Support doubleSided property of gltf materials
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2 changed files with 6 additions and 0 deletions
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@ -45,6 +45,7 @@ namespace psemek::gfx
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struct material
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{
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std::string name;
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bool two_sided;
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std::optional<color_4f> albedo;
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std::optional<std::size_t> texture;
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std::optional<color_3f> emission;
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@ -155,6 +155,11 @@ namespace psemek::gfx
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target.name = material["name"].GetString();
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if (material.HasMember("doubleSided"))
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target.two_sided = material["doubleSided"].GetBool();
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else
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target.two_sided = false;
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auto const & pbr = material["pbrMetallicRoughness"];
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if (pbr.HasMember("baseColorFactor"))
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