Add ui::table base class

This commit is contained in:
Nikita Lisitsa 2022-03-12 01:16:18 +03:00
parent de352705f4
commit 4c726e2eef
4 changed files with 111 additions and 0 deletions

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@ -24,6 +24,7 @@ namespace psemek::ui
struct scroller;
struct progress_bar;
struct selector;
struct table;
struct element_factory
{
@ -52,6 +53,7 @@ namespace psemek::ui
virtual std::shared_ptr<scroller> make_scroller();
virtual std::shared_ptr<progress_bar> make_progress_bar();
virtual std::shared_ptr<selector> make_selector();
virtual std::shared_ptr<table> make_table();
virtual ~element_factory() {}
};

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@ -0,0 +1,30 @@
#pragma once
#include <psemek/ui/grid_layout.hpp>
namespace psemek::ui
{
struct table
: grid_layout
{
void reshape(geom::box<float, 2> const & box) override;
void set_size(std::size_t rows, std::size_t columns) override;
virtual bool horizontal_border(std::size_t i) const;
virtual void set_horizontal_border(std::size_t i, bool visible);
virtual bool vertical_border(std::size_t i) const;
virtual void set_vertical_border(std::size_t i, bool visible);
protected:
std::vector<float> line_x_;
std::vector<float> line_y_;
private:
std::vector<bool> horizontal_border_;
std::vector<bool> vertical_border_;
};
}

View file

@ -131,4 +131,6 @@ namespace psemek::ui
std::shared_ptr<selector> element_factory::make_selector() { return nullptr; }
std::shared_ptr<table> element_factory::make_table() { return nullptr; }
}

77
libs/ui/source/table.cpp Normal file
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@ -0,0 +1,77 @@
#include <psemek/ui/table.hpp>
namespace psemek::ui
{
void table::reshape(geom::box<float, 2> const & box)
{
grid_layout::reshape(box);
auto st = merged_own_style();
auto offset = *(st->outer_margin) / 2.f;
line_y_.resize(row_count() + 1);
line_x_.resize(column_count() + 1);
for (std::size_t r = 0; r <= row_count(); ++r)
{
if (r == 0)
line_y_[r] = row_shape_[0].min - offset;
else if (r == row_count())
line_y_[r] = row_shape_[r - 1].max + offset;
else
line_y_[r] = (row_shape_[r - 1].max + row_shape_[r].min) / 2.f;
line_y_[r] = std::round(line_y_[r]);
}
for (std::size_t c = 0; c <= column_count(); ++c)
{
if (c == 0)
line_x_[c] = column_shape_[0].min - offset;
else if (c == column_count())
line_x_[c] = column_shape_[c - 1].max + offset;
else
line_x_[c] = (column_shape_[c - 1].max + column_shape_[c].min) / 2.f;
line_x_[c] = std::round(line_x_[c]);
}
}
void table::set_size(std::size_t rows, std::size_t columns)
{
std::size_t old_rows = row_count();
std::size_t old_columns = column_count();
grid_layout::set_size(rows, columns);
horizontal_border_.resize(rows + 1);
vertical_border_.resize(columns + 1);
for (std::size_t i = old_rows + 1; i <= rows; ++i)
horizontal_border_[i] = true;
for (std::size_t i = old_columns + 1; i <= columns; ++i)
vertical_border_[i] = true;
}
bool table::horizontal_border(std::size_t i) const
{
return horizontal_border_[i];
}
void table::set_horizontal_border(std::size_t i, bool visible)
{
horizontal_border_[i] = visible;
}
bool table::vertical_border(std::size_t i) const
{
return vertical_border_[i];
}
void table::set_vertical_border(std::size_t i, bool visible)
{
vertical_border_[i] = visible;
}
}