Implement pitch control audio effect

This commit is contained in:
Nikita Lisitsa 2022-10-08 19:07:30 +03:00
parent e74f5957c0
commit 8048496535
5 changed files with 176 additions and 6 deletions

View file

@ -0,0 +1,20 @@
#pragma once
#include <psemek/audio/stream.hpp>
namespace psemek::audio
{
struct pitch_control
: stream
{
virtual float pitch() const = 0;
virtual float pitch(float ratio) = 0;
virtual float smoothness() const = 0;
virtual float smoothness(float value) = 0;
};
std::shared_ptr<pitch_control> pitch(stream_ptr stream, float ratio = 1.f, float smoothness = 0.01f);
}

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@ -3,14 +3,23 @@
#include <psemek/util/span.hpp>
#include <vector>
#include <atomic>
namespace psemek::audio
{
struct resampler
{
resampler(float ratio = 1.f, float smoothness = 0.f);
float ratio() const;
float ratio(float value);
float smoothness() const;
float smoothness(float value);
// ratio is target frequency / source frequency
void feed(util::span<float const> samples, float ratio);
void feed(util::span<float const> samples);
util::span<float const> result() const
{
@ -24,6 +33,10 @@ namespace psemek::audio
float last_sample_[2] {0.f, 0.f};
std::atomic<float> ratio_{1.f};
std::atomic<float> smoothness_multiplier_{1.f};
float real_ratio_{1.f};
void advance(float delta);
};

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@ -0,0 +1,104 @@
#include <psemek/audio/effect/pitch.hpp>
#include <psemek/audio/resampler.hpp>
#include <cmath>
namespace psemek::audio
{
namespace
{
struct pitch_control_impl
: pitch_control
{
pitch_control_impl(stream_ptr stream, float ratio, float smoothness)
: stream_(std::move(stream))
, resampler_(1.f / ratio, smoothness)
{}
// N.B. resampler ratio is in terms of sampling frequency, while
// pitch control ratio is in terms of sound frequency, which
// is the opposite
float pitch() const override
{
return 1.f / resampler_.ratio();
}
float pitch(float ratio) override
{
return 1.f / resampler_.ratio(1.f / ratio);
}
float smoothness() const override
{
return resampler_.smoothness();
}
float smoothness(float value) override
{
return resampler_.smoothness(value);
}
std::optional<std::size_t> length() const override
{
return std::nullopt;
}
std::size_t read(float * data, std::size_t sample_count) override
{
std::size_t result = 0;
while (result < sample_count)
{
if (resampler_pos_ < resampler_.result().size())
{
std::size_t size = std::min(sample_count - result, resampler_.result().size() - resampler_pos_);
std::copy(resampler_.result().data() + resampler_pos_, resampler_.result().data() + resampler_pos_ + size, data + result);
result += size;
resampler_pos_ += size;
played_ += size;
}
else
{
resampler_pos_ = 0;
std::size_t request_size = std::max<std::size_t>(sample_count, std::ceil(resampler_.ratio() * sample_count / 2.f) * 2);
source_buffer_.resize(request_size);
auto count = stream_->read(source_buffer_.data(), request_size);
if (count == 0)
break;
resampler_.feed({source_buffer_.data(), source_buffer_.data() + count});
}
}
return result;
}
std::size_t played() const override
{
return played_.load();
}
private:
stream_ptr stream_;
std::vector<float> source_buffer_;
resampler resampler_;
std::size_t resampler_pos_{0};
std::atomic<std::size_t> played_{0};
};
}
std::shared_ptr<pitch_control> pitch(stream_ptr stream, float ratio, float smoothness)
{
return std::make_shared<pitch_control_impl>(std::move(stream), ratio, smoothness);
}
}

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@ -1,32 +1,64 @@
#include <psemek/audio/resampler.hpp>
#include <psemek/audio/smooth.hpp>
#include <psemek/geom/math.hpp>
#include <psemek/log/log.hpp>
#include <vector>
namespace psemek::audio
{
void resampler::feed(util::span<float const> samples, float ratio)
resampler::resampler(float ratio, float smoothness)
: ratio_(ratio)
, smoothness_multiplier_(smoothness_to_multiplier(smoothness))
, real_ratio_(ratio)
{}
float resampler::ratio() const
{
return ratio_.load();
}
float resampler::ratio(float value)
{
return ratio_.exchange(value);
}
float resampler::smoothness() const
{
return multiplier_to_smoothness(smoothness_multiplier_.load());
}
float resampler::smoothness(float value)
{
return multiplier_to_smoothness(smoothness_multiplier_.exchange(smoothness_to_multiplier(value)));
}
void resampler::feed(util::span<float const> samples)
{
result_.clear();
if (samples.empty())
return;
float const delta = 1.f / ratio;
float const ratio = ratio_.load();
float const smoothness_multiplier = smoothness_multiplier_.load();
while (position_ < 0)
{
result_.push_back(geom::lerp(last_sample_[0], samples[0], position_frac_));
result_.push_back(geom::lerp(last_sample_[1], samples[1], position_frac_));
advance(delta);
real_ratio_ += (ratio - real_ratio_) * smoothness_multiplier;
advance(1.f / real_ratio_);
}
while (2 * position_ + 3 < samples.size())
{
result_.push_back(geom::lerp(samples[2 * position_ + 0], samples[2 * position_ + 2], position_frac_));
result_.push_back(geom::lerp(samples[2 * position_ + 1], samples[2 * position_ + 3], position_frac_));
advance(delta);
real_ratio_ += (ratio - real_ratio_) * smoothness_multiplier;
advance(1.f / real_ratio_);
}
position_ -= static_cast<int>(samples.size()) / 2;

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@ -78,7 +78,8 @@ namespace psemek::audio
source_buffer_size *= 2;
}
resampler_.feed({source_buffer_.data(), source_buffer_.data() + source_buffer_size}, static_cast<float>(frequency) / frame_info.hz);
resampler_.ratio(static_cast<float>(frequency) / frame_info.hz);
resampler_.feed({source_buffer_.data(), source_buffer_.data() + source_buffer_size});
}
}