Update auto-generated opengl loaders & use shader prelude in gfx effects
This commit is contained in:
parent
b989eba66d
commit
dd07244a40
16 changed files with 99 additions and 87 deletions
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@ -147,6 +147,10 @@ typedef unsigned short GLhalfNV;
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typedef GLintptr GLvdpauSurfaceNV;
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typedef void (GLVULKANPROCNV)(void);
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#include <unordered_set>
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#include <string>
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#include <string_view>
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namespace gl
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{
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@ -1865,14 +1869,13 @@ namespace gl
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const char * api();
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int major_version();
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int minor_version();
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std::unordered_set<std::string> const & extensions();
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std::string_view shader_prelude();
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bool has_extension(const char * name);
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bool ext_ARB_compute_shader();
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bool ext_ARB_shader_image_load_store();
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bool ext_ARB_texture_filter_anisotropic();
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const char * shader_prefix();
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} // namespace sys
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} // namespace gl
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@ -11,6 +11,8 @@
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#include <stdio.h>
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#elif defined(_WIN32)
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#include <windows.h>
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#elif defined(__ANDROID__) || defined(__EMSCRIPTEN__)
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#include <EGL/egl.h>
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#else
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#include <GL/glx.h>
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#endif
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@ -77,6 +79,13 @@ namespace gl
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return reinterpret_cast<void*>(GetProcAddress(image, reinterpret_cast<LPCSTR>(name)));
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}
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#elif defined(__ANDROID__) || defined(__EMSCRIPTEN__)
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static void * get_proc_address(const char *func)
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{
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return reinterpret_cast<void *>(eglGetProcAddress(func));
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}
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#else // GLX
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@ -1244,7 +1253,7 @@ namespace gl
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return true;
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}
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static std::unordered_set<std::string> extensions;
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static std::unordered_set<std::string> extensions_set;
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bool initialize()
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{
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if (!load_core()) return false;
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@ -1252,13 +1261,13 @@ namespace gl
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GLint num_extensions;
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internal::glGetIntegerv(0x821D, &num_extensions);
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for (GLint i = 0; i < num_extensions; ++i)
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extensions.insert(reinterpret_cast<const char *>(internal::glGetStringi(0x1F03, i)));
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extensions_set.insert(reinterpret_cast<const char *>(internal::glGetStringi(0x1F03, i)));
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if (extensions.count("GL_ARB_compute_shader") > 0)
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if (extensions_set.count("GL_ARB_compute_shader") > 0)
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ext_GL_ARB_compute_shader_loaded = load_ext_GL_ARB_compute_shader();
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if (extensions.count("GL_ARB_shader_image_load_store") > 0)
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if (extensions_set.count("GL_ARB_shader_image_load_store") > 0)
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ext_GL_ARB_shader_image_load_store_loaded = load_ext_GL_ARB_shader_image_load_store();
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if (extensions.count("GL_ARB_texture_filter_anisotropic") > 0)
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if (extensions_set.count("GL_ARB_texture_filter_anisotropic") > 0)
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ext_GL_ARB_texture_filter_anisotropic_loaded = load_ext_GL_ARB_texture_filter_anisotropic();
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return true;
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@ -1270,19 +1279,16 @@ namespace gl
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int minor_version(){ return 3; }
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bool has_extension(const char * name){ return extensions.contains(name); }
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std::unordered_set<std::string> const & extensions(){ return extensions_set; }
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std::string_view shader_prelude(){ return R"(#version 330 core
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)";
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}
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bool ext_ARB_compute_shader(){ return ext_GL_ARB_compute_shader_loaded; }
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bool ext_ARB_shader_image_load_store(){ return ext_GL_ARB_shader_image_load_store_loaded; }
