Add camera::direction()
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2 changed files with 7 additions and 0 deletions
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@ -24,6 +24,8 @@ namespace psemek::geom
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virtual vector<float, 3> axis_y() const;
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virtual vector<float, 3> axis_z() const;
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virtual vector<float, 3> direction() const;
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// x, y are in clip-space [-1, 1]
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// NB: this vector is not necessarily normalized
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virtual vector<float, 3> direction(float x, float y) const;
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@ -46,6 +46,11 @@ namespace psemek::geom
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return { b[0], b[1], b[2] };
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}
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vector<float, 3> camera::direction() const
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{
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return -axis_z();
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}
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vector<float, 3> camera::direction(float x, float y) const
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{
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vector<float, 4> b{ x, y, -1.f, 1.f};
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