More window state logging in SDL2 backend
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1 changed files with 25 additions and 7 deletions
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@ -1,6 +1,8 @@
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#include <psemek/sdl2/window.hpp>
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#include <psemek/sdl2/init.hpp>
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#include <psemek/gfx/gl.hpp>
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#include <psemek/geom/box.hpp>
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#include <psemek/log/log.hpp>
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namespace psemek::sdl2
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{
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@ -64,12 +66,14 @@ namespace psemek::sdl2
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void window::show_cursor(bool show)
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{
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log::info() << (show ? "Cursor shown" : "Cursor hidden");
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SDL_ShowCursor(show ? SDL_TRUE : SDL_FALSE);
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SDL_SetRelativeMouseMode(show ? SDL_FALSE : SDL_TRUE);
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}
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void window::vsync(bool on)
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{
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log::info() << "Turning VSync " << (on ? "on" : "off");
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if (on)
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{
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// try adaptive vsync
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@ -87,22 +91,36 @@ namespace psemek::sdl2
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void window::windowed(bool on)
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{
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SDL_DisplayMode display_mode;
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SDL_GetCurrentDisplayMode(0, &display_mode);
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SDL_Rect display_usable_bounds;
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SDL_GetDisplayUsableBounds(0, &display_usable_bounds);
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log::info() << "Entering " << (on ? "windowed" : "fullscreen") << " mode";
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SDL_SetWindowFullscreen(window_, on ? 0 : SDL_WINDOW_FULLSCREEN_DESKTOP);
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SDL_SetWindowBordered(window_, on ? SDL_TRUE : SDL_FALSE);
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SDL_RestoreWindow(window_);
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if (on)
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{
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SDL_Rect display_usable_bounds;
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SDL_GetDisplayUsableBounds(0, &display_usable_bounds);
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int top_border, left_border, bottom_border, right_border;
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SDL_GetWindowBordersSize(window_, &top_border, &left_border, &bottom_border, &right_border);
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SDL_SetWindowSize(window_, display_usable_bounds.w - left_border - right_border, display_usable_bounds.h - top_border - bottom_border);
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SDL_SetWindowPosition(window_, left_border, top_border);
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geom::box<int, 2> bounds_rect;
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bounds_rect[0] = {display_usable_bounds.x, display_usable_bounds.x + display_usable_bounds.w};
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bounds_rect[1] = {display_usable_bounds.y, display_usable_bounds.y + display_usable_bounds.h};
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log::info() << "Display usable bounds: " << bounds_rect;
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log::info() << "Window borders: left " << left_border << ", right " << right_border << ", top " << top_border << ", bottom " << bottom_border;
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geom::box<int, 2> window_rect = bounds_rect;
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window_rect[0].min += left_border;
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window_rect[0].max -= right_border;
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window_rect[1].min += top_border;
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window_rect[1].max -= bottom_border;
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log::info() << "Computed window rect: " << window_rect;
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SDL_SetWindowSize(window_, window_rect.dimensions()[0], window_rect.dimensions()[1]);
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SDL_SetWindowPosition(window_, window_rect[0].min, window_rect[1].min);
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}
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}
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