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bool ext_ARB_texture_filter_anisotropic(){ return ext_GL_ARB_texture_filter_anisotropic_loaded; }
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const char * shader_prefix()
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{
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return R"(#version 330 core
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)";
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}
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} // namespace sys
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} // namespace gl
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@ -147,6 +147,10 @@ typedef unsigned short GLhalfNV;
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typedef GLintptr GLvdpauSurfaceNV;
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typedef void (GLVULKANPROCNV)(void);
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#include <unordered_set>
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#include <string>
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#include <string_view>
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namespace gl
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{
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@ -1288,9 +1292,13 @@ namespace gl
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// GL_EXT_texture_filter_anisotropic
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constexpr GLenum TEXTURE_MAX_ANISOTROPY = 0x84FE;
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constexpr GLenum MAX_TEXTURE_MAX_ANISOTROPY = 0x84FF;
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constexpr GLenum TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE;
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constexpr GLenum MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF;
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// Manually added compatibility constants
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constexpr GLenum TEXTURE_MAX_ANISOTROPY = TEXTURE_MAX_ANISOTROPY_EXT;
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constexpr GLenum MAX_TEXTURE_MAX_ANISOTROPY = MAX_TEXTURE_MAX_ANISOTROPY_EXT;
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namespace sys
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{
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@ -1299,12 +1307,11 @@ namespace gl
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const char * api();
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int major_version();
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int minor_version();
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std::unordered_set<std::string> const & extensions();
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std::string_view shader_prelude();
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bool has_extension(const char * name);
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bool ext_EXT_texture_filter_anisotropic();
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const char * shader_prefix();
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} // namespace sys
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} // namespace gl
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@ -11,9 +11,8 @@
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#include <stdio.h>
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#elif defined(_WIN32)
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#include <windows.h>
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#elif defined(__EMSCRIPTEN__)
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#elif defined(__ANDROID__) || defined(__EMSCRIPTEN__)
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#include <EGL/egl.h>
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#include <GLES3/gl3.h>
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#else
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#include <GL/glx.h>
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#endif
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@ -80,14 +79,14 @@ namespace gl
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return reinterpret_cast<void*>(GetProcAddress(image, reinterpret_cast<LPCSTR>(name)));
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}
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#elif defined(__EMSCRIPTEN__)
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#elif defined(__ANDROID__) || defined(__EMSCRIPTEN__)
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static void * get_proc_address(const char *func)
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{
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return reinterpret_cast<void *>(eglGetProcAddress(func));
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}
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#else // GLX
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static void * get_proc_address(const char *func)
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@ -868,7 +867,7 @@ namespace gl
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return true;
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}
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static std::unordered_set<std::string> extensions;
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static std::unordered_set<std::string> extensions_set;
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bool initialize()
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{
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if (!load_core()) return false;
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@ -876,9 +875,9 @@ namespace gl
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GLint num_extensions;
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internal::glGetIntegerv(0x821D, &num_extensions);
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for (GLint i = 0; i < num_extensions; ++i)
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extensions.insert(reinterpret_cast<const char *>(internal::glGetStringi(0x1F03, i)));
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extensions_set.insert(reinterpret_cast<const char *>(internal::glGetStringi(0x1F03, i)));
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if (extensions.count("GL_EXT_texture_filter_anisotropic") > 0)
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if (extensions_set.count("GL_EXT_texture_filter_anisotropic") > 0)
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ext_GL_EXT_texture_filter_anisotropic_loaded = load_ext_GL_EXT_texture_filter_anisotropic();
