Add random::uniform(rng) that returns [0, 1]
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@ -26,6 +26,12 @@ namespace psemek::random
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return uniform<T>(rng, {min, max});
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return uniform<T>(rng, {min, max});
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}
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}
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template <typename T, typename RNG>
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T uniform(RNG && rng)
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{
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return uniform<T>(rng, T{0}, T{1});
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}
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template <typename T, std::size_t N, typename RNG>
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template <typename T, std::size_t N, typename RNG>
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geom::point<T, N> uniform(RNG && rng, geom::box<T, N> const & box)
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geom::point<T, N> uniform(RNG && rng, geom::box<T, N> const & box)
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{
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{
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