Log max batch count in ui painter
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1 changed files with 10 additions and 1 deletions
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@ -4,6 +4,7 @@
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#include <psemek/gfx/mesh.hpp>
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#include <psemek/gfx/mesh.hpp>
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#include <psemek/util/overload.hpp>
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#include <psemek/util/overload.hpp>
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#include <psemek/log/log.hpp>
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#include <variant>
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#include <variant>
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@ -223,6 +224,8 @@ void main()
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std::vector<std::variant<colored_batch, bitmap_text_batch, textured_batch, stencil_batch>> batches;
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std::vector<std::variant<colored_batch, bitmap_text_batch, textured_batch, stencil_batch>> batches;
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std::size_t max_batch_count = 0;
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template <typename Batch>
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template <typename Batch>
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Batch & batch(Batch && n)
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Batch & batch(Batch && n)
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{
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{
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@ -259,7 +262,10 @@ void main()
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: pimpl_{make_impl()}
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: pimpl_{make_impl()}
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{}
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{}
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painter_impl::~painter_impl() = default;
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painter_impl::~painter_impl()
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{
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log::debug() << "UI painter max batch count: " << impl().max_batch_count;
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}
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void painter_impl::draw_rect(geom::box<float, 2> const & rect, gfx::color_rgba const & color)
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void painter_impl::draw_rect(geom::box<float, 2> const & rect, gfx::color_rgba const & color)
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{
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{
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@ -518,6 +524,9 @@ void main()
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for (auto const & b : impl().batches)
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for (auto const & b : impl().batches)
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std::visit(batch_visitor, b);
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std::visit(batch_visitor, b);
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impl().max_batch_count = std::max(impl().max_batch_count, impl().batches.size());
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impl().depth = 0;
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impl().depth = 0;
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impl().batches.clear();
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impl().batches.clear();
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impl().stencil_level = 0;
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impl().stencil_level = 0;
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