WebGPU wrapper wip: add render bundle encoder object
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4 changed files with 145 additions and 1 deletions
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#include <psemek/wgpu/detail/object.hpp>
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#include <psemek/wgpu/detail/object.hpp>
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#include <psemek/wgpu/chained_struct.hpp>
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#include <psemek/wgpu/chained_struct.hpp>
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#include <string>
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#include <vector>
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namespace psemek::wgpu
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namespace psemek::wgpu
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{
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{
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56
libs/wgpu/include/psemek/wgpu/render_bundle_encoder.hpp
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56
libs/wgpu/include/psemek/wgpu/render_bundle_encoder.hpp
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#pragma once
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#include <psemek/wgpu/detail/object.hpp>
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#include <psemek/wgpu/chained_struct.hpp>
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#include <psemek/wgpu/texture.hpp>
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#include <psemek/wgpu/bind_group.hpp>
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#include <psemek/wgpu/render_pipeline.hpp>
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#include <psemek/wgpu/buffer.hpp>
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#include <psemek/wgpu/render_bundle.hpp>
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#include <string>
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#include <vector>
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namespace psemek::wgpu
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{
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struct render_bundle_encoder
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: detail::object<render_bundle_encoder>
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{
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using detail::object<render_bundle_encoder>::object;
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struct descriptor
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{
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std::vector<chained_struct> chain = {};
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std::string label = {};
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std::vector<texture::format> color_formats;
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texture::format depth_stencil_format;
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std::uint32_t sample_count = 1;
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bool depthReadOnly = false;
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bool stencilReadOnly = true;
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};
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void set_pipeline(render_pipeline const & pipeline);
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void set_bind_group(std::uint32_t group_index, bind_group const & group, std::vector<std::uint32_t> const & dynamic_offsets);
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void set_vertex_buffer(std::uint32_t slot, buffer const & buffer, std::uint64_t offset, std::uint64_t size);
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void set_index_buffer(buffer const & buffer, index_format format, std::uint64_t offset, std::uint64_t size);
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void draw(std::uint32_t vertex_count, std::uint32_t instance_count, std::uint32_t first_vertex, std::uint32_t first_instance);
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void draw_indexed(std::uint32_t index_count, std::uint32_t instance_count, std::uint32_t first_index, std::uint32_t base_vertex, std::uint32_t first_instance);
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void draw_indirect(buffer const & indirect_buffer, std::uint64_t offset);
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void draw_indexed_indirect(buffer const & indirect_buffer, std::uint64_t offset);
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void insert_debug_marker(std::string const & marker_label);
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void push_debug_group(std::string const & group_label);
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void pop_debug_group();
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render_bundle finish(render_bundle::descriptor const & desc);
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void set_label(std::string const & label);
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static void reference(void * ptr);
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static void release(void * ptr);
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private:
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explicit render_bundle_encoder(void * ptr)
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: detail::object<render_bundle_encoder>(ptr)
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{}
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};
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}
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@ -12,7 +12,7 @@
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+ WGPUQuerySet
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+ WGPUQuerySet
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+ WGPUQueue
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+ WGPUQueue
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+ WGPURenderBundle
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+ WGPURenderBundle
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WGPURenderBundleEncoder
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+ WGPURenderBundleEncoder
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+ WGPURenderPassEncoder
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+ WGPURenderPassEncoder
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+ WGPURenderPipeline
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+ WGPURenderPipeline
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+ WGPUSampler
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+ WGPUSampler
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85
libs/wgpu/source/render_bundle_encoder.cpp
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85
libs/wgpu/source/render_bundle_encoder.cpp
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#include <psemek/wgpu/render_bundle_encoder.hpp>
