Remove rich_button, make any button able to contain a child element
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0f95a5bcee
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9 changed files with 33 additions and 95 deletions
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@ -4,7 +4,7 @@
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#include <psemek/ui/grid_layout.hpp>
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#include <psemek/ui/grid_layout.hpp>
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#include <psemek/ui/frame.hpp>
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#include <psemek/ui/frame.hpp>
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#include <psemek/ui/scroller.hpp>
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#include <psemek/ui/scroller.hpp>
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#include <psemek/ui/rich_button.hpp>
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#include <psemek/ui/button.hpp>
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#include <psemek/util/recursive.hpp>
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#include <psemek/util/recursive.hpp>
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@ -1,6 +1,6 @@
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#pragma once
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#pragma once
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#include <psemek/ui/element.hpp>
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#include <psemek/ui/single_container.hpp>
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#include <psemek/ui/label.hpp>
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#include <psemek/ui/label.hpp>
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#include <psemek/ui/image_view.hpp>
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#include <psemek/ui/image_view.hpp>
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@ -10,8 +10,12 @@ namespace psemek::ui
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{
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{
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struct button
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struct button
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: element
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: single_container
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{
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{
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struct label * label() const;
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struct image_view * icon() const;
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bool on_event(mouse_move const & e) override;
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bool on_event(mouse_move const & e) override;
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bool on_event(mouse_click const & e) override;
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bool on_event(mouse_click const & e) override;
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@ -13,7 +13,7 @@ namespace psemek::ui
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default_element_factory();
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default_element_factory();
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~default_element_factory();
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~default_element_factory();
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std::shared_ptr<rich_button> make_button() override;
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std::shared_ptr<button> make_button() override;
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using element_factory::make_button;
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using element_factory::make_button;
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std::shared_ptr<frame> make_frame() override;
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std::shared_ptr<frame> make_frame() override;
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std::shared_ptr<window> make_window(std::string caption) override;
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std::shared_ptr<window> make_window(std::string caption) override;
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@ -9,7 +9,6 @@ namespace psemek::ui
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{
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{
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struct button;
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struct button;
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struct rich_button;
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struct label;
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struct label;
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struct frame;
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struct frame;
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struct window;
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struct window;
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@ -29,9 +28,9 @@ namespace psemek::ui
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struct element_factory
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struct element_factory
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{
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{
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virtual std::shared_ptr<rich_button> make_button();
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virtual std::shared_ptr<button> make_button();
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virtual std::shared_ptr<rich_button> make_button(std::string text);
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virtual std::shared_ptr<button> make_button(std::string text);
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virtual std::shared_ptr<rich_button> make_button(gfx::texture_view_2d icon);
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virtual std::shared_ptr<button> make_button(gfx::texture_view_2d icon);
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virtual std::shared_ptr<label> make_label(std::string text);
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virtual std::shared_ptr<label> make_label(std::string text);
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virtual std::shared_ptr<frame> make_frame();
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virtual std::shared_ptr<frame> make_frame();
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virtual std::shared_ptr<window> make_window(std::string caption);
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virtual std::shared_ptr<window> make_window(std::string caption);
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@ -1,31 +0,0 @@
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#pragma once
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#include <psemek/ui/button.hpp>
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namespace psemek::ui
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{
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struct rich_button
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: button
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{
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struct label * label() { return label_.get(); }
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struct label const * label() const { return label_.get(); }
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struct image_view * icon() { return icon_.get(); }
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struct image_view const * icon() const { return icon_.get(); }
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virtual void set_label(std::shared_ptr<struct label> label);
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virtual void set_icon(std::shared_ptr<image_view> icon);
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children_range children() const override;
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~rich_button() override;
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private:
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std::shared_ptr<struct label> label_;
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std::shared_ptr<image_view> icon_;
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element * children_[1]{nullptr};
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};
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}
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@ -3,6 +3,16 @@
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namespace psemek::ui
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namespace psemek::ui
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{
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{
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label * button::label() const
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{
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return dynamic_cast<struct label *>(child().get());
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}
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image_view * button::icon() const
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{
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return dynamic_cast<struct image_view *>(child().get());
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}
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bool button::on_event(mouse_move const & e)
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bool button::on_event(mouse_move const & e)
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{
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{
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bool const over = shape().contains(geom::cast<float>(e.position));
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bool const over = shape().contains(geom::cast<float>(e.position));
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@ -1,6 +1,6 @@
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#include <psemek/ui/default_element_factory.hpp>
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#include <psemek/ui/default_element_factory.hpp>
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#include <psemek/ui/rich_button.hpp>
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#include <psemek/ui/button.hpp>
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#include <psemek/ui/frame.hpp>
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#include <psemek/ui/frame.hpp>
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#include <psemek/ui/window.hpp>
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#include <psemek/ui/window.hpp>
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#include <psemek/ui/checkbox.hpp>
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#include <psemek/ui/checkbox.hpp>
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@ -22,7 +22,7 @@ namespace psemek::ui
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{
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{
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struct button_impl
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struct button_impl
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: rich_button
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: button
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{
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{
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struct shape const & shape() const override
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struct shape const & shape() const override
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{
