Add geom::log(quaternion)
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@ -246,6 +246,21 @@ namespace psemek::geom
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return std::exp(q[3]) * quaternion<T>({v[0] * s, v[1] * s, v[2] * s, std::cos(l)});
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return std::exp(q[3]) * quaternion<T>({v[0] * s, v[1] * s, v[2] * s, std::cos(l)});
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}
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}
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template <typename T>
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quaternion<T> log(quaternion<T> const & q)
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{
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auto v = vector{q[0], q[1], q[2]};
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auto l = length(v);
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auto n = length(q);
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if (l == T{})
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v = v.zero();
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else
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v = (v / l) * std::acos(q[3] / n);
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return quaternion<T>{{v[0], v[1], v[2], std::log(n)}};
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}
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template <typename T>
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template <typename T>
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std::ostream & operator << (std::ostream & os, quaternion<T> const & q)
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std::ostream & operator << (std::ostream & os, quaternion<T> const & q)
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{
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{
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