Remove ui::painter::draw_glyph, introduce ui::painter::color_mode used for switching between mix/multiply in draw_image

This commit is contained in:
Nikita Lisitsa 2022-05-19 12:15:16 +03:00
parent 395464ebd5
commit 43c18eb4d2
5 changed files with 49 additions and 133 deletions

View file

@ -13,11 +13,18 @@ namespace psemek::ui
namespace detail namespace detail
{ {
enum class color_mode
{
mix,
multiply,
};
// Have to define this struct outside of ui::painter to workaround // Have to define this struct outside of ui::painter to workaround
// https://gcc.gnu.org/bugzilla/show_bug.cgi?id=88165 // https://gcc.gnu.org/bugzilla/show_bug.cgi?id=88165
struct image_options struct image_options
{ {
gfx::color_rgba color{0, 0, 0, 0}; gfx::color_rgba color{0, 0, 0, 0};
color_mode mode = color_mode::mix;
float rotation{0.f}; float rotation{0.f};
}; };
@ -28,9 +35,9 @@ namespace psemek::ui
virtual void draw_rect(geom::box<float, 2> const & rect, gfx::color_rgba const & color) = 0; virtual void draw_rect(geom::box<float, 2> const & rect, gfx::color_rgba const & color) = 0;
virtual void draw_triangle(geom::triangle<geom::point<float, 2>> const & tri, gfx::color_rgba const & color) = 0; virtual void draw_triangle(geom::triangle<geom::point<float, 2>> const & tri, gfx::color_rgba const & color) = 0;
using color_mode = detail::color_mode;
using image_options = detail::image_options; using image_options = detail::image_options;
virtual void draw_glyph(font const & f, char32_t c, geom::box<float, 2> const & rect, gfx::color_rgba const & color) = 0;
virtual void draw_image(geom::box<float, 2> const & rect, gfx::texture_view_2d const & tex, image_options const & opts = image_options{}) = 0; virtual void draw_image(geom::box<float, 2> const & rect, gfx::texture_view_2d const & tex, image_options const & opts = image_options{}) = 0;
virtual void begin_stencil() = 0; virtual void begin_stencil() = 0;

View file

@ -18,7 +18,6 @@ namespace psemek::ui
void draw_rect(geom::box<float, 2> const & rect, gfx::color_rgba const & color) override; void draw_rect(geom::box<float, 2> const & rect, gfx::color_rgba const & color) override;
void draw_triangle(geom::triangle<geom::point<float, 2>> const & tri, gfx::color_rgba const & color) override; void draw_triangle(geom::triangle<geom::point<float, 2>> const & tri, gfx::color_rgba const & color) override;
void draw_glyph(font const & f, char32_t c, geom::box<float, 2> const & rect, gfx::color_rgba const & color) override;
void draw_image(geom::box<float, 2> const & rect, gfx::texture_view_2d const & tex, image_options const & opts) override; void draw_image(geom::box<float, 2> const & rect, gfx::texture_view_2d const & tex, image_options const & opts) override;
void begin_stencil() override; void begin_stencil() override;

View file

@ -450,11 +450,11 @@ namespace psemek::ui
{ {
auto shoffset = offset + geom::cast<float>(*st->text_shadow_offset); auto shoffset = offset + geom::cast<float>(*st->text_shadow_offset);
for (auto const & i : cached_state_->images) for (auto const & i : cached_state_->images)
p.draw_image(i.position + shoffset, {cached_state_->texture, i.texcoords}, {*st->shadow_color}); p.draw_image(i.position + shoffset, {cached_state_->texture, i.texcoords}, {*st->shadow_color, painter::color_mode::multiply});
} }
for (auto const & i : cached_state_->images) for (auto const & i : cached_state_->images)
p.draw_image(i.position + offset, {cached_state_->texture, i.texcoords}, {*st->text_color}); p.draw_image(i.position + offset, {cached_state_->texture, i.texcoords}, {*st->text_color, painter::color_mode::multiply});
p.end_stencil(); p.end_stencil();

