WebGPU wrapper wip: add texture::descriptor
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1 changed files with 14 additions and 1 deletions
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@ -3,6 +3,7 @@
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#include <psemek/wgpu/detail/object.hpp>
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#include <psemek/wgpu/detail/object.hpp>
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#include <psemek/wgpu/texture_view.hpp>
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#include <psemek/wgpu/texture_view.hpp>
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#include <psemek/wgpu/chained_struct.hpp>
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#include <psemek/wgpu/chained_struct.hpp>
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#include <psemek/geom/vector.hpp>
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#include <cstdint>
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#include <cstdint>
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#include <string>
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#include <string>
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@ -140,7 +141,19 @@ namespace psemek::wgpu
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depth_only = 0x00000002,
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depth_only = 0x00000002,
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};
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};
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// TODO: WGPU_EXPORT WGPUTextureView wgpuTextureCreateView(WGPUTexture texture, WGPU_NULLABLE WGPUTextureViewDescriptor const * descriptor) WGPU_FUNCTION_ATTRIBUTE;
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struct descriptor
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{
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std::vector<chained_struct> chain = {};
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std::string label = {};
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enum usage usage;
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enum dimension dimension;
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geom::vector<std::uint32_t, 3> size;
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enum format format;
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std::uint32_t mip_level_count = 1;
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std::uint32_t sample_count = 1;
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std::vector<enum format> view_formats = {};
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};
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texture_view create_view(texture_view::descriptor const & desc);
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texture_view create_view(texture_view::descriptor const & desc);
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void destroy();
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void destroy();
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std::uint32_t get_width();
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std::uint32_t get_width();
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