Add cg::fill_missing_faces that creates faces for edge loops without a connected face

This commit is contained in:
Nikita Lisitsa 2022-09-19 23:35:03 +03:00
parent 51e6f8ad9c
commit 92ad22f656

View file

@ -587,6 +587,23 @@ namespace psemek::cg
return result;
}
template <typename Point, typename Edge, typename Face, typename Index>
void fill_missing_faces(dcel<Point, Edge, Face, Index> & dcel)
{
for (Index i = 0; i < dcel.edges.size(); ++i)
{
if (dcel.edges[i].face != dcel.null) continue;
auto e = dcel.edge(i);
auto f = dcel.push_face();
f.edge(e);
e.face(f);
for (e = e.next(); e.index() != i; e = e.next())
e.face(f);
}
}
template <typename Index = std::size_t, typename Iterator>
auto polygon_dcel(Iterator begin, Iterator end)
{