Fix wgpu::device::create_render_pipeline

This commit is contained in:
Nikita Lisitsa 2024-01-02 16:04:40 +03:00
parent 0998da6329
commit 8ff0adb710

View file

@ -175,6 +175,10 @@ namespace psemek::wgpu
std::vector<WGPUConstantEntry> & fragment_constants,
std::vector<WGPUColorTargetState> & color_targets)
{
descriptor.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(desc.chain);
descriptor.label = desc.label.data();
descriptor.layout = (WGPUPipelineLayout)desc.layout.get();
for (auto const & constant_in : desc.vertex.constants)
{
auto & constant_out = vertex_constants.emplace_back();