Restrict max events per frame in UI event loop
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1 changed files with 6 additions and 1 deletions
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@ -1,5 +1,7 @@
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#include <psemek/app/ui_scene.hpp>
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#include <psemek/log/log.hpp>
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namespace psemek::app
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{
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@ -88,8 +90,11 @@ namespace psemek::app
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void ui_scene::update()
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{
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static constexpr std::size_t max_events_per_frame = 64;
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controller_.update(update_clock_.restart().count());
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controller_.loop()->pump();
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if (controller_.loop()->pump(max_events_per_frame) == max_events_per_frame)
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log::warning() << "UI event loop had more than " << max_events_per_frame << " events, delaying others";
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}
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void ui_scene::present()
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