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return true;
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@ -890,22 +889,19 @@ namespace gl
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int minor_version(){ return 0; }
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bool has_extension(const char * name){ return extensions.contains(name); }
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std::unordered_set<std::string> const & extensions(){ return extensions_set; }
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bool ext_EXT_texture_filter_anisotropic(){ return ext_GL_EXT_texture_filter_anisotropic_loaded; }
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const char * shader_prefix()
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{
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return R"(#version 300 es
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std::string_view shader_prelude(){ return R"(#version 300 es
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precision highp int;
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precision highp float;
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precision highp sampler2D;
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precision highp usampler2D;
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)";
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}
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bool ext_EXT_texture_filter_anisotropic(){ return ext_GL_EXT_texture_filter_anisotropic_loaded; }
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} // namespace sys
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} // namespace gl
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@ -147,6 +147,10 @@ typedef unsigned short GLhalfNV;
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typedef GLintptr GLvdpauSurfaceNV;
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typedef void (GLVULKANPROCNV)(void);
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#include <unordered_set>
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#include <string>
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#include <string_view>
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namespace gl
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{
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@ -1949,17 +1953,14 @@ namespace gl
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const char * api();
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int major_version();
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int minor_version();
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std::unordered_set<std::string> const & extensions();
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std::string_view shader_prelude();
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bool has_extension(const char * name);
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bool ext_ARB_compute_shader();
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bool ext_ARB_shader_image_load_store();
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bool ext_ARB_texture_filter_anisotropic();
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const char * shader_prefix();
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} // namespace sys
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} // namespace gl
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#define PSEMEK_GLES 1
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@ -1235,7 +1235,7 @@ namespace gl
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return true;
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}
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static std::unordered_set<std::string> extensions;
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static std::unordered_set<std::string> extensions_set;
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bool initialize()
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{
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if (!load_core()) return false;
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@ -1243,13 +1243,13 @@ namespace gl
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GLint num_extensions;
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internal::glGetIntegerv(0x821D, &num_extensions);
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for (GLint i = 0; i < num_extensions; ++i)
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extensions.insert(reinterpret_cast<const char *>(internal::glGetStringi(0x1F03, i)));
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extensions_set.insert(reinterpret_cast<const char *>(internal::glGetStringi(0x1F03, i)));
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if (extensions.count("GL_ARB_compute_shader") > 0)
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if (extensions_set.count("GL_ARB_compute_shader") > 0)
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ext_GL_ARB_compute_shader_loaded = load_ext_GL_ARB_compute_shader();
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if (extensions.count("GL_ARB_shader_image_load_store") > 0)
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if (extensions_set.count("GL_ARB_shader_image_load_store") > 0)
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ext_GL_ARB_shader_image_load_store_loaded = load_ext_GL_ARB_shader_image_load_store();
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if (extensions.count("GL_ARB_texture_filter_anisotropic") > 0)
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if (extensions_set.count("GL_ARB_texture_filter_anisotropic") > 0)
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ext_GL_ARB_texture_filter_anisotropic_loaded = load_ext_GL_ARB_texture_filter_anisotropic();
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return true;
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@ -1261,24 +1261,21 @@ namespace gl
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int minor_version(){ return 2; }
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bool has_extension(const char * name){ return extensions.contains(name); }
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std::unordered_set<std::string> const & extensions(){ return extensions_set; }
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bool ext_ARB_compute_shader(){ return ext_GL_ARB_compute_shader_loaded; }
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bool ext_ARB_shader_image_load_store(){ return ext_GL_ARB_shader_image_load_store_loaded; }
