Discard fragments with alpha=0 in ui painter
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1 changed files with 2 additions and 0 deletions
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@ -82,6 +82,7 @@ out vec4 out_color;
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void main()
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void main()
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{
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{
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vec4 tex_color = texture(u_texture, texcoord);
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vec4 tex_color = texture(u_texture, texcoord);
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if (tex_color.a == 0.0) discard;
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out_color = vec4(mix(tex_color.rgb, color.rgb, color.a), tex_color.a);
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out_color = vec4(mix(tex_color.rgb, color.rgb, color.a), tex_color.a);
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}
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}
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)";
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)";
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@ -99,6 +100,7 @@ out vec4 out_color;
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void main()
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void main()
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{
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{
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vec4 tex_color = texture(u_texture, texcoord);
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vec4 tex_color = texture(u_texture, texcoord);
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if (tex_color.a == 0.0) discard;
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out_color = tex_color * color;
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out_color = tex_color * color;
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}
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}
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)";
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)";
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