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{
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@ -44,7 +44,7 @@ namespace psemek::ui
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void on_state_changed(state_t old) override
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void on_state_changed(state_t old) override
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{
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{
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rich_button::on_state_changed(old);
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button::on_state_changed(old);
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gfx::color_rgba color{0, 0, 0, 0};
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gfx::color_rgba color{0, 0, 0, 0};
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@ -221,7 +221,7 @@ namespace psemek::ui
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, caption_(std::make_shared<label>())
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, caption_(std::make_shared<label>())
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, close_button_(std::make_shared<button_impl>())
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, close_button_(std::make_shared<button_impl>())
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{
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{
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close_button_->set_icon(std::make_shared<image_view>());
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close_button_->set_child(std::make_shared<image_view>());
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close_button_->icon()->set_image({close_texture_.get()});
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close_button_->icon()->set_image({close_texture_.get()});
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caption_->set_parent(this);
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caption_->set_parent(this);
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@ -403,7 +403,7 @@ namespace psemek::ui
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private:
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private:
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std::shared_ptr<gfx::texture_2d> close_texture_;
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std::shared_ptr<gfx::texture_2d> close_texture_;
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std::shared_ptr<label> caption_;
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std::shared_ptr<label> caption_;
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std::shared_ptr<rich_button> close_button_;
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std::shared_ptr<button> close_button_;
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std::shared_ptr<element> child_;
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std::shared_ptr<element> child_;
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on_close_callback on_close_;
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on_close_callback on_close_;
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@ -738,7 +738,7 @@ namespace psemek::ui
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default_element_factory::~default_element_factory() = default;
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default_element_factory::~default_element_factory() = default;
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std::shared_ptr<rich_button> default_element_factory::make_button()
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std::shared_ptr<button> default_element_factory::make_button()
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{
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{
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return std::make_shared<button_impl>();
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return std::make_shared<button_impl>();
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}
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}
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@ -1,7 +1,7 @@
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#include <psemek/ui/element_factory.hpp>
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#include <psemek/ui/element_factory.hpp>
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#include <psemek/ui/label.hpp>
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#include <psemek/ui/label.hpp>
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#include <psemek/ui/rich_button.hpp>
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#include <psemek/ui/button.hpp>
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#include <psemek/ui/toggle_button.hpp>
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#include <psemek/ui/toggle_button.hpp>
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#include <psemek/ui/image_view.hpp>
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#include <psemek/ui/image_view.hpp>
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#include <psemek/ui/rich_image_view.hpp>
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#include <psemek/ui/rich_image_view.hpp>
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@ -12,9 +12,9 @@
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namespace psemek::ui
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namespace psemek::ui
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{
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{
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std::shared_ptr<rich_button> element_factory::make_button() { return nullptr; }
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std::shared_ptr<button> element_factory::make_button() { return nullptr; }
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std::shared_ptr<rich_button> element_factory::make_button(std::string text)
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std::shared_ptr<button> element_factory::make_button(std::string text)
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{
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{
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auto b = make_button();
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auto b = make_button();
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if (b)
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if (b)
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@ -25,13 +25,13 @@ namespace psemek::ui
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l->set_valign(label::valignment::center);
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l->set_valign(label::valignment::center);
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l->set_halign(label::halignment::center);
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l->set_halign(label::halignment::center);
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l->set_overflow(label::overflow_mode::ellipsis);
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l->set_overflow(label::overflow_mode::ellipsis);
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b->set_label(l);
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b->set_child(l);
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}
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}
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}
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}
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return b;
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return b;
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}
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}
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std::shared_ptr<rich_button> element_factory::make_button(gfx::texture_view_2d icon)
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std::shared_ptr<button> element_factory::make_button(gfx::texture_view_2d icon)
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{
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{
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auto b = make_button();
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auto b = make_button();
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if (b)
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if (b)
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@ -41,7 +41,7 @@ namespace psemek::ui
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{
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{
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i->set_downscale(false);
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i->set_downscale(false);
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i->set_upscale(false);
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i->set_upscale(false);
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b->set_icon(i);
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b->set_child(i);
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}
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}
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}
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}
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return b;
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return b;
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#include <psemek/ui/rich_button.hpp>
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namespace psemek::ui
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{
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element::children_range rich_button::children() const
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{
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return children_range{children_};
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}
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rich_button::~rich_button()
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{
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release_children();
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}
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void rich_button::set_label(std::shared_ptr<struct label> label)
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{
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if (icon())
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set_icon(nullptr);
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if (label_) label_->set_parent(nullptr);
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label_ = std::move(label);
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children_[0] = label_.get();
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if (label_) label_->set_parent(this);
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}
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void rich_button::set_icon(std::shared_ptr<image_view> icon)
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{
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if (label())
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set_label(nullptr);
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if (icon_) icon_->set_parent(nullptr);
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icon_ = std::move(icon);
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children_[0] = icon_.get();
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if (icon_)
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{
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icon_->set_parent(this);
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icon_->set_downscale(false);
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}
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}
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}
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