WebGPU wrapper wip: add command encoder methods

This commit is contained in:
Nikita Lisitsa 2024-01-01 17:10:06 +03:00
parent 97ee3c1134
commit d943f14185
6 changed files with 164 additions and 33 deletions

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@ -2,8 +2,13 @@
#include <psemek/wgpu/detail/object.hpp>
#include <psemek/wgpu/chained_struct.hpp>
#include <psemek/wgpu/compute_pass_encoder.hpp>
#include <psemek/wgpu/render_pass_encoder.hpp>
#include <psemek/wgpu/command_buffer.hpp>
#include <psemek/wgpu/buffer.hpp>
#include <psemek/wgpu/query_set.hpp>
#include <psemek/wgpu/image_copy.hpp>
#include <psemek/geom/vector.hpp>
#include <vector>
#include <string>
@ -22,8 +27,20 @@ namespace psemek::wgpu
std::string label = {};
};
compute_pass_encoder begin_compute_pass(compute_pass_encoder::descriptor const & desc);
render_pass_encoder begin_render_pass(render_pass_encoder::descriptor const & desc);
void clear_buffer(buffer const & buffer, std::uint64_t offset, std::uint64_t size);
void copy_buffer_to_buffer(buffer const & source, std::uint64_t source_offset, buffer const & destination, std::uint64_t destination_offset, std::uint64_t size);
void copy_buffer_to_texture(image_copy_buffer const & source, image_copy_texture const & destination, geom::vector<std::uint32_t, 3> const & extent);
void copy_texture_to_buffer(image_copy_texture const & source, image_copy_buffer const & destination, geom::vector<std::uint32_t, 3> const & extent);
void copy_texture_to_texture(image_copy_texture const & source, image_copy_texture const & destination, geom::vector<std::uint32_t, 3> const & extent);
void insert_debug_marker(std::string const & marker_label);
void push_debug_group(std::string const & group_label);
void pop_debug_group();
void resolve_query_set(query_set const & query_set, std::uint32_t first_query, std::uint32_t query_count, buffer const & destination, std::uint64_t destination_offset);
void write_timestamp(query_set const & query_set, std::uint32_t query_index);
command_buffer finish(command_buffer::descriptor const & desc);
void set_label(std::string const & label);
static void reference(void * ptr);
static void release(void * ptr);

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@ -0,0 +1,28 @@
#pragma once
#include <psemek/wgpu/texture.hpp>
#include <psemek/wgpu/buffer.hpp>
#include <psemek/geom/point.hpp>
#include <psemek/wgpu/chained_struct.hpp>
#include <vector>
namespace psemek::wgpu
{
struct image_copy_texture
{
std::vector<chained_struct> chain = {};
struct texture texture;
std::uint32_t mip_level = 0;
geom::point<std::uint32_t, 3> origin = {0, 0, 0};
texture::aspect aspect = texture::aspect::all;
};
struct image_copy_buffer {
std::vector<chained_struct> chain = {};
texture::data_layout layout;
struct buffer buffer;
};
}

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@ -4,8 +4,8 @@
#include <psemek/wgpu/command_buffer.hpp>
#include <psemek/wgpu/buffer.hpp>
#include <psemek/wgpu/texture.hpp>
#include <psemek/wgpu/image_copy.hpp>
#include <psemek/wgpu/detail/object.hpp>
#include <psemek/geom/point.hpp>
#include <psemek/util/span.hpp>
#include <string>
@ -16,15 +16,6 @@
namespace psemek::wgpu
{
struct image_copy_texture
{
std::vector<chained_struct> chain = {};
struct texture texture;
std::uint32_t mipLevel = 0;
geom::point<std::uint32_t, 3> origin = {0, 0, 0};
texture::aspect aspect = texture::aspect::all;
};
struct queue
: detail::object<queue>
{

