Fix gfx::setup for instanced attributes
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1 changed files with 3 additions and 2 deletions
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@ -436,10 +436,11 @@ namespace psemek::gfx
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{
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{
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gl::EnableVertexAttribArray(a.index);
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gl::EnableVertexAttribArray(a.index);
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gl::VertexAttribDivisor(a.index, a.divisor);
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gl::VertexAttribDivisor(a.index, a.divisor);
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GLuint stride = (a.divisor == 0) ? attribs.vertex_size : attribs.instance_size;
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if (a.integer)
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if (a.integer)
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gl::VertexAttribIPointer(a.index, a.size, a.type, attribs.vertex_size, a.pointer);
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gl::VertexAttribIPointer(a.index, a.size, a.type, stride, a.pointer);
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else
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else
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gl::VertexAttribPointer(a.index, a.size, a.type, a.normalized, attribs.vertex_size, a.pointer);
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gl::VertexAttribPointer(a.index, a.size, a.type, a.normalized, stride, a.pointer);
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}
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}
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}
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}
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