Fix transparent text shadow rendering
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1 changed files with 3 additions and 2 deletions
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@ -286,9 +286,10 @@ namespace psemek::ui
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for (auto const & batch : cached_state_->batches)
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{
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if (!batch.text) continue;
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if (batch.color[3] < 255) continue;
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auto color = *st->shadow_color;
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color[3] = (color[3] * 1.f * batch.color[3]) / 255.f;
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for (auto const & image : batch.images)
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p.draw_image(image.position + offset, gfx::texture_view_2d{batch.texture, image.texcoords}, {*st->shadow_color, painter::color_mode::multiply});
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p.draw_image(image.position + offset, gfx::texture_view_2d{batch.texture, image.texcoords}, {color, painter::color_mode::multiply});
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}
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}
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