Don't link SDL2 on web (break when using multithreaded emsdk build)

This commit is contained in:
Nikita Lisitsa 2026-07-06 22:33:21 +03:00
parent 1195bd26d5
commit 75471c6054

View file

@ -1,6 +1,6 @@
# On web SDL is provided by emsdk itself
if(NOT CMAKE_SYSTEM_NAME STREQUAL Emscripten)
find_package(SDL2 REQUIRED)
if(NOT PSEMEK_PLATFORM_WEB)
find_package(SDL2 REQUIRED)
endif()
file(GLOB_RECURSE PSEMEK_SDL2_HEADERS RELATIVE "${CMAKE_CURRENT_SOURCE_DIR}" "include/*.hpp")
@ -14,7 +14,11 @@ endif()
psemek_add_library(psemek-sdl2 ${PSEMEK_SDL2_HEADERS} ${PSEMEK_SDL2_SOURCES} ${PSEMEK_SDL2_PLATFORM_SOURCES})
target_include_directories(psemek-sdl2 PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/include")
target_link_libraries(psemek-sdl2 PUBLIC psemek-log psemek-util psemek-audio psemek-app SDL2)
target_link_libraries(psemek-sdl2 PUBLIC psemek-log psemek-util psemek-audio psemek-app)
if(NOT PSEMEK_PLATFORM_WEB)
target_link_libraries(psemek-sdl2 PUBLIC SDL2)
endif()
if(PSEMEK_GRAPHICS_API STREQUAL OPENGL)
target_link_libraries(psemek-sdl2 PUBLIC psemek-gfx)
elseif(PSEMEK_GRAPHICS_API STREQUAL WEBGPU)