WebGPU wrapper wip: add device.create_* methods for existing objects

This commit is contained in:
Nikita Lisitsa 2023-12-31 14:35:51 +03:00
parent e52ab0d731
commit cde91b55a9
4 changed files with 86 additions and 2 deletions

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@ -2,6 +2,11 @@
#include <psemek/wgpu/chained_struct.hpp> #include <psemek/wgpu/chained_struct.hpp>
#include <psemek/wgpu/queue.hpp> #include <psemek/wgpu/queue.hpp>
#include <psemek/wgpu/buffer.hpp>
#include <psemek/wgpu/query_set.hpp>
#include <psemek/wgpu/sampler.hpp>
#include <psemek/wgpu/shader_module.hpp>
#include <psemek/wgpu/texture.hpp>
#include <psemek/wgpu/command_encoder.hpp> #include <psemek/wgpu/command_encoder.hpp>
#include <psemek/wgpu/detail/object.hpp> #include <psemek/wgpu/detail/object.hpp>
@ -102,7 +107,12 @@ namespace psemek::wgpu
using request_callback = std::function<void(request_status, device, std::string const & message)>; using request_callback = std::function<void(request_status, device, std::string const & message)>;
queue get_queue(); queue get_queue();
buffer create_buffer(buffer::descriptor const & desc);
command_encoder create_command_encoder(command_encoder::descriptor const & desc); command_encoder create_command_encoder(command_encoder::descriptor const & desc);
query_set create_query_set(query_set::descriptor const & desc);
sampler create_sampler(sampler::descriptor const & desc);
shader_module create_shader_module(shader_module::descriptor const & desc);
texture create_texture(texture::descriptor const & desc);
static void reference(void * ptr); static void reference(void * ptr);
static void release(void * ptr); static void release(void * ptr);

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@ -41,7 +41,7 @@ namespace psemek::wgpu
: detail::object<query_set>(ptr) : detail::object<query_set>(ptr)
{} {}
friend struct command_encoder; friend struct device;
}; };
} }

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@ -63,7 +63,7 @@ namespace psemek::wgpu
struct compilation_hint struct compilation_hint
{ {
std::vector<chained_struct> chain = {}; std::vector<chained_struct> chain = {};
std::string entryPoint; std::string entry_point;
pipeline_layout layout; pipeline_layout layout;
}; };

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@ -13,6 +13,17 @@ namespace psemek::wgpu
return queue(ptr); return queue(ptr);
} }
buffer device::create_buffer(buffer::descriptor const & desc)
{
WGPUBufferDescriptor descriptor = {};
descriptor.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(desc.chain);
descriptor.label = desc.label.data();
descriptor.usage = (WGPUBufferUsageFlags)desc.usage;
descriptor.size = desc.size;
descriptor.mappedAtCreation = desc.mapped_at_creation;
return buffer(wgpuDeviceCreateBuffer((WGPUDevice)get(), &descriptor));
}
command_encoder device::create_command_encoder(command_encoder::descriptor const & desc) command_encoder device::create_command_encoder(command_encoder::descriptor const & desc)
{ {
WGPUCommandEncoderDescriptor descriptor = {}; WGPUCommandEncoderDescriptor descriptor = {};
@ -21,6 +32,69 @@ namespace psemek::wgpu
return command_encoder(wgpuDeviceCreateCommandEncoder((WGPUDevice)get(), &descriptor)); return command_encoder(wgpuDeviceCreateCommandEncoder((WGPUDevice)get(), &descriptor));
} }
query_set device::create_query_set(query_set::descriptor const & desc)
{
WGPUQuerySetDescriptor descriptor = {};
descriptor.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(desc.chain);
descriptor.label = desc.label.data();
descriptor.type = (WGPUQueryType)desc.type;
descriptor.count = desc.count;
return query_set(wgpuDeviceCreateQuerySet((WGPUDevice)get(), &descriptor));
}
sampler device::create_sampler(sampler::descriptor const & desc)
{
WGPUSamplerDescriptor descriptor = {};
descriptor.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(desc.chain);
descriptor.label = desc.label.data();
descriptor.addressModeU = (WGPUAddressMode)desc.address_mode_u;
descriptor.addressModeV = (WGPUAddressMode)desc.address_mode_v;
descriptor.addressModeW = (WGPUAddressMode)desc.address_mode_w;
descriptor.magFilter = (WGPUFilterMode)desc.mag_filter;
descriptor.minFilter = (WGPUFilterMode)desc.min_filter;
descriptor.mipmapFilter = (WGPUMipmapFilterMode)desc.mipmap_filter;
descriptor.lodMinClamp = desc.lod_clamp.min;
descriptor.lodMaxClamp = desc.lod_clamp.max;
descriptor.compare = (WGPUCompareFunction)desc.compare;
descriptor.maxAnisotropy = desc.maxAnisotropy;
return sampler(wgpuDeviceCreateSampler((WGPUDevice)get(), &descriptor));
}
shader_module device::create_shader_module(shader_module::descriptor const & desc)
{
std::vector<WGPUShaderModuleCompilationHint> hints;
for (auto const & hint_in : desc.hints)
{
auto & hint = hints.emplace_back();
hint.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(hint_in.chain);
hint.entryPoint = hint_in.entry_point.data();
hint.layout = (WGPUPipelineLayout)hint_in.layout.get();
}
WGPUShaderModuleDescriptor descriptor = {};
descriptor.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(desc.chain);
descriptor.label = desc.label.data();
descriptor.hintCount = hints.size();
descriptor.hints = hints.data();
return shader_module(wgpuDeviceCreateShaderModule((WGPUDevice)get(), &descriptor));
}
texture device::create_texture(texture::descriptor const & desc)
{
WGPUTextureDescriptor descriptor = {};
descriptor.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(desc.chain);
descriptor.label = desc.label.data();
descriptor.usage = (WGPUTextureUsageFlags)desc.usage;
descriptor.dimension = (WGPUTextureDimension)desc.dimension;
descriptor.size = {desc.size[0], desc.size[1], desc.size[2]};
descriptor.format = (WGPUTextureFormat)desc.format;
descriptor.mipLevelCount = desc.mip_level_count;
descriptor.sampleCount = desc.sample_count;
descriptor.viewFormatCount = desc.view_formats.size();
descriptor.viewFormats = (WGPUTextureFormat *)desc.view_formats.data();
return texture(wgpuDeviceCreateTexture((WGPUDevice)get(), &descriptor));
}
void device::reference(void * ptr) void device::reference(void * ptr)
{ {
wgpuDeviceReference((WGPUDevice)ptr); wgpuDeviceReference((WGPUDevice)ptr);