WebGPU wrapper wip: add device.create_* methods for existing objects
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4 changed files with 86 additions and 2 deletions
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@ -2,6 +2,11 @@
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#include <psemek/wgpu/chained_struct.hpp>
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#include <psemek/wgpu/queue.hpp>
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#include <psemek/wgpu/buffer.hpp>
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#include <psemek/wgpu/query_set.hpp>
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#include <psemek/wgpu/sampler.hpp>
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#include <psemek/wgpu/shader_module.hpp>
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#include <psemek/wgpu/texture.hpp>
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#include <psemek/wgpu/command_encoder.hpp>
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#include <psemek/wgpu/detail/object.hpp>
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@ -102,7 +107,12 @@ namespace psemek::wgpu
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using request_callback = std::function<void(request_status, device, std::string const & message)>;
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queue get_queue();
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buffer create_buffer(buffer::descriptor const & desc);
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command_encoder create_command_encoder(command_encoder::descriptor const & desc);
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query_set create_query_set(query_set::descriptor const & desc);
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sampler create_sampler(sampler::descriptor const & desc);
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shader_module create_shader_module(shader_module::descriptor const & desc);
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texture create_texture(texture::descriptor const & desc);
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static void reference(void * ptr);
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static void release(void * ptr);
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@ -41,7 +41,7 @@ namespace psemek::wgpu
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: detail::object<query_set>(ptr)
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{}
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friend struct command_encoder;
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friend struct device;
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};
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}
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@ -63,7 +63,7 @@ namespace psemek::wgpu
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struct compilation_hint
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{
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std::vector<chained_struct> chain = {};
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std::string entryPoint;
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std::string entry_point;
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pipeline_layout layout;
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};
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@ -13,6 +13,17 @@ namespace psemek::wgpu
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return queue(ptr);
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}
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buffer device::create_buffer(buffer::descriptor const & desc)
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{
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WGPUBufferDescriptor descriptor = {};
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descriptor.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(desc.chain);
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descriptor.label = desc.label.data();
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descriptor.usage = (WGPUBufferUsageFlags)desc.usage;
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descriptor.size = desc.size;
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descriptor.mappedAtCreation = desc.mapped_at_creation;
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return buffer(wgpuDeviceCreateBuffer((WGPUDevice)get(), &descriptor));
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}
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command_encoder device::create_command_encoder(command_encoder::descriptor const & desc)
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{
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WGPUCommandEncoderDescriptor descriptor = {};
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@ -21,6 +32,69 @@ namespace psemek::wgpu
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return command_encoder(wgpuDeviceCreateCommandEncoder((WGPUDevice)get(), &descriptor));
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}
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query_set device::create_query_set(query_set::descriptor const & desc)
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{
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WGPUQuerySetDescriptor descriptor = {};
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descriptor.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(desc.chain);
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descriptor.label = desc.label.data();
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descriptor.type = (WGPUQueryType)desc.type;
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descriptor.count = desc.count;
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return query_set(wgpuDeviceCreateQuerySet((WGPUDevice)get(), &descriptor));
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}
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sampler device::create_sampler(sampler::descriptor const & desc)
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{
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WGPUSamplerDescriptor descriptor = {};
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descriptor.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(desc.chain);
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descriptor.label = desc.label.data();
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descriptor.addressModeU = (WGPUAddressMode)desc.address_mode_u;
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descriptor.addressModeV = (WGPUAddressMode)desc.address_mode_v;
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descriptor.addressModeW = (WGPUAddressMode)desc.address_mode_w;
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descriptor.magFilter = (WGPUFilterMode)desc.mag_filter;
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descriptor.minFilter = (WGPUFilterMode)desc.min_filter;
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descriptor.mipmapFilter = (WGPUMipmapFilterMode)desc.mipmap_filter;
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descriptor.lodMinClamp = desc.lod_clamp.min;
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descriptor.lodMaxClamp = desc.lod_clamp.max;
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descriptor.compare = (WGPUCompareFunction)desc.compare;
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descriptor.maxAnisotropy = desc.maxAnisotropy;
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return sampler(wgpuDeviceCreateSampler((WGPUDevice)get(), &descriptor));
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}
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shader_module device::create_shader_module(shader_module::descriptor const & desc)
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{
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std::vector<WGPUShaderModuleCompilationHint> hints;
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for (auto const & hint_in : desc.hints)
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{
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auto & hint = hints.emplace_back();
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hint.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(hint_in.chain);
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hint.entryPoint = hint_in.entry_point.data();
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hint.layout = (WGPUPipelineLayout)hint_in.layout.get();
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}
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WGPUShaderModuleDescriptor descriptor = {};
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descriptor.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(desc.chain);
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descriptor.label = desc.label.data();
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descriptor.hintCount = hints.size();
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descriptor.hints = hints.data();
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return shader_module(wgpuDeviceCreateShaderModule((WGPUDevice)get(), &descriptor));
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}
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texture device::create_texture(texture::descriptor const & desc)
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{
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WGPUTextureDescriptor descriptor = {};
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descriptor.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(desc.chain);
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descriptor.label = desc.label.data();
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descriptor.usage = (WGPUTextureUsageFlags)desc.usage;
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descriptor.dimension = (WGPUTextureDimension)desc.dimension;
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descriptor.size = {desc.size[0], desc.size[1], desc.size[2]};
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descriptor.format = (WGPUTextureFormat)desc.format;
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descriptor.mipLevelCount = desc.mip_level_count;
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descriptor.sampleCount = desc.sample_count;
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descriptor.viewFormatCount = desc.view_formats.size();
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descriptor.viewFormats = (WGPUTextureFormat *)desc.view_formats.data();
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return texture(wgpuDeviceCreateTexture((WGPUDevice)get(), &descriptor));
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}
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void device::reference(void * ptr)
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{
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wgpuDeviceReference((WGPUDevice)ptr);
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