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@ -1,22 +0,0 @@
+ WGPUAdapter
+ WGPUBindGroup
+ WGPUBindGroupLayout
+ WGPUBuffer
+ WGPUCommandBuffer
- WGPUCommandEncoder
+ WGPUComputePassEncoder
+ WGPUComputePipeline
+ WGPUDevice
+ WGPUInstance
+ WGPUPipelineLayout
+ WGPUQuerySet
+ WGPUQueue
+ WGPURenderBundle
+ WGPURenderBundleEncoder
+ WGPURenderPassEncoder
+ WGPURenderPipeline
+ WGPUSampler
+ WGPUShaderModule
+ WGPUSurface
+ WGPUTexture
+ WGPUTextureView

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@ -4,6 +4,24 @@
namespace psemek::wgpu
{
compute_pass_encoder command_encoder::begin_compute_pass(compute_pass_encoder::descriptor const & desc)
{
WGPUComputePassTimestampWrites timestamp_writes = {};
if (desc.timestamp_writes)
{
timestamp_writes.querySet = (WGPUQuerySet)desc.timestamp_writes->query_set.get();
timestamp_writes.beginningOfPassWriteIndex = desc.timestamp_writes->begin_index;
timestamp_writes.endOfPassWriteIndex = desc.timestamp_writes->end_index;
}
WGPUComputePassDescriptor descriptor = {};
descriptor.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(desc.chain);
descriptor.label = desc.label.data();
descriptor.timestampWrites = desc.timestamp_writes ? &timestamp_writes : nullptr;
return compute_pass_encoder(wgpuCommandEncoderBeginComputePass((WGPUCommandEncoder)get(), &descriptor));
}
render_pass_encoder command_encoder::begin_render_pass(render_pass_encoder::descriptor const & desc)
{
std::vector<WGPURenderPassColorAttachment> color_attachments;
@ -37,6 +55,100 @@ namespace psemek::wgpu
return render_pass_encoder(wgpuCommandEncoderBeginRenderPass((WGPUCommandEncoder)get(), &descriptor));
}
void command_encoder::clear_buffer(buffer const & buffer, std::uint64_t offset, std::uint64_t size)
{
wgpuCommandEncoderClearBuffer((WGPUCommandEncoder)get(), (WGPUBuffer)buffer.get(), offset, size);
}
void command_encoder::copy_buffer_to_buffer(buffer const & source, std::uint64_t source_offset, buffer const & destination, std::uint64_t destination_offset, std::uint64_t size)
{
wgpuCommandEncoderCopyBufferToBuffer((WGPUCommandEncoder)get(), (WGPUBuffer)source.get(), source_offset, (WGPUBuffer)destination.get(), destination_offset, size);
}
void command_encoder::copy_buffer_to_texture(image_copy_buffer const & source, image_copy_texture const & destination, geom::vector<std::uint32_t, 3> const & extent)
{
WGPUImageCopyBuffer image_copy_src = {};
image_copy_src.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(source.chain);
image_copy_src.layout.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(source.layout.chain);
image_copy_src.layout.offset = source.layout.offset;
image_copy_src.layout.bytesPerRow = source.layout.bytes_per_row;
image_copy_src.layout.rowsPerImage = source.layout.rows_per_image;
image_copy_src.buffer = (WGPUBuffer)source.buffer.get();
WGPUImageCopyTexture image_copy_dst = {};
image_copy_dst.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(destination.chain);
image_copy_dst.texture = (WGPUTexture)destination.texture.get();
image_copy_dst.mipLevel = destination.mip_level;
image_copy_dst.origin = {destination.origin[0], destination.origin[1], destination.origin[2]};
image_copy_dst.aspect = (WGPUTextureAspect)destination.aspect;
wgpuCommandEncoderCopyBufferToTexture((WGPUCommandEncoder)get(), &image_copy_src, &image_copy_dst, (WGPUExtent3D const *)(&extent));
}
void command_encoder::copy_texture_to_buffer(image_copy_texture const & source, image_copy_buffer const & destination, geom::vector<std::uint32_t, 3> const & extent)
{
WGPUImageCopyTexture image_copy_src = {};
image_copy_src.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(source.chain);
image_copy_src.texture = (WGPUTexture)source.texture.get();
image_copy_src.mipLevel = source.mip_level;