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#include <psemek/wgpu/external/webgpu.h>
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namespace psemek::wgpu
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{
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void render_bundle_encoder::set_pipeline(render_pipeline const & pipeline)
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{
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wgpuRenderBundleEncoderSetPipeline((WGPURenderBundleEncoder)get(), (WGPURenderPipeline)pipeline.get());
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}
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void render_bundle_encoder::set_bind_group(std::uint32_t group_index, bind_group const & group, std::vector<std::uint32_t> const & dynamic_offsets)
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{
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wgpuRenderBundleEncoderSetBindGroup((WGPURenderBundleEncoder)get(), group_index, (WGPUBindGroup)group.get(), dynamic_offsets.size(), dynamic_offsets.data());
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}
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void render_bundle_encoder::set_vertex_buffer(std::uint32_t slot, buffer const & buffer, std::uint64_t offset, std::uint64_t size)
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{
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wgpuRenderBundleEncoderSetVertexBuffer((WGPURenderBundleEncoder)get(), slot, (WGPUBuffer)buffer.get(), offset, size);
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}
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void render_bundle_encoder::set_index_buffer(buffer const & buffer, index_format format, std::uint64_t offset, std::uint64_t size)
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{
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wgpuRenderBundleEncoderSetIndexBuffer((WGPURenderBundleEncoder)get(), (WGPUBuffer)buffer.get(), (WGPUIndexFormat)format, offset, size);
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}
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void render_bundle_encoder::draw(std::uint32_t vertex_count, std::uint32_t instance_count, std::uint32_t first_vertex, std::uint32_t first_instance)
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{
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wgpuRenderBundleEncoderDraw((WGPURenderBundleEncoder)get(), vertex_count, instance_count, first_vertex, first_instance);
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}
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void render_bundle_encoder::draw_indexed(std::uint32_t index_count, std::uint32_t instance_count, std::uint32_t first_index, std::uint32_t base_vertex, std::uint32_t first_instance)
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{
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wgpuRenderBundleEncoderDrawIndexed((WGPURenderBundleEncoder)get(), index_count, instance_count, first_index, base_vertex, first_instance);
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}
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void render_bundle_encoder::draw_indirect(buffer const & indirect_buffer, std::uint64_t offset)
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{
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wgpuRenderBundleEncoderDrawIndirect((WGPURenderBundleEncoder)get(), (WGPUBuffer)indirect_buffer.get(), offset);
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}
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void render_bundle_encoder::draw_indexed_indirect(buffer const & indirect_buffer, std::uint64_t offset)
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{
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wgpuRenderBundleEncoderDrawIndexedIndirect((WGPURenderBundleEncoder)get(), (WGPUBuffer)indirect_buffer.get(), offset);
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}
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void render_bundle_encoder::insert_debug_marker(std::string const & marker_label)
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{
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wgpuRenderBundleEncoderInsertDebugMarker((WGPURenderBundleEncoder)get(), marker_label.data());
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}
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void render_bundle_encoder::push_debug_group(std::string const & group_label)
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{
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wgpuRenderBundleEncoderPushDebugGroup((WGPURenderBundleEncoder)get(), group_label.data());
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}
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void render_bundle_encoder::pop_debug_group()
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{
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wgpuRenderBundleEncoderPopDebugGroup((WGPURenderBundleEncoder)get());
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}
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render_bundle render_bundle_encoder::finish(render_bundle::descriptor const & desc)
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{
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WGPURenderBundleDescriptor descriptor = {};
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descriptor.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(desc.chain);
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descriptor.label = desc.label.data();
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return render_bundle(wgpuRenderBundleEncoderFinish((WGPURenderBundleEncoder)get(), &descriptor));
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}
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void render_bundle_encoder::set_label(std::string const & label)
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{
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wgpuRenderBundleEncoderSetLabel((WGPURenderBundleEncoder)get(), label.data());
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}
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void render_bundle_encoder::reference(void * ptr)
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{
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wgpuRenderBundleEncoderReference((WGPURenderBundleEncoder)ptr);
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}
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void render_bundle_encoder::release(void * ptr)
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{
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wgpuRenderBundleEncoderRelease((WGPURenderBundleEncoder)ptr);
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}
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}
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