texture_filter_anisotropic") > 0)
|
if (extensions_set.count("GL_ARB_texture_filter_anisotropic") > 0)
|
||||||
ext_GL_ARB_texture_filter_anisotropic_loaded = load_ext_GL_ARB_texture_filter_anisotropic();
|
ext_GL_ARB_texture_filter_anisotropic_loaded = load_ext_GL_ARB_texture_filter_anisotropic();
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
|
|
@ -1261,24 +1261,21 @@ namespace gl
|
||||||
|
|
||||||
int minor_version(){ return 2; }
|
int minor_version(){ return 2; }
|
||||||
|
|
||||||
bool has_extension(const char * name){ return extensions.contains(name); }
|
std::unordered_set<std::string> const & extensions(){ return extensions_set; }
|
||||||
|
|
||||||
bool ext_ARB_compute_shader(){ return ext_GL_ARB_compute_shader_loaded; }
|
std::string_view shader_prelude(){ return R"(#version 320 es
|
||||||
bool ext_ARB_shader_image_load_store(){ return ext_GL_ARB_shader_image_load_store_loaded; }
|
|
||||||
bool ext_ARB_texture_filter_anisotropic(){ return ext_GL_ARB_texture_filter_anisotropic_loaded; }
|
|
||||||
|
|
||||||
const char * shader_prefix()
|
|
||||||
{
|
|
||||||
return R"(#version 320 es
|
|
||||||
|
|
||||||
precision highp int;
|
precision highp int;
|
||||||
precision highp float;
|
precision highp float;
|
||||||
precision highp sampler2D;
|
precision highp sampler2D;
|
||||||
precision highp usampler2D;
|
precision highp usampler2D;
|
||||||
|
|
||||||
)";
|
)";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool ext_ARB_compute_shader(){ return ext_GL_ARB_compute_shader_loaded; }
|
||||||
|
bool ext_ARB_shader_image_load_store(){ return ext_GL_ARB_shader_image_load_store_loaded; }
|
||||||
|
bool ext_ARB_texture_filter_anisotropic(){ return ext_GL_ARB_texture_filter_anisotropic_loaded; }
|
||||||
|
|
||||||
} // namespace sys
|
} // namespace sys
|
||||||
|
|
||||||
} // namespace gl
|
} // namespace gl
|
||||||
|
|
|
||||||
|
|
@ -13,9 +13,10 @@
|
||||||
"loader_namespace": "sys",
|
"loader_namespace": "sys",
|
||||||
"internal_namespace": "internal",
|
"internal_namespace": "internal",
|
||||||
"internal_prefix": "",
|
"internal_prefix": "",
|
||||||
|
"shader_prelude": true,
|
||||||
"undef": 4,
|
"undef": 4,
|
||||||
"strip": true,
|
"strip": true,
|
||||||
"out_header": "gl.hpp",
|
"out_header": "api/gl33/include/psemek/gfx/gl.hpp",
|
||||||
"out_source": "gl.cpp",
|
"out_source": "api/gl33/source/gl.cpp",
|
||||||
"include": "<psemek/gfx/gl.hpp>"
|
"include": "<psemek/gfx/gl.hpp>"
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,6 +1,6 @@
|
||||||
{
|
{
|
||||||
"spec_file": "gl.xml",
|
"spec_file": "gl.xml",
|
||||||
"api": "gles2",
|
"api": "gles3",
|
||||||
"version": "3.0",
|
"version": "3.0",
|
||||||
"profile": "core",
|
"profile": "core",
|
||||||
"extensions": [
|
"extensions": [
|
||||||
|
|
@ -11,9 +11,10 @@
|
||||||
"loader_namespace": "sys",
|
"loader_namespace": "sys",
|
||||||
"internal_namespace": "internal",
|
"internal_namespace": "internal",
|
||||||
"internal_prefix": "",
|
"internal_prefix": "",
|
||||||
|
"shader_prelude": true,
|
||||||
"undef": 4,
|
"undef": 4,
|
||||||
"strip": true,
|