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bool ext_ARB_texture_filter_anisotropic(){ return ext_GL_ARB_texture_filter_anisotropic_loaded; }
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const char * shader_prefix()
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{
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return R"(#version 320 es
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std::string_view shader_prelude(){ return R"(#version 320 es
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precision highp int;
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precision highp float;
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precision highp sampler2D;
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precision highp usampler2D;
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)";
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}
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bool ext_ARB_compute_shader(){ return ext_GL_ARB_compute_shader_loaded; }
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bool ext_ARB_shader_image_load_store(){ return ext_GL_ARB_shader_image_load_store_loaded; }
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bool ext_ARB_texture_filter_anisotropic(){ return ext_GL_ARB_texture_filter_anisotropic_loaded; }
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} // namespace sys
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} // namespace gl
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@ -13,9 +13,10 @@
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"loader_namespace": "sys",
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"internal_namespace": "internal",
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"internal_prefix": "",
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"shader_prelude": true,
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"undef": 4,
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"strip": true,
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"out_header": "gl.hpp",
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"out_source": "gl.cpp",
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"out_header": "api/gl33/include/psemek/gfx/gl.hpp",
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"out_source": "api/gl33/source/gl.cpp",
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"include": "<psemek/gfx/gl.hpp>"
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}
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@ -1,6 +1,6 @@
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{
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"spec_file": "gl.xml",
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"api": "gles2",
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"api": "gles3",
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"version": "3.0",
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"profile": "core",
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"extensions": [
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@ -11,9 +11,10 @@
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"loader_namespace": "sys",
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"internal_namespace": "internal",
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"internal_prefix": "",
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"shader_prelude": true,
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"undef": 4,
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"strip": true,
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"out_header": "gl.hpp",
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"out_source": "gl.cpp",
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"out_header": "api/gles30-emscripten/include/psemek/gfx/gl.hpp",
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"out_source": "api/gles30-emscripten/source/gl.cpp",
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"include": "<psemek/gfx/gl.hpp>"
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}
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@ -1,6 +1,6 @@
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{
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"spec_file": "gl.xml",
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"api": "gles2",
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"api": "gles3",
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"version": "3.2",
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"profile": "core",
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"extensions": [
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@ -13,9 +13,10 @@
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"loader_namespace": "sys",
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"internal_namespace": "internal",
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"internal_prefix": "",
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"shader_prelude": true,
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"undef": 4,
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"strip": true,
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"out_header": "gl.hpp",
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"out_source": "gl.cpp",
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"out_header": "api/gles32/include/psemek/gfx/gl.hpp",
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"out_source": "api/gles32/source/gl.cpp",
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"include": "<psemek/gfx/gl.hpp>"
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}
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@ -60,8 +60,11 @@ namespace psemek::gfx
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, part(part)
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{}
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#ifndef PSEMEK_GLES
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using texture_view_1d = basic_texture_view<1, gl::TEXTURE_1D>;
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using texture_view_1d_array = basic_texture_view<2, gl::TEXTURE_1D_ARRAY>;
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#endif
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using texture_view_2d = basic_texture_view<2, gl::TEXTURE_2D>;
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using texture_view_2d_array = basic_texture_view<3, gl::TEXTURE_2D_ARRAY>;
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using texture_view_3d = basic_texture_view<3, gl::TEXTURE_3D>;
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@ -1,6 +1,7 @@
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#include <psemek/gfx/effect/blur.hpp>