View file

@ -111,12 +111,12 @@ namespace psemek::ui
auto const offset = geom::cast<float>(*st->text_shadow_offset); auto const offset = geom::cast<float>(*st->text_shadow_offset);
for (auto const & batch : cached_state_->batches) for (auto const & batch : cached_state_->batches)
for (auto const & image : batch.images) for (auto const & image : batch.images)
p.draw_image(image.position + offset, gfx::texture_view_2d{batch.texture, image.texcoords}, {*st->shadow_color}); p.draw_image(image.position + offset, gfx::texture_view_2d{batch.texture, image.texcoords}, {*st->shadow_color, painter::color_mode::multiply});
} }
for (auto const & batch : cached_state_->batches) for (auto const & batch : cached_state_->batches)
for (auto const & image : batch.images) for (auto const & image : batch.images)
p.draw_image(image.position, gfx::texture_view_2d{batch.texture, image.texcoords}, {*st->text_color}); p.draw_image(image.position, gfx::texture_view_2d{batch.texture, image.texcoords}, {*st->text_color, painter::color_mode::multiply});
} }
void label::on_state_changed() void label::on_state_changed()

View file

@ -44,45 +44,6 @@ void main()
{ {
out_color = color; out_color = color;
} }
)";
char const bitmap_text_vs[] =
R"(#version 330
uniform mat4 u_transform;
uniform vec2 u_atlas_size;
layout (location = 0) in vec2 in_position;
layout (location = 1) in float in_depth;
layout (location = 2) in vec4 in_color;
layout (location = 3) in vec2 in_texcoord;
out vec4 color;
out vec2 texcoord;
void main()
{
gl_Position = u_transform * vec4(in_position, 1.0 - float(in_depth) / 16777216.0 * 2.0, 1.0);
color = in_color;
texcoord = in_texcoord / u_atlas_size;
}
)";
char const bitmap_text_fs[] =
R"(#version 330
uniform sampler2D u_atlas;
in vec2 texcoord;
in vec4 color;
out vec4 out_color;
void main()
{
out_color = vec4(color.rgb, texture(u_atlas, texcoord) * color.a);
}
)"; )";
char const textured_vs[] = char const textured_vs[] =
@ -108,7 +69,7 @@ void main()
} }
)"; )";
char const textured_fs[] = char const textured_mix_fs[] =
R"(#version 330 R"(#version 330
uniform sampler2D u_texture; uniform sampler2D u_texture;
@ -123,6 +84,23 @@ void main()
vec4 tex_color = texture(u_texture, texcoord); vec4 tex_color = texture(u_texture, texcoord);
out_color = vec4(mix(tex_color.rgb, color.rgb, color.a), tex_color.a); out_color = vec4(mix(tex_color.rgb, color.rgb, color.a), tex_color.a);
} }
)";
char const textured_multiply_fs[] =
R"(#version 330
uniform sampler2D u_texture;
in vec2 texcoord;
in vec4 color;
out vec4 out_color;
void main()
{
vec4 tex_color = texture(u_texture, texcoord);
out_color = tex_color * color;
}
)"; )";
struct colored_vertex struct colored_vertex
@ -144,27 +122,6 @@ void main()
return true; return true;
} }
struct bitmap_text_vertex
{
geom::point<float, 2> position;
std::uint32_t depth;
gfx::color_rgba color;
geom::vector<std::uint16_t, 2> texcoords;
};
static_assert(sizeof(bitmap_text_vertex) == 20);
struct bitmap_text_batch
{
gfx::texture_2d const * atlas = nullptr;
std::vector<bitmap_text_vertex> vertices{};
std::vector<std::uint32_t> indices{};
};
bool operator == (bitmap_text_batch const & b1, bitmap_text_batch const & b2)
{
return b1.atlas == b2.atlas;
