WebGPU wrapper wip: add render bundle encoder object

This commit is contained in:
Nikita Lisitsa 2024-01-01 16:19:50 +03:00
parent 7071f3363d
commit 407df9a21d
4 changed files with 145 additions and 1 deletions

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@ -3,6 +3,9 @@
#include <psemek/wgpu/detail/object.hpp> #include <psemek/wgpu/detail/object.hpp>
#include <psemek/wgpu/chained_struct.hpp> #include <psemek/wgpu/chained_struct.hpp>
#include <string>
#include <vector>
namespace psemek::wgpu namespace psemek::wgpu
{ {

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@ -0,0 +1,56 @@
#pragma once
#include <psemek/wgpu/detail/object.hpp>
#include <psemek/wgpu/chained_struct.hpp>
#include <psemek/wgpu/texture.hpp>
#include <psemek/wgpu/bind_group.hpp>
#include <psemek/wgpu/render_pipeline.hpp>
#include <psemek/wgpu/buffer.hpp>
#include <psemek/wgpu/render_bundle.hpp>
#include <string>
#include <vector>
namespace psemek::wgpu
{
struct render_bundle_encoder
: detail::object<render_bundle_encoder>
{
using detail::object<render_bundle_encoder>::object;
struct descriptor
{
std::vector<chained_struct> chain = {};
std::string label = {};
std::vector<texture::format> color_formats;
texture::format depth_stencil_format;
std::uint32_t sample_count = 1;
bool depthReadOnly = false;
bool stencilReadOnly = true;
};
void set_pipeline(render_pipeline const & pipeline);
void set_bind_group(std::uint32_t group_index, bind_group const & group, std::vector<std::uint32_t> const & dynamic_offsets);
void set_vertex_buffer(std::uint32_t slot, buffer const & buffer, std::uint64_t offset, std::uint64_t size);
void set_index_buffer(buffer const & buffer, index_format format, std::uint64_t offset, std::uint64_t size);
void draw(std::uint32_t vertex_count, std::uint32_t instance_count, std::uint32_t first_vertex, std::uint32_t first_instance);
void draw_indexed(std::uint32_t index_count, std::uint32_t instance_count, std::uint32_t first_index, std::uint32_t base_vertex, std::uint32_t first_instance);
void draw_indirect(buffer const & indirect_buffer, std::uint64_t offset);
void draw_indexed_indirect(buffer const & indirect_buffer, std::uint64_t offset);
void insert_debug_marker(std::string const & marker_label);
void push_debug_group(std::string const & group_label);
void pop_debug_group();
render_bundle finish(render_bundle::descriptor const & desc);
void set_label(std::string const & label);
static void reference(void * ptr);
static void release(void * ptr);
private:
explicit render_bundle_encoder(void * ptr)
: detail::object<render_bundle_encoder>(ptr)
{}
};
}

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@ -12,7 +12,7 @@
+ WGPUQuerySet + WGPUQuerySet
+ WGPUQueue + WGPUQueue
+ WGPURenderBundle + WGPURenderBundle
WGPURenderBundleEncoder + WGPURenderBundleEncoder
+ WGPURenderPassEncoder + WGPURenderPassEncoder
+ WGPURenderPipeline + WGPURenderPipeline
+ WGPUSampler + WGPUSampler

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@ -0,0 +1,85 @@
#include <psemek/wgpu/render_bundle_encoder.hpp>
#include <psemek/wgpu/external/webgpu.h>
namespace psemek::wgpu
{
void render_bundle_encoder::set_pipeline(render_pipeline const & pipeline)
{
wgpuRenderBundleEncoderSetPipeline((WGPURenderBundleEncoder)get(), (WGPURenderPipeline)pipeline.get());
}
void render_bundle_encoder::set_bind_group(std::uint32_t group_index, bind_group const & group, std::vector<std::uint32_t> const & dynamic_offsets)
{
wgpuRenderBundleEncoderSetBindGroup((WGPURenderBundleEncoder)get(), group_index, (WGPUBindGroup)group.get(), dynamic_offsets.size(), dynamic_offsets.data());
}
void render_bundle_encoder::set_vertex_buffer(std::uint32_t slot, buffer const & buffer, std::uint64_t offset, std::uint64_t size)
{
wgpuRenderBundleEncoderSetVertexBuffer((WGPURenderBundleEncoder)get(), slot, (WGPUBuffer)buffer.get(), offset, size);
}
void render_bundle_encoder::set_index_buffer(buffer const & buffer, index_format format, std::uint64_t offset, std::uint64_t size)
{
wgpuRenderBundleEncoderSetIndexBuffer((WGPURenderBundleEncoder)get(), (WGPUBuffer)buffer.get(), (WGPUIndexFormat)format, offset, size);
}
void render_bundle_encoder::draw(std::uint32_t vertex_count, std::uint32_t instance_count, std::uint32_t first_vertex, std::uint32_t first_instance)
{
wgpuRenderBundleEncoderDraw((WGPURenderBundleEncoder)get(), vertex_count, instance_count, first_vertex, first_instance);
}
void render_bundle_encoder::draw_indexed(std::uint32_t index_count, std::uint32_t instance_count, std::uint32_t first_index, std::uint32_t base_vertex, std::uint32_t first_instance)
{
wgpuRenderBundleEncoderDrawIndexed((WGPURenderBundleEncoder)get(), index_count, instance_count, first_index, base_vertex, first_instance);
}
void render_bundle_encoder::draw_indirect(buffer const & indirect_buffer, std::uint64_t offset)
{
wgpuRenderBundleEncoderDrawIndirect((WGPURenderBundleEncoder)get(), (WGPUBuffer)indirect_buffer.get(), offset);
}
void render_bundle_encoder::draw_indexed_indirect(buffer const & indirect_buffer, std::uint64_t offset)
{
wgpuRenderBundleEncoderDrawIndexedIndirect((WGPURenderBundleEncoder)get(), (WGPUBuffer)indirect_buffer.get(), offset);
}
void render_bundle_encoder::insert_debug_marker(std::string const & marker_label)
{
wgpuRenderBundleEncoderInsertDebugMarker((WGPURenderBundleEncoder)get(), marker_label.data());
}
void render_bundle_encoder::push_debug_group(std::string const & group_label)
{
wgpuRenderBundleEncoderPushDebugGroup((WGPURenderBundleEncoder)get(), group_label.data());
}
void render_bundle_encoder::pop_debug_group()
{
wgpuRenderBundleEncoderPopDebugGroup((WGPURenderBundleEncoder)get());
}
render_bundle render_bundle_encoder::finish(render_bundle::descriptor const & desc)
{
WGPURenderBundleDescriptor descriptor = {};
descriptor.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(desc.chain);
descriptor.label = desc.label.data();
return render_bundle(wgpuRenderBundleEncoderFinish((WGPURenderBundleEncoder)get(), &descriptor));
}
void render_bundle_encoder::set_label(std::string const & label)
{
wgpuRenderBundleEncoderSetLabel((WGPURenderBundleEncoder)get(), label.data());
}
void render_bundle_encoder::reference(void * ptr)
{
wgpuRenderBundleEncoderReference((WGPURenderBundleEncoder)ptr);
}
void render_bundle_encoder::release(void * ptr)
{
wgpuRenderBundleEncoderRelease((WGPURenderBundleEncoder)ptr);
}
}