Add bt::conditional node
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libs/bt/include/psemek/bt/conditional.hpp
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85
libs/bt/include/psemek/bt/conditional.hpp
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#pragma once
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#include <psemek/bt/node.hpp>
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#include <psemek/bt/assert.hpp>
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#include <optional>
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namespace psemek::bt
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{
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template <typename Tree>
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struct conditional_node;
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template <typename Time, typename Event, typename ... Args>
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struct conditional_node<tree<Time, Event, Args...>>
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: node<tree<Time, Event, Args...>>
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{
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using tree_type = tree<Time, Event, Args...>;
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using node_type = node<tree_type>;
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using typename node_type::running;
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using typename node_type::finished;
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using typename node_type::status;
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conditional_node(node_ptr<tree_type> condition, node_ptr<tree_type> true_branch, node_ptr<tree_type> false_branch)
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: condition_(std::move(condition))
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, true_branch_(std::move(true_branch))
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, false_branch_(std::move(false_branch))
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{}
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void start(Args ... args) override
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{
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condition_result_ = std::nullopt;
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condition_->start(args...);
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}
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status update(Time dt, Args ... args) override
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{
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if (condition_result_)
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{
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if (*condition_result_)
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return true_branch_->update(dt, args...);
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else
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return false_branch_->update(dt, args...);
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}
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else
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{
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auto result = condition_->update(dt, args...);
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if (auto finished = std::get_if<typename node_type::finished>(&result))
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{
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condition_result_ = finished->result;
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return running{};
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}
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return result;
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}
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}
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bool event(Event const & event, Args ... args) override
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{
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if (condition_result_)
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{
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if (*condition_result_)
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return true_branch_->event(event, args...);
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else
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return false_branch_->event(event, args...);
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}
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else
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return condition_->event(event, args...);
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}
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private:
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node_ptr<tree_type> condition_;
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node_ptr<tree_type> true_branch_;
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node_ptr<tree_type> false_branch_;
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std::optional<bool> condition_result_;
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};
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template <typename Tree>
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node_ptr<Tree> conditional(node_ptr<Tree> condition, node_ptr<Tree> true_branch, node_ptr<Tree> false_branch)
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{
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return std::make_unique<conditional_node<Tree>>(std::move(condition), std::move(true_branch), std::move(false_branch));
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}
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}
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