}
struct textured_vertex struct textured_vertex
{ {
geom::point<float, 2> position; geom::point<float, 2> position;
@ -177,13 +134,14 @@ void main()
struct textured_batch struct textured_batch
{ {
gfx::texture_2d const * texture = nullptr; gfx::texture_2d const * texture = nullptr;
painter::color_mode mode = painter::color_mode::mix;
std::vector<textured_vertex> vertices{}; std::vector<textured_vertex> vertices{};
std::vector<std::uint32_t> indices{}; std::vector<std::uint32_t> indices{};
}; };
bool operator == (textured_batch const & b1, textured_batch const & b2) bool operator == (textured_batch const & b1, textured_batch const & b2)
{ {
return b1.texture == b2.texture; return b1.texture == b2.texture && b1.mode == b2.mode;
} }
struct stencil_batch struct stencil_batch
@ -212,10 +170,8 @@ void main()
gfx::program colored_program; gfx::program colored_program;
gfx::mesh colored_mesh; gfx::mesh colored_mesh;
gfx::program bitmap_text_program; gfx::program textured_mix_program;
gfx::mesh bitmap_text_mesh; gfx::program textured_multiply_program;
gfx::program textured_program;
gfx::mesh textured_mesh; gfx::mesh textured_mesh;
int stencil_level = 0; int stencil_level = 0;
@ -224,7 +180,7 @@ void main()
geom::box<float, 2> draw_bbox; geom::box<float, 2> draw_bbox;
std::vector<std::variant<colored_batch, bitmap_text_batch, textured_batch, stencil_batch>> batches; std::vector<std::variant<colored_batch, textured_batch, stencil_batch>> batches;
std::size_t max_batch_count = 0; std::size_t max_batch_count = 0;
@ -246,17 +202,16 @@ void main()
painter_impl::impl::impl() painter_impl::impl::impl()
: colored_program{colored_vs, colored_fs} : colored_program{colored_vs, colored_fs}
, bitmap_text_program{bitmap_text_vs, bitmap_text_fs} , textured_mix_program{textured_vs, textured_mix_fs}
, textured_program{textured_vs, textured_fs} , textured_multiply_program{textured_vs, textured_multiply_fs}
{ {
bitmap_text_program.bind(); textured_mix_program.bind();
bitmap_text_program["u_atlas"] = 0; textured_mix_program["u_texture"] = 0;
textured_program.bind(); textured_multiply_program.bind();
textured_program["u_texture"] = 0; textured_multiply_program["u_texture"] = 0;
colored_mesh.setup<geom::point<float, 2>, std::uint32_t, gfx::normalized<gfx::color_rgba>>(); colored_mesh.setup<geom::point<float, 2>, std::uint32_t, gfx::normalized<gfx::color_rgba>>();
bitmap_text_mesh.setup<geom::point<float, 2>, std::uint32_t, gfx::normalized<gfx::color_rgba>, geom::vector<std::uint16_t, 2>>();
textured_mesh.setup<geom::point<float, 2>, std::uint32_t, gfx::normalized<gfx::color_rgba>, geom::vector<float, 2>>(); textured_mesh.setup<geom::point<float, 2>, std::uint32_t, gfx::normalized<gfx::color_rgba>, geom::vector<float, 2>>();
} }
@ -304,47 +259,9 @@ void main()
impl().draw_bbox |= tri[2]; impl().draw_bbox |= tri[2];
} }
void painter_impl::draw_glyph(font const & f, char32_t c, geom::box<float, 2> const & rect, gfx::color_rgba const & color)
{
auto tbox = f.texcoords(c);
if (!tbox) return;
auto size = f.atlas().size();
auto const tc = [&](float x, float y)
{
auto t = tbox->corner(x, y);
geom::vector<std::uint16_t, 2> r;
r[0] = geom::clamp(t[0], {0, size[0]});
r[1] = geom::clamp(t[1], {0, size[1]});
