Support sampling 3D texture generators
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1 changed files with 29 additions and 0 deletions
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@ -20,6 +20,25 @@ namespace psemek::pcg
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}
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template <typename Gen, typename R>
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void sample(Gen && gen, util::array<R, 3> & result)
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{
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for (std::size_t k = 0; k < result.height(); ++k)
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{
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for (std::size_t j = 0; j < result.height(); ++j)
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{
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for (std::size_t i = 0; i < result.width(); ++i)
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{
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float ti = (i + 0.5f) / result.width();
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float tj = (j + 0.5f) / result.height();
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float tk = (k + 0.5f) / result.depth();
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result(i, j, k) = gen(ti, tj, tk);
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}
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}
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}
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}
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template <typename Gen>
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template <typename Gen>
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auto sample(Gen && gen, std::size_t width, std::size_t height)
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auto sample(Gen && gen, std::size_t width, std::size_t height)
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{
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{
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@ -31,5 +50,15 @@ namespace psemek::pcg
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return result;
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return result;
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}
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}
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template <typename Gen>
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auto sample(Gen && gen, std::size_t width, std::size_t height, std::size_t depth)
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{
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using R = decltype(gen(0.f, 0.f, 0.f));
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util::array<R, 3> result({width, height, depth});
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sample(std::forward<Gen>(gen), result);
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return result;
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}
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}
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}
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