Refactor ui::painter interface: gather draw_image options into a struct
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f21fa3c2d6
commit
35eaf17a3b
6 changed files with 33 additions and 16 deletions
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@ -10,12 +10,28 @@
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namespace psemek::ui
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{
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namespace detail
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{
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// Have to define this struct outside of ui::painter to workaround
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// https://gcc.gnu.org/bugzilla/show_bug.cgi?id=88165
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struct image_options
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{
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gfx::color_rgba color{0, 0, 0, 0};
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float rotation{0.f};
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};
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}
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struct painter
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{
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virtual void draw_rect(geom::box<float, 2> const & rect, gfx::color_rgba const & color) = 0;
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virtual void draw_triangle(geom::triangle<geom::point<float, 2>> const & tri, gfx::color_rgba const & color) = 0;
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using image_options = detail::image_options;
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virtual void draw_glyph(font const & f, char32_t c, geom::box<float, 2> const & rect, gfx::color_rgba const & color) = 0;
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virtual void draw_image(geom::box<float, 2> const & rect, gfx::texture_view_2d const & tex, gfx::color_rgba const & color = {0, 0, 0, 0}, float rotation = 0.f) = 0;
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virtual void draw_image(geom::box<float, 2> const & rect, gfx::texture_view_2d const & tex, image_options const & opts = image_options{}) = 0;
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virtual void begin_stencil() = 0;
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virtual void commit_stencil() = 0;
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@ -17,8 +17,9 @@ namespace psemek::ui
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void draw_rect(geom::box<float, 2> const & rect, gfx::color_rgba const & color) override;
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void draw_triangle(geom::triangle<geom::point<float, 2>> const & tri, gfx::color_rgba const & color) override;
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void draw_glyph(font const & f, char32_t c, geom::box<float, 2> const & rect, gfx::color_rgba const & color) override;
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void draw_image(geom::box<float, 2> const & rect, gfx::texture_view_2d const & tex, gfx::color_rgba const & color = {0, 0, 0, 0}, float rotation = 0.f) override;
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void draw_image(geom::box<float, 2> const & rect, gfx::texture_view_2d const & tex, image_options const & opts) override;
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void begin_stencil() override;
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void commit_stencil() override;
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@ -85,7 +85,7 @@ namespace psemek::ui
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}
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}
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p.draw_image(box, image_, color_);
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p.draw_image(box, image_, {color_});
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}
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}
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@ -111,12 +111,12 @@ namespace psemek::ui
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auto const offset = geom::cast<float>(*st->text_shadow_offset);
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for (auto const & batch : cached_state_->batches)
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for (auto const & image : batch.images)
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p.draw_image(image.position + offset, gfx::texture_view_2d{batch.texture, image.texcoords}, *st->shadow_color);
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p.draw_image(image.position + offset, gfx::texture_view_2d{batch.texture, image.texcoords}, {*st->shadow_color});
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}
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for (auto const & batch : cached_state_->batches)
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for (auto const & image : batch.images)
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p.draw_image(image.position, gfx::texture_view_2d{batch.texture, image.texcoords}, *st->text_color);
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p.draw_image(image.position, gfx::texture_view_2d{batch.texture, image.texcoords}, {*st->text_color});
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}
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void label::on_state_changed()
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@ -342,7 +342,7 @@ void main()
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impl().draw_bbox |= rect;
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}
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void painter_impl::draw_image(geom::box<float, 2> const & rect, gfx::texture_view_2d const & tex, gfx::color_rgba const & color, float rotation)
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void painter_impl::draw_image(geom::box<float, 2> const & rect, gfx::texture_view_2d const & tex, image_options const & options)
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{
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auto & batch = impl().batch<textured_batch>(textured_batch{tex.texture});
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@ -354,20 +354,20 @@ void main()
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auto p01 = rect.corner(0.f, 1.f);
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auto p11 = rect.corner(1.f, 1.f);
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if (rotation != 0.f)
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if (options.rotation != 0.f)
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{
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auto const c = rect.center();
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p00 = c + geom::rotate(p00 - c, rotation);
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p10 = c + geom::rotate(p10 - c, rotation);
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p01 = c + geom::rotate(p01 - c, rotation);
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p11 = c + geom::rotate(p11 - c, rotation);
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p00 = c + geom::rotate(p00 - c, options.rotation);
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p10 = c + geom::rotate(p10 - c, options.rotation);
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p01 = c + geom::rotate(p01 - c, options.rotation);
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p11 = c + geom::rotate(p11 - c, options.rotation);
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}
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batch.vertices.push_back({p00, depth, color, tex.part.corner(0.f, 0.f)});
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batch.vertices.push_back({p10, depth, color, tex.part.corner(1.f, 0.f)});
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batch.vertices.push_back({p01, depth, color, tex.part.corner(0.f, 1.f)});
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batch.vertices.push_back({p11, depth, color, tex.part.corner(1.f, 1.f)});
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batch.vertices.push_back({p00, depth, options.color, tex.part.corner(0.f, 0.f)});
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batch.vertices.push_back({p10, depth, options.color, tex.part.corner(1.f, 0.f)});
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batch.vertices.push_back({p01, depth, options.color, tex.part.corner(0.f, 1.f)});
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batch.vertices.push_back({p11, depth, options.color, tex.part.corner(1.f, 1.f)});
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batch.indices.insert(batch.indices.end(), {base + 0, base + 1, base + 2, base + 2, base + 1, base + 3});
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@ -177,7 +177,7 @@ namespace psemek::ui
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if (*st->shadow_offset != geom::vector{0, 0})
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p.draw_rect(box + geom::cast<float>(*st->shadow_offset), *st->shadow_color);
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p.draw_image(box, {image_.get(), reg}, color_);
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p.draw_image(box, {image_.get(), reg}, {color_});
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}
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}
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