image_copy_src.origin = {source.origin[0], source.origin[1], source.origin[2]};
image_copy_src.aspect = (WGPUTextureAspect)source.aspect;
WGPUImageCopyBuffer image_copy_dst = {};
image_copy_dst.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(destination.chain);
image_copy_dst.layout.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(destination.layout.chain);
image_copy_dst.layout.offset = destination.layout.offset;
image_copy_dst.layout.bytesPerRow = destination.layout.bytes_per_row;
image_copy_dst.layout.rowsPerImage = destination.layout.rows_per_image;
image_copy_dst.buffer = (WGPUBuffer)destination.buffer.get();
wgpuCommandEncoderCopyTextureToBuffer((WGPUCommandEncoder)get(), &image_copy_src, &image_copy_dst, (WGPUExtent3D const *)(&extent));
}
void command_encoder::copy_texture_to_texture(image_copy_texture const & source, image_copy_texture const & destination, geom::vector<std::uint32_t, 3> const & extent)
{
WGPUImageCopyTexture image_copy_src = {};
image_copy_src.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(source.chain);
image_copy_src.texture = (WGPUTexture)source.texture.get();
image_copy_src.mipLevel = source.mip_level;
image_copy_src.origin = {source.origin[0], source.origin[1], source.origin[2]};
image_copy_src.aspect = (WGPUTextureAspect)source.aspect;
WGPUImageCopyTexture image_copy_dst = {};
image_copy_dst.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(destination.chain);
image_copy_dst.texture = (WGPUTexture)destination.texture.get();
image_copy_dst.mipLevel = destination.mip_level;
image_copy_dst.origin = {destination.origin[0], destination.origin[1], destination.origin[2]};
image_copy_dst.aspect = (WGPUTextureAspect)destination.aspect;
wgpuCommandEncoderCopyTextureToTexture((WGPUCommandEncoder)get(), &image_copy_src, &image_copy_dst, (WGPUExtent3D const *)(&extent));
}
void command_encoder::insert_debug_marker(std::string const & marker_label)
{
wgpuCommandEncoderInsertDebugMarker((WGPUCommandEncoder)get(), marker_label.data());
}
void command_encoder::push_debug_group(std::string const & group_label)
{
wgpuCommandEncoderPushDebugGroup((WGPUCommandEncoder)get(), group_label.data());
}
void command_encoder::pop_debug_group()
{
wgpuCommandEncoderPopDebugGroup((WGPUCommandEncoder)get());
}
void command_encoder::resolve_query_set(query_set const & query_set, std::uint32_t first_query, std::uint32_t query_count, buffer const & destination, std::uint64_t destination_offset)
{
wgpuCommandEncoderResolveQuerySet((WGPUCommandEncoder)get(), (WGPUQuerySet)query_set.get(), first_query, query_count, (WGPUBuffer)destination.get(), destination_offset);
}
void command_encoder::write_timestamp(query_set const & query_set, std::uint32_t query_index)
{
wgpuCommandEncoderWriteTimestamp((WGPUCommandEncoder)get(), (WGPUQuerySet)query_set.get(), query_index);
}
command_buffer command_encoder::finish(command_buffer::descriptor const & desc)
{
WGPUCommandBufferDescriptor descriptor = {};
@ -45,6 +157,11 @@ namespace psemek::wgpu
return command_buffer(wgpuCommandEncoderFinish((WGPUCommandEncoder)get(), &descriptor));
}
void command_encoder::set_label(std::string const & label)
{
wgpuCommandEncoderSetLabel((WGPUCommandEncoder)get(), label.data());
}
void command_encoder::reference(void * ptr)
{
wgpuCommandEncoderReference((WGPUCommandEncoder)ptr);

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@ -20,7 +20,7 @@ namespace psemek::wgpu
WGPUImageCopyTexture image_copy_texture = {};
image_copy_texture.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(dest.chain);
image_copy_texture.texture = (WGPUTexture)dest.texture.get();
image_copy_texture.mipLevel = dest.mipLevel;
image_copy_texture.mipLevel = dest.mip_level;
image_copy_texture.origin = {dest.origin[0], dest.origin[1], dest.origin[2]};
image_copy_texture.aspect = (WGPUTextureAspect)dest.aspect;