Add default ui::edit implementation
This commit is contained in:
parent
9ab72a7c1a
commit
852a170c97
2 changed files with 19 additions and 0 deletions
|
|
@ -26,6 +26,7 @@ namespace psemek::ui
|
||||||
std::shared_ptr<button> make_arrow_button(int direction) override;
|
std::shared_ptr<button> make_arrow_button(int direction) override;
|
||||||
std::shared_ptr<scroller> make_scroller() override;
|
std::shared_ptr<scroller> make_scroller() override;
|
||||||
std::shared_ptr<selector> make_selector() override;
|
std::shared_ptr<selector> make_selector() override;
|
||||||
|
std::shared_ptr<edit> make_edit() override;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
psemek_declare_pimpl
|
psemek_declare_pimpl
|
||||||
|
|
|
||||||
|
|
@ -11,6 +11,7 @@
|
||||||
#include <psemek/ui/grid_layout.hpp>
|
#include <psemek/ui/grid_layout.hpp>
|
||||||
#include <psemek/ui/scroller.hpp>
|
#include <psemek/ui/scroller.hpp>
|
||||||
#include <psemek/ui/selector.hpp>
|
#include <psemek/ui/selector.hpp>
|
||||||
|
#include <psemek/ui/edit.hpp>
|
||||||
|
|
||||||
#include <psemek/io/memory_stream.hpp>
|
#include <psemek/io/memory_stream.hpp>
|
||||||
|
|
||||||
|
|
@ -783,6 +784,18 @@ namespace psemek::ui
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
struct edit_impl
|
||||||
|
: edit
|
||||||
|
{
|
||||||
|
void draw(painter & p) const override
|
||||||
|
{
|
||||||
|
auto st = merged_own_style();
|
||||||
|
p.draw_rect(shape().bbox(), *st->action_color);
|
||||||
|
|
||||||
|
edit::draw(p);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
struct default_element_factory::impl
|
struct default_element_factory::impl
|
||||||
|
|
@ -859,4 +872,9 @@ namespace psemek::ui
|
||||||
return std::make_shared<selector_impl>();
|
return std::make_shared<selector_impl>();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
std::shared_ptr<edit> default_element_factory::make_edit()
|
||||||
|
{
|
||||||
|
return std::make_shared<edit_impl>();
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Add table
Reference in a new issue