"strip": true,
|
||||||
"out_header": "gl.hpp",
|
"out_header": "api/gles30-emscripten/include/psemek/gfx/gl.hpp",
|
||||||
"out_source": "gl.cpp",
|
"out_source": "api/gles30-emscripten/source/gl.cpp",
|
||||||
"include": "<psemek/gfx/gl.hpp>"
|
"include": "<psemek/gfx/gl.hpp>"
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,6 +1,6 @@
|
||||||
{
|
{
|
||||||
"spec_file": "gl.xml",
|
"spec_file": "gl.xml",
|
||||||
"api": "gles2",
|
"api": "gles3",
|
||||||
"version": "3.2",
|
"version": "3.2",
|
||||||
"profile": "core",
|
"profile": "core",
|
||||||
"extensions": [
|
"extensions": [
|
||||||
|
|
@ -13,9 +13,10 @@
|
||||||
"loader_namespace": "sys",
|
"loader_namespace": "sys",
|
||||||
"internal_namespace": "internal",
|
"internal_namespace": "internal",
|
||||||
"internal_prefix": "",
|
"internal_prefix": "",
|
||||||
|
"shader_prelude": true,
|
||||||
"undef": 4,
|
"undef": 4,
|
||||||
"strip": true,
|
"strip": true,
|
||||||
"out_header": "gl.hpp",
|
"out_header": "api/gles32/include/psemek/gfx/gl.hpp",
|
||||||
"out_source": "gl.cpp",
|
"out_source": "api/gles32/source/gl.cpp",
|
||||||
"include": "<psemek/gfx/gl.hpp>"
|
"include": "<psemek/gfx/gl.hpp>"
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -60,8 +60,11 @@ namespace psemek::gfx
|
||||||
, part(part)
|
, part(part)
|
||||||
{}
|
{}
|
||||||
|
|
||||||
|
#ifndef PSEMEK_GLES
|
||||||
using texture_view_1d = basic_texture_view<1, gl::TEXTURE_1D>;
|
using texture_view_1d = basic_texture_view<1, gl::TEXTURE_1D>;
|
||||||
using texture_view_1d_array = basic_texture_view<2, gl::TEXTURE_1D_ARRAY>;
|
using texture_view_1d_array = basic_texture_view<2, gl::TEXTURE_1D_ARRAY>;
|
||||||
|
#endif
|
||||||
|
|
||||||
using texture_view_2d = basic_texture_view<2, gl::TEXTURE_2D>;
|
using texture_view_2d = basic_texture_view<2, gl::TEXTURE_2D>;
|
||||||
using texture_view_2d_array = basic_texture_view<3, gl::TEXTURE_2D_ARRAY>;
|
using texture_view_2d_array = basic_texture_view<3, gl::TEXTURE_2D_ARRAY>;
|
||||||
using texture_view_3d = basic_texture_view<3, gl::TEXTURE_3D>;
|
using texture_view_3d = basic_texture_view<3, gl::TEXTURE_3D>;
|
||||||
|
|
|
||||||
|
|
@ -1,6 +1,7 @@
|
||||||
#include <psemek/gfx/effect/blur.hpp>
|
#include <psemek/gfx/effect/blur.hpp>
|
||||||
#include <psemek/gfx/program.hpp>
|
#include <psemek/gfx/program.hpp>
|
||||||
#include <psemek/gfx/array.hpp>
|
#include <psemek/gfx/array.hpp>
|
||||||
|
#include <psemek/gfx/gl.hpp>
|
||||||
|
|
||||||
#include <psemek/util/to_string.hpp>
|
#include <psemek/util/to_string.hpp>
|
||||||
|
|
||||||
|
|
@ -12,8 +13,7 @@ namespace psemek::gfx
|
||||||
{
|
{
|
||||||
|
|
||||||
static char const blur_vs[] =
|
static char const blur_vs[] =
|
||||||
R"(#version 330
|
R"(
|
||||||
|
|
||||||
const vec4 vertices[6] = vec4[6](
|
const vec4 vertices[6] = vec4[6](
|
||||||
vec4(-1.0, -1.0, 0.0, 1.0),
|
vec4(-1.0, -1.0, 0.0, 1.0),
|
||||||
vec4( 1.0, -1.0, 0.0, 1.0),
|
vec4( 1.0, -1.0, 0.0, 1.0),
|
||||||
|
|
@ -34,8 +34,7 @@ void main()
|
||||||
)";
|
)";
|
||||||
|
|
||||||
static char const blur_fs_template[] =
|
static char const blur_fs_template[] =
