Remove duplicated image draw API in ui::painter
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parent
329915ac1b
commit
77d3e6e3f2
4 changed files with 4 additions and 19 deletions
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@ -15,9 +15,7 @@ namespace psemek::ui
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virtual void draw_rect(geom::box<float, 2> const & rect, gfx::color_rgba const & color) = 0;
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virtual void draw_triangle(geom::triangle<geom::point<float, 2>> const & tri, gfx::color_rgba const & color) = 0;
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virtual void draw_glyph(font const & f, char32_t c, geom::box<float, 2> const & rect, gfx::color_rgba const & color) = 0;
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virtual void draw_image(geom::box<float, 2> const & rect, gfx::texture_2d const & tex, gfx::color_rgba const & color = {0, 0, 0, 0}) = 0;
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virtual void draw_image(geom::box<float, 2> const & rect, gfx::texture_view_2d const & tex, gfx::color_rgba const & color = {0, 0, 0, 0}, float rotation = 0.f) = 0;
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virtual void draw_subimage(geom::box<float, 2> const & rect, gfx::texture_2d const & tex, geom::box<float, 2> const & part, gfx::color_rgba const & color = {0, 0, 0, 0}, float rotation = 0.f) = 0;
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virtual void begin_stencil() = 0;
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virtual void commit_stencil() = 0;
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@ -18,9 +18,7 @@ namespace psemek::ui
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void draw_rect(geom::box<float, 2> const & rect, gfx::color_rgba const & color) override;
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void draw_triangle(geom::triangle<geom::point<float, 2>> const & tri, gfx::color_rgba const & color) override;
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void draw_glyph(font const & f, char32_t c, geom::box<float, 2> const & rect, gfx::color_rgba const & color) override;
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void draw_image(geom::box<float, 2> const & rect, gfx::texture_2d const & tex, gfx::color_rgba const & color) override;
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void draw_image(geom::box<float, 2> const & rect, gfx::texture_view_2d const & tex, gfx::color_rgba const & color = {0, 0, 0, 0}, float rotation = 0.f) override;
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void draw_subimage(geom::box<float, 2> const & rect, gfx::texture_2d const & tex, geom::box<float, 2> const & part, gfx::color_rgba const & color = {0, 0, 0, 0}, float rotation = 0.f) override;
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void begin_stencil() override;
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void commit_stencil() override;
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@ -342,22 +342,9 @@ void main()
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impl().draw_bbox |= rect;
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}
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void painter_impl::draw_image(geom::box<float, 2> const & rect, gfx::texture_2d const & tex, gfx::color_rgba const & color)
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{
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geom::box<float, 2> part;
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part[0] = {0.f, tex.width()};
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part[1] = {0.f, tex.height()};
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draw_subimage(rect, tex, part, color);
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}
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void painter_impl::draw_image(geom::box<float, 2> const & rect, gfx::texture_view_2d const & tex, gfx::color_rgba const & color, float rotation)
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{
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draw_subimage(rect, *tex.texture, geom::cast<float>(tex.part), color, rotation);
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}
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void painter_impl::draw_subimage(geom::box<float, 2> const & rect, gfx::texture_2d const & tex, geom::box<float, 2> const & part, gfx::color_rgba const & color, float rotation)
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{
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auto & batch = impl().batch<textured_batch>(textured_batch{&tex});
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auto & batch = impl().batch<textured_batch>(textured_batch{tex.texture});
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std::uint32_t const depth = impl().depth++;
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std::uint32_t const base = batch.vertices.size();
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@ -377,6 +364,8 @@ void main()
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p11 = c + geom::rotate(p11 - c, rotation);
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}
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auto part = geom::cast<float>(tex.part);
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batch.vertices.push_back({p00, depth, color, part.corner(0.f, 0.f)});
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batch.vertices.push_back({p10, depth, color, part.corner(1.f, 0.f)});
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batch.vertices.push_back({p01, depth, color, part.corner(0.f, 1.f)});
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@ -177,7 +177,7 @@ namespace psemek::ui
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if (*st->shadow_offset != geom::vector{0, 0})
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p.draw_rect(box + geom::cast<float>(*st->shadow_offset), *st->shadow_color);
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p.draw_subimage(box, *image_, reg, color_);
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p.draw_image(box, {image_.get(), geom::cast<std::size_t>(reg)}, color_);
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}
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}
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