Update todo
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todo.md
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todo.md
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@ -12,9 +12,13 @@
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* CPU frustum culling
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* solve banding issues
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* figure out better light volumes clipping
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* transparent objects
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* get rid of diffuse materials
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* find a better specular model (Blinn-Phong seems to over-shine the specular highlight)
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* optimize ssao: reconstruct position from depth buffer
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* more sophisticated objects inputs, support pre-made optimization structured
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* refactor:
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* remove copy-paste from shaders & rendering routine
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* split rendering into separate methods
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* parser
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* overflow checks for number parsers
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* recursive parsers
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