Make ui::progress_bar capable of having any element as a child

This commit is contained in:
Nikita Lisitsa 2022-05-17 20:24:39 +03:00
parent ecfda88eac
commit c706032df5
2 changed files with 14 additions and 4 deletions

View file

@ -1,19 +1,19 @@
#pragma once #pragma once
#include <psemek/ui/element.hpp> #include <psemek/ui/single_container.hpp>
#include <psemek/ui/label.hpp> #include <psemek/ui/label.hpp>
namespace psemek::ui namespace psemek::ui
{ {
struct progress_bar struct progress_bar
: element : single_container
{ {
virtual float value() const { return value_; } virtual float value() const { return value_; }
virtual void set_value(float value); virtual void set_value(float value);
virtual struct label * label() { return nullptr; } virtual struct label * label();
virtual struct label const * label() const { return nullptr; } virtual struct label const * label() const;
private: private:
float value_ = 0.f; float value_ = 0.f;

View file

@ -10,4 +10,14 @@ namespace psemek::ui
value_ = geom::clamp(value, {0.f, 1.f}); value_ = geom::clamp(value, {0.f, 1.f});
} }
label * progress_bar::label()
{
return dynamic_cast<struct label *>(child().get());
}
label const * progress_bar::label() const
{
return dynamic_cast<struct label const *>(child().get());
}
} }