return r;
};
auto & batch = impl().batch<bitmap_text_batch>(bitmap_text_batch{&f.atlas()});
std::uint32_t const depth = impl().depth++;
std::uint32_t const base = batch.vertices.size();
auto round = [](geom::point<float, 2> p)
{
p[0] = std::round(p[0]);
p[1] = std::round(p[1]);
return p;
};
batch.vertices.push_back({round(rect.corner(0.f, 0.f)), depth, color, tc(0.f, 0.f)});
batch.vertices.push_back({round(rect.corner(1.f, 0.f)), depth, color, tc(1.f, 0.f)});
batch.vertices.push_back({round(rect.corner(0.f, 1.f)), depth, color, tc(0.f, 1.f)});
batch.vertices.push_back({round(rect.corner(1.f, 1.f)), depth, color, tc(1.f, 1.f)});
batch.indices.insert(batch.indices.end(), {base + 0, base + 1, base + 2, base + 2, base + 1, base + 3});
impl().draw_bbox |= rect;
}
void painter_impl::draw_image(geom::box<float, 2> const & rect, gfx::texture_view_2d const & tex, image_options const & options) void painter_impl::draw_image(geom::box<float, 2> const & rect, gfx::texture_view_2d const & tex, image_options const & options)
{ {
auto & batch = impl().batch<textured_batch>(textured_batch{tex.texture}); auto & batch = impl().batch<textured_batch>(textured_batch{tex.texture, options.mode});
std::uint32_t const depth = impl().depth++; std::uint32_t const depth = impl().depth++;
std::uint32_t const base = batch.vertices.size(); std::uint32_t const base = batch.vertices.size();
@ -462,10 +379,10 @@ void main()
{ {
impl().colored_program.bind(); impl().colored_program.bind();
impl().colored_program["u_transform"] = transform; impl().colored_program["u_transform"] = transform;
impl().bitmap_text_program.bind(); impl().textured_mix_program.bind();
impl().bitmap_text_program["u_transform"] = transform; impl().textured_mix_program["u_transform"] = transform;
impl().textured_program.bind(); impl().textured_multiply_program.bind();
impl().textured_program["u_transform"] = transform; impl().textured_multiply_program["u_transform"] = transform;
gl::ActiveTexture(gl::TEXTURE0); gl::ActiveTexture(gl::TEXTURE0);
@ -475,18 +392,11 @@ void main()
impl().colored_mesh.load(b.vertices, b.indices, gl::TRIANGLES); impl().colored_mesh.load(b.vertices, b.indices, gl::TRIANGLES);
impl().colored_mesh.draw(); impl().colored_mesh.draw();
}, },
[&](bitmap_text_batch const & b){
if (!b.atlas) return;
impl().bitmap_text_program.bind();
impl().bitmap_text_program["u_atlas_size"] = geom::cast<float>(b.atlas->size());
b.atlas->bind();
impl().bitmap_text_mesh.load(b.vertices, b.indices, gl::TRIANGLES);
impl().bitmap_text_mesh.draw();
},
[&](textured_batch const & b){ [&](textured_batch const & b){
if (!b.texture) return; if (!b.texture) return;
impl().textured_program.bind(); gfx::program & program = (b.mode == ui::painter::color_mode::mix) ? impl().textured_mix_program : impl().textured_multiply_program;
impl().textured_program["u_texture_size"] = geom::cast<float>(b.texture->size()); program.bind();
program["u_texture_size"] = geom::cast<float>(b.texture->size());
b.texture->bind(); b.texture->bind();
impl().textured_mesh.load(b.vertices, b.indices, gl::TRIANGLES); impl().textured_mesh.load(b.vertices, b.indices, gl::TRIANGLES);
impl().textured_mesh.draw(); impl().textured_mesh.draw();