|
||||||
R"(#version 330
|
R"(
|
||||||
|
|
||||||
#define BLUR_SIZE @BLUR_SIZE@
|
#define BLUR_SIZE @BLUR_SIZE@
|
||||||
#define BLUR_COEFFS_COUNT 2 * BLUR_SIZE + 1
|
#define BLUR_COEFFS_COUNT 2 * BLUR_SIZE + 1
|
||||||
|
|
||||||
|
|
@ -118,7 +117,7 @@ void main()
|
||||||
gfx::array array;
|
gfx::array array;
|
||||||
|
|
||||||
blur_impl(int size, float sigma, float gamma, bool horizontal)
|
blur_impl(int size, float sigma, float gamma, bool horizontal)
|
||||||
: program(blur_vs, generate_blur_fs_source(size, sigma, horizontal))
|
: program(std::string(gl::sys::shader_prelude()) + blur_vs, std::string(gl::sys::shader_prelude()) + generate_blur_fs_source(size, sigma, horizontal))
|
||||||
{
|
{
|
||||||
program.bind();
|
program.bind();
|
||||||
program["u_texture"] = 0;
|
program["u_texture"] = 0;
|
||||||
|
|
|
||||||
|
|
@ -2,13 +2,13 @@
|
||||||
#include <psemek/gfx/program.hpp>
|
#include <psemek/gfx/program.hpp>
|
||||||
#include <psemek/gfx/array.hpp>
|
#include <psemek/gfx/array.hpp>
|
||||||
#include <psemek/gfx/error.hpp>
|
#include <psemek/gfx/error.hpp>
|
||||||
|
#include <psemek/gfx/gl.hpp>
|
||||||
|
|
||||||
namespace psemek::gfx
|
namespace psemek::gfx
|
||||||
{
|
{
|
||||||
|
|
||||||
static char const fxaa_vs[] =
|
static char const fxaa_vs[] =
|
||||||
R"(#version 330
|
R"(
|
||||||
|
|
||||||
const vec4 vertices[6] = vec4[6](
|
const vec4 vertices[6] = vec4[6](
|
||||||
vec4(-1.0, -1.0, 0.0, 1.0),
|
vec4(-1.0, -1.0, 0.0, 1.0),
|
||||||
vec4( 1.0, -1.0, 0.0, 1.0),
|
vec4( 1.0, -1.0, 0.0, 1.0),
|
||||||
|
|
@ -34,8 +34,7 @@ void main()
|
||||||
// TODO: refactor
|
// TODO: refactor
|
||||||
|
|
||||||
static char const fxaa_fs[] =
|
static char const fxaa_fs[] =
|
||||||
R"(#version 330
|
R"(
|
||||||
|
|
||||||
uniform sampler2D u_input;
|
uniform sampler2D u_input;
|
||||||
uniform vec2 u_d;
|
uniform vec2 u_d;
|
||||||
|
|
||||||
|
|
@ -207,7 +206,7 @@ void main()
|
||||||
|
|
||||||
struct fxaa::impl
|
struct fxaa::impl
|
||||||
{
|
{
|
||||||
gfx::program program{fxaa_vs, fxaa_fs};
|
gfx::program program{std::string(gl::sys::shader_prelude()) + fxaa_vs, std::string(gl::sys::shader_prelude()) + fxaa_fs};
|
||||||
gfx::array array;
|
gfx::array array;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -2,13 +2,13 @@
|
||||||
#include <psemek/gfx/program.hpp>
|
#include <psemek/gfx/program.hpp>
|
||||||
#include <psemek/gfx/array.hpp>
|
#include <psemek/gfx/array.hpp>
|
||||||
#include <psemek/gfx/error.hpp>
|
#include <psemek/gfx/error.hpp>
|
||||||
|
#include <psemek/gfx/gl.hpp>
|
||||||
|
|
||||||
namespace psemek::gfx
|
namespace psemek::gfx
|
||||||
{
|
{
|
||||||
|
|
||||||
static char const gamma_vs[] =
|
static char const gamma_vs[] =
|
||||||
R"(#version 330
|
R"(
|
||||||
|
|
||||||
const vec4 vertices[6] = vec4[6](
|
const vec4 vertices[6] = vec4[6](
|
||||||
vec4(-1.0, -1.0, 0.0, 1.0),
|
vec4(-1.0, -1.0, 0.0, 1.0),
|
||||||
vec4( 1.0, -1.0, 0.0, 1.0),
|
vec4( 1.0, -1.0, 0.0, 1.0),
|
||||||
|
|
@ -30,8 +30,7 @@ void main()
|
||||||
)";
|
)";
|
||||||
|
|
||||||
static char const gamma_fs[] =
|
