Support image rendering in ui::painter
This commit is contained in:
parent
2cedfb0b98
commit
4a8021aa4e
3 changed files with 90 additions and 3 deletions
|
|
@ -2,6 +2,7 @@
|
|||
|
||||
#include <psemek/ui/font.hpp>
|
||||
#include <psemek/gfx/color.hpp>
|
||||
#include <psemek/gfx/texture.hpp>
|
||||
#include <psemek/geom/box.hpp>
|
||||
|
||||
namespace psemek::ui
|
||||
|
|
@ -11,6 +12,7 @@ namespace psemek::ui
|
|||
{
|
||||
virtual void draw_rect(geom::box<float, 2> const & rect, gfx::color_rgba const & color) = 0;
|
||||
virtual void draw_glyph(font const & f, char32_t c, geom::box<float, 2> const & rect, gfx::color_rgba const & color) = 0;
|
||||
virtual void draw_image(geom::box<float, 2> const & rect, gfx::texture_2d const & tex, gfx::color_rgba const & color = {0, 0, 0, 0}) = 0;
|
||||
|
||||
virtual ~painter() {}
|
||||
};
|
||||
|
|
|
|||
|
|
@ -17,6 +17,7 @@ namespace psemek::ui
|
|||
|
||||
void draw_rect(geom::box<float, 2> const & rect, gfx::color_rgba const & color) override;
|
||||
void draw_glyph(font const & f, char32_t c, geom::box<float, 2> const & rect, gfx::color_rgba const & color) override;
|
||||
void draw_image(geom::box<float, 2> const & rect, gfx::texture_2d const & tex, gfx::color_rgba const & color) override;
|
||||
|
||||
void render(geom::matrix<float, 4, 4> const & transform);
|
||||
|
||||
|
|
|
|||
|
|
@ -39,6 +39,45 @@ void main()
|
|||
{
|
||||
out_color = color;
|
||||
}
|
||||
)";
|
||||
|
||||
static char const bitmap_text_vs[] =
|
||||
R"(#version 330
|
||||
|
||||
uniform mat4 u_transform;
|
||||
|
||||
uniform vec2 u_atlas_size;
|
||||
|
||||
layout (location = 0) in vec2 in_position;
|
||||
layout (location = 1) in float in_depth;
|
||||
layout (location = 2) in vec4 in_color;
|
||||
layout (location = 3) in vec2 in_texcoord;
|
||||
|
||||
out vec4 color;
|
||||
out vec2 texcoord;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = u_transform * vec4(in_position, 1.0 - float(in_depth) / 16777216.0 * 2.0, 1.0);
|
||||
color = in_color;
|
||||
texcoord = in_texcoord / u_atlas_size;
|
||||
}
|
||||
)";
|
||||
|
||||
static char const bitmap_text_fs[] =
|
||||
R"(#version 330
|
||||
|
||||
uniform sampler2D u_atlas;
|
||||
|
||||
in vec2 texcoord;
|
||||
in vec4 color;
|
||||
|
||||
out vec4 out_color;
|
||||
|
||||
void main()
|
||||
{
|
||||
out_color = vec4(color.rgb, texture(u_atlas, texcoord) * color.a);
|
||||
}
|
||||
)";
|
||||
|
||||
static char const textured_vs[] =
|
||||
|
|
@ -76,7 +115,7 @@ out vec4 out_color;
|
|||
|
||||
void main()
|
||||
{
|
||||
out_color = texture(u_texture, texcoord) * color;
|
||||
out_color = mix(texture(u_texture, texcoord), color, color.a);
|
||||
}
|
||||
)";
|
||||
|
||||
|
|
@ -109,6 +148,18 @@ void main()
|
|||
};
|
||||
static_assert(sizeof(textured_vertex) == 20);
|
||||
|
||||
struct bitmap_text_batch
|
||||
{
|
||||
gfx::texture_2d const * atlas = nullptr;
|
||||
std::vector<textured_vertex> vertices{};
|
||||
std::vector<std::uint32_t> indices{};
|
||||
};
|
||||
|
||||
bool operator == (bitmap_text_batch const & b1, bitmap_text_batch const & b2)
|
||||
{
|
||||
return b1.atlas == b2.atlas;
|
||||
}
|
||||
|
||||
struct textured_batch
|
||||
{
|
||||
gfx::texture_2d const * texture = nullptr;
|
||||
|
|
@ -128,10 +179,13 @@ void main()
|
|||
gfx::program colored_program;
|
||||
gfx::mesh colored_mesh;
|
||||
|
||||
