Add random::uniform_angle
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@ -3,6 +3,8 @@
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#include <psemek/random/uniform_int.hpp>
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#include <psemek/random/uniform_int.hpp>
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#include <psemek/random/uniform_real.hpp>
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#include <psemek/random/uniform_real.hpp>
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#include <psemek/geom/constants.hpp>
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#include <type_traits>
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#include <type_traits>
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namespace psemek::random
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namespace psemek::random
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@ -23,4 +25,10 @@ namespace psemek::random
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return uniform<T>(rng, {min, max});
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return uniform<T>(rng, {min, max});
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}
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}
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template <typename T, typename RNG>
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T uniform_angle(RNG && rng)
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{
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return uniform(rng, T{0}, T{2 * geom::pi});
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}
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}
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}
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