Add a helper for triangulating convex polygons
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1 changed files with 15 additions and 2 deletions
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@ -28,11 +28,11 @@ namespace psemek::geom
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template <typename Index = std::uint32_t, typename T, std::size_t N>
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template <typename Index = std::uint32_t, typename T, std::size_t N>
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std::vector<simplex<Index, 1>> edges(box<T, N> const &)
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std::vector<segment<Index>> edges(box<T, N> const &)
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{
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{
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static_assert(N > 0); // who knows?..
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static_assert(N > 0); // who knows?..
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std::vector<simplex<Index, 1>> result;
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std::vector<segment<Index>> result;
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for (std::size_t i = 0; i < N; ++i)
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for (std::size_t i = 0; i < N; ++i)
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{
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{
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@ -51,4 +51,17 @@ namespace psemek::geom
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return result;
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return result;
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}
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}
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template <typename Index = std::uint32_t, typename Vertex>
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std::vector<triangle<Index>> triangulate_convex(std::vector<Vertex> const & v)
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{
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std::vector<triangle<Index>> result;
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for (std::size_t i = 1; i + 1 < v.size(); ++i)
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{
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result.push_back({static_cast<Index>(0), static_cast<Index>(i), static_cast<Index>(i + 1)});
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}
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return result;
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}
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}
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}
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