gfx::program bitmap_text_program;
|
||||
gfx::mesh bitmap_text_mesh;
|
||||
|
||||
gfx::program textured_program;
|
||||
gfx::mesh textured_mesh;
|
||||
|
||||
std::vector<std::variant<colored_batch, textured_batch>> batches;
|
||||
std::vector<std::variant<colored_batch, bitmap_text_batch, textured_batch>> batches;
|
||||
|
||||
template <typename Batch>
|
||||
Batch & batch(Batch && n)
|
||||
|
|
@ -151,12 +205,17 @@ void main()
|
|||
|
||||
painter_impl::impl::impl()
|
||||
: colored_program{colored_vs, colored_fs}
|
||||
, bitmap_text_program{bitmap_text_vs, bitmap_text_fs}
|
||||
, textured_program{textured_vs, textured_fs}
|
||||
{
|
||||
bitmap_text_program.bind();
|
||||
bitmap_text_program["u_atlas"] = 0;
|
||||
|
||||
textured_program.bind();
|
||||
textured_program["u_texture"] = 0;
|
||||
|
||||
colored_mesh.setup<geom::point<float, 2>, std::uint32_t, gfx::normalized<gfx::color_rgba>>();
|
||||
bitmap_text_mesh.setup<geom::point<float, 2>, std::uint32_t, gfx::normalized<gfx::color_rgba>, geom::vector<std::uint16_t, 2>>();
|
||||
textured_mesh.setup<geom::point<float, 2>, std::uint32_t, gfx::normalized<gfx::color_rgba>, geom::vector<std::uint16_t, 2>>();
|
||||
}
|
||||
|
||||
|
|
@ -197,7 +256,7 @@ void main()
|
|||
return r;
|
||||
};
|
||||
|
||||
auto & batch = impl().batch<textured_batch>(textured_batch{&f.atlas()});
|
||||
auto & batch = impl().batch<bitmap_text_batch>(bitmap_text_batch{&f.atlas()});
|
||||
|
||||
std::uint32_t const depth = impl().depth++;
|
||||
std::uint32_t const base = batch.vertices.size();
|
||||
|
|
@ -210,6 +269,23 @@ void main()
|
|||
batch.indices.insert(batch.indices.end(), {base + 0, base + 1, base + 2, base + 2, base + 1, base + 3});
|
||||
}
|
||||
|
||||
void painter_impl::draw_image(geom::box<float, 2> const & rect, gfx::texture_2d const & tex, gfx::color_rgba const & color)
|
||||
{
|
||||
auto & batch = impl().batch<textured_batch>(textured_batch{&tex});
|
||||
|
||||
std::uint32_t const depth = impl().depth++;
|
||||
std::uint32_t const base = batch.vertices.size();
|
||||
|
||||
auto const size = tex.size();
|
||||
|
||||
batch.vertices.push_back({rect.corner(0.f, 0.f), depth, color, {0, 0}});
|
||||
batch.vertices.push_back({rect.corner(1.f, 0.f), depth, color, {size[0], 0}});
|
||||
batch.vertices.push_back({rect.corner(0.f, 1.f), depth, color, {0, size[1]}});
|
||||
batch.vertices.push_back({rect.corner(1.f, 1.f), depth, color, {size[0], size[1]}});
|
||||
|
||||
batch.indices.insert(batch.indices.end(), {base + 0, base + 1, base + 2, base + 2, base + 1, base + 3});
|
||||
}
|
||||
|
||||
void painter_impl::render(geom::matrix<float, 4, 4> const & transform)
|
||||
{
|
||||
impl().colored_program.bind();
|
||||
|
|
@ -224,6 +300,14 @@ void main()
|
|||
impl().colored_mesh.load(b.vertices, b.indices, gl::TRIANGLES);
|
||||
impl().colored_mesh.draw();
|
||||
},
|
||||
[&](bitmap_text_batch const & b){
|
||||
if (!b.atlas) return;
|
||||
impl().bitmap_text_program.bind();
|
||||
impl().bitmap_text_program["u_atlas_size"] = geom::cast<float>(b.atlas->size());
|
||||
b.atlas->bind();
|
||||
impl().bitmap_text_mesh.load(b.vertices, b.indices, gl::TRIANGLES);
|
||||
impl().bitmap_text_mesh.draw();
|
||||
},
|
||||
[&](textured_batch const & b){
|
||||
if (!b.texture) return;
|
||||
impl().textured_program.bind();
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue