Remove useless line in stroking shader in gfx::painter2
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Run tests / Run tests (push) Successful in 7m2s
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1 changed files with 0 additions and 1 deletions
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@ -164,7 +164,6 @@ void main()
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{
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{
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vec2 p_local = p_screen * mvpw_inv_t;
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vec2 p_local = p_screen * mvpw_inv_t;
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vec3 sdf_value = eval_sdf(p_local);
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vec3 sdf_value = eval_sdf(p_local);
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p_screen = p_local * mvpw_t;
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vec2 d_grad_screen = mvpw_inv_t * sdf_value.xy;
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vec2 d_grad_screen = mvpw_inv_t * sdf_value.xy;
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p_screen -= (sdf_value.z / dot(d_grad_screen, d_grad_screen)) * d_grad_screen;
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p_screen -= (sdf_value.z / dot(d_grad_screen, d_grad_screen)) * d_grad_screen;
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}
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}
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