static char const gamma_fs[] =
|
||||||
R"(#version 330
|
R"(
|
||||||
|
|
||||||
uniform float u_gamma;
|
uniform float u_gamma;
|
||||||
uniform sampler2D u_input;
|
uniform sampler2D u_input;
|
||||||
|
|
||||||
|
|
@ -49,7 +48,7 @@ void main()
|
||||||
|
|
||||||
struct gamma_correction::impl
|
struct gamma_correction::impl
|
||||||
{
|
{
|
||||||
gfx::program program{gamma_vs, gamma_fs};
|
gfx::program program{std::string(gl::sys::shader_prelude()) + gamma_vs, std::string(gl::sys::shader_prelude()) + gamma_fs};
|
||||||
gfx::array array;
|
gfx::array array;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -1,6 +1,7 @@
|
||||||
#include <psemek/gfx/effect/overlay.hpp>
|
#include <psemek/gfx/effect/overlay.hpp>
|
||||||
#include <psemek/gfx/program.hpp>
|
#include <psemek/gfx/program.hpp>
|
||||||
#include <psemek/gfx/array.hpp>
|
#include <psemek/gfx/array.hpp>
|
||||||
|
#include <psemek/gfx/gl.hpp>
|
||||||
|
|
||||||
#include <psemek/util/pimpl.hpp>
|
#include <psemek/util/pimpl.hpp>
|
||||||
|
|
||||||
|
|
@ -8,8 +9,7 @@ namespace psemek::gfx
|
||||||
{
|
{
|
||||||
|
|
||||||
static char const overlay_vs[] =
|
static char const overlay_vs[] =
|
||||||
R"(#version 330
|
R"(
|
||||||
|
|
||||||
const vec4 vertices[6] = vec4[6](
|
const vec4 vertices[6] = vec4[6](
|
||||||
vec4(-1.0, -1.0, 0.0, 1.0),
|
vec4(-1.0, -1.0, 0.0, 1.0),
|
||||||
vec4( 1.0, -1.0, 0.0, 1.0),
|
vec4( 1.0, -1.0, 0.0, 1.0),
|
||||||
|
|
@ -30,8 +30,7 @@ void main()
|
||||||
)";
|
)";
|
||||||
|
|
||||||
static char const overlay_fs[] =
|
static char const overlay_fs[] =
|
||||||
R"(#version 330
|
R"(
|
||||||
|
|
||||||
uniform sampler2D u_texture;
|
uniform sampler2D u_texture;
|
||||||
|
|
||||||
in vec2 texcoord;
|
in vec2 texcoord;
|
||||||
|
|
@ -46,7 +45,7 @@ void main()
|
||||||
|
|
||||||
struct overlay::impl
|
struct overlay::impl
|
||||||
{
|
{
|
||||||
gfx::program program{overlay_vs, overlay_fs};
|
gfx::program program{std::string(gl::sys::shader_prelude()) + overlay_vs, std::string(gl::sys::shader_prelude()) + overlay_fs};
|
||||||
gfx::array array;
|
gfx::array array;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -6,8 +6,8 @@ namespace psemek::gfx
|
||||||
|
|
||||||
std::optional<std::size_t> available_memory()
|
std::optional<std::size_t> available_memory()
|
||||||
{
|
{
|
||||||
static bool const nvx = gl::sys::has_extension("GL_NVX_gpu_memory_info");
|
static bool const nvx = gl::sys::extensions().contains("GL_NVX_gpu_memory_info");
|
||||||
static bool const ati = gl::sys::has_extension("GL_ATI_meminfo");
|
static bool const ati = gl::sys::extensions().contains("GL_ATI_meminfo");
|
||||||
|
|
||||||
if (nvx)
|
if (nvx)
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -107,7 +107,7 @@ void main()
|
||||||
namespace psemek::gfx
|
namespace psemek::gfx
|
||||||
{
|
{
|
||||||
|
|
||||||
static std::string shader_prefix = gl::sys::shader_prefix();
|
static std::string shader_prefix = std::string{gl::sys::shader_prelude()};
|
||||||
|
|
||||||
struct painter::impl
|
struct painter::impl
|
||||||
{
|
{
|
||||||
|
|
|
||||||
Loading…
Add table
Reference in a new issue