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#include <psemek/gfx/program.hpp>
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#include <psemek/gfx/array.hpp>
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#include <psemek/gfx/gl.hpp>
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#include <psemek/util/to_string.hpp>
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@ -12,8 +13,7 @@ namespace psemek::gfx
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{
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static char const blur_vs[] =
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R"(#version 330
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R"(
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const vec4 vertices[6] = vec4[6](
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vec4(-1.0, -1.0, 0.0, 1.0),
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vec4( 1.0, -1.0, 0.0, 1.0),
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@ -34,8 +34,7 @@ void main()
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)";
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static char const blur_fs_template[] =
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R"(#version 330
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R"(
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#define BLUR_SIZE @BLUR_SIZE@
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#define BLUR_COEFFS_COUNT 2 * BLUR_SIZE + 1
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@ -118,7 +117,7 @@ void main()
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gfx::array array;
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blur_impl(int size, float sigma, float gamma, bool horizontal)
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: program(blur_vs, generate_blur_fs_source(size, sigma, horizontal))
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: program(std::string(gl::sys::shader_prelude()) + blur_vs, std::string(gl::sys::shader_prelude()) + generate_blur_fs_source(size, sigma, horizontal))
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{
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program.bind();
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program["u_texture"] = 0;
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@ -2,13 +2,13 @@
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#include <psemek/gfx/program.hpp>
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#include <psemek/gfx/array.hpp>
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#include <psemek/gfx/error.hpp>
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#include <psemek/gfx/gl.hpp>
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namespace psemek::gfx
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{
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static char const fxaa_vs[] =
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R"(#version 330
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R"(
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const vec4 vertices[6] = vec4[6](
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vec4(-1.0, -1.0, 0.0, 1.0),
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vec4( 1.0, -1.0, 0.0, 1.0),
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@ -34,8 +34,7 @@ void main()
|
|||
// TODO: refactor
|
||||
|
||||
static char const fxaa_fs[] =
|
||||
R"(#version 330
|
||||
|
||||
R"(
|
||||
uniform sampler2D u_input;
|
||||
uniform vec2 u_d;
|
||||
|
||||
|
|
@ -207,7 +206,7 @@ void main()
|
|||
|
||||
struct fxaa::impl
|
||||
{
|
||||
gfx::program program{fxaa_vs, fxaa_fs};
|
||||
gfx::program program{std::string(gl::sys::shader_prelude()) + fxaa_vs, std::string(gl::sys::shader_prelude()) + fxaa_fs};
|
||||
gfx::array array;
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -2,13 +2,13 @@
|
|||
#include <psemek/gfx/program.hpp>
|
||||
#include <psemek/gfx/array.hpp>
|
||||
#include <psemek/gfx/error.hpp>
|
||||
#include <psemek/gfx/gl.hpp>
|
||||
|
||||
namespace psemek::gfx
|
||||
{
|
||||
|
||||
static char const gamma_vs[] =
|
||||
R"(#version 330
|
||||
|
||||
R"(
|
||||
const vec4 vertices[6] = vec4[6](
|
||||
vec4(-1.0, -1.0, 0.0, 1.0),
|
||||
vec4( 1.0, -1.0, 0.0, 1.0),
|
||||
|
|
@ -30,8 +30,7 @@ void main()
|
|||
)";
|
||||
|
||||
static char const gamma_fs[] =
|
||||
R"(#version 330
|
||||
|
||||
R"(
|
||||
uniform float u_gamma;
|
||||
uniform sampler2D u_input;
|
||||
|
||||
|
|
@ -49,7 +48,7 @@ void main()
|
|||
|
||||
struct gamma_correction::impl
|
||||
{
|
||||
gfx::program program{gamma_vs, gamma_fs};
|
||||
gfx::program program{std::string(gl::sys::shader_prelude()) + gamma_vs, std::string(gl::sys::shader_prelude()) + gamma_fs};
|
||||
gfx::array array;
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
#include <psemek/gfx/effect/overlay.hpp>
|
||||
#include <psemek/gfx/program.hpp>
|
||||
#include <psemek/gfx/array.hpp>
|
||||
#include <psemek/gfx/gl.hpp>
|
||||
|
||||
#include <psemek/util/pimpl.hpp>
|
||||
|
||||
|
|
@ -8,8 +9,7 @@ namespace psemek::gfx
|
|||
{
|
||||
|
||||
static char const overlay_vs[] =
|
||||
R"(#version 330
|
||||
|
||||
R"(
|
||||
const vec4 vertices[6] = vec4[6](
|
||||
vec4(-1.0, -1.0, 0.0, 1.0),
|
||||
vec4( 1.0, -1.0, 0.0, 1.0),
|
||||
|
|
@ -30,8 +30,7 @@ void main()
|
|||
)";
|
||||
|
||||
static char const overlay_fs[] =
|
||||
R"(#version 330
|
||||
|
||||
R"(
|
||||
uniform sampler2D u_texture;
|
||||
|
||||
in vec2 texcoord;
|
||||
|
|
@ -46,7 +45,7 @@ void main()
|
|||
|
||||
struct overlay::impl
|
||||
{
|
||||
gfx::program program{overlay_vs, overlay_fs};
|
||||
gfx::program program{std::string(gl::sys::shader_prelude()) + overlay_vs, std::string(gl::sys::shader_prelude()) + overlay_fs};
|
||||
gfx::array array;
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -6,8 +6,8 @@ namespace psemek::gfx
|
|||
|
||||
std::optional<std::size_t> available_memory()
|
||||
{
|
||||
static bool const nvx = gl::sys::has_extension("GL_NVX_gpu_memory_info");
|
||||
static bool const ati = gl::sys::has_extension("GL_ATI_meminfo");
|
||||
static bool const nvx = gl::sys::extensions().contains("GL_NVX_gpu_memory_info");
|
||||
static bool const ati = gl::sys::extensions().contains("GL_ATI_meminfo");
|
||||
|
||||
if (nvx)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -107,7 +107,7 @@ void main()
|
|||
namespace psemek::gfx
|
||||
{
|
||||
|
||||
static std::string shader_prefix = gl::sys::shader_prefix();
|
||||
static std::string shader_prefix = std::string{gl::sys::shader_prelude()};
|
||||
|
||||
struct painter::impl
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue