WebGPU wrapper wip: add bind group layout object
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4370bf608f
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8 changed files with 155 additions and 8 deletions
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@ -1,15 +1,96 @@
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#pragma once
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#include <psemek/wgpu/detail/object.hpp>
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#include <psemek/wgpu/chained_struct.hpp>
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#include <psemek/wgpu/shader_stage.hpp>
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#include <psemek/wgpu/texture_view.hpp>
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#include <psemek/wgpu/texture.hpp>
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#include <string>
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#include <vector>
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namespace psemek::wgpu
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{
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enum class buffer_binding_type : std::uint32_t
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{
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undefined = 0x00000000,
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uniform = 0x00000001,
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storage = 0x00000002,
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read_only_storage = 0x00000003,
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};
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struct buffer_binding_layout
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{
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std::vector<chained_struct> chain = {};
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buffer_binding_type type = buffer_binding_type::undefined;
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bool has_dynamic_offset = false;
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std::uint64_t min_binding_size = 0;
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};
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enum class sampler_binding_type : std::uint32_t
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{
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undefined = 0x00000000,
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filtering = 0x00000001,
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nonfiltering = 0x00000002,
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comparison = 0x00000003,
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};
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struct sampler_binding_layout
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{
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std::vector<chained_struct> chain = {};
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sampler_binding_type type = sampler_binding_type::undefined;
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};
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struct texture_binding_layout
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{
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std::vector<chained_struct> chain = {};
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texture::sample_type sample_type = texture::sample_type::undefined;
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texture_view::dimension view_dimension = texture_view::dimension::undefined;
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bool multisampled = false;
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};
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enum class storage_texture_access : std::uint32_t
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{
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undefined = 0x00000000,
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write_only = 0x00000001,
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read_only = 0x00000002,
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read_write = 0x00000003,
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};
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struct storage_texture_binding_layout
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{
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std::vector<chained_struct> chain = {};
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storage_texture_access access = storage_texture_access::undefined;
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texture::format format = texture::format::undefined;
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texture_view::dimension view_dimension = texture_view::dimension::undefined;
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};
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struct bind_group_layout
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: detail::object<bind_group_layout>
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{
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using detail::object<bind_group_layout>::object;
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struct entry
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{
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std::vector<chained_struct> chain = {};
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std::uint32_t binding;
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shader_stage visibility;
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buffer_binding_layout buffer = {};
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sampler_binding_layout sampler = {};
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texture_binding_layout texture = {};
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storage_texture_binding_layout storage_texture = {};
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};
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struct descriptor
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{
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std::vector<chained_struct> chain = {};
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std::string label = {};
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std::vector<entry> entries;
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};
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void set_label(std::string const & label);
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static void reference(void * ptr);
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static void release(void * ptr);
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@ -3,6 +3,7 @@
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#include <psemek/wgpu/chained_struct.hpp>
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#include <psemek/wgpu/queue.hpp>
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#include <psemek/wgpu/bind_group.hpp>
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#include <psemek/wgpu/bind_group_layout.hpp>
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#include <psemek/wgpu/buffer.hpp>
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#include <psemek/wgpu/command_encoder.hpp>
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#include <psemek/wgpu/compute_pipeline.hpp>
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@ -111,6 +112,7 @@ namespace psemek::wgpu
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queue get_queue();
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bind_group create_bind_group(bind_group::descriptor const & desc);
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bind_group_layout create_bind_group_layout(bind_group_layout::descriptor const & desc);
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buffer create_buffer(buffer::descriptor const & desc);
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command_encoder create_command_encoder(command_encoder::descriptor const & desc);
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compute_pipeline create_compute_pipeline(compute_pipeline::descriptor const & desc);
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@ -1,5 +1,6 @@
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#pragma once
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#include <psemek/wgpu/shader_stage.hpp>
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#include <psemek/wgpu/chained_struct.hpp>
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#include <psemek/wgpu/pipeline_layout.hpp>
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#include <psemek/wgpu/detail/object.hpp>
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@ -13,13 +14,6 @@
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namespace psemek::wgpu
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{
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enum class shader_stage {
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none = 0x00000000,
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vertex = 0x00000001,
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fragment = 0x00000002,
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compute = 0x00000004,
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};
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struct shader_module
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: detail::object<shader_module>
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{
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21
libs/wgpu/include/psemek/wgpu/shader_stage.hpp
Normal file
21
libs/wgpu/include/psemek/wgpu/shader_stage.hpp
Normal file
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@ -0,0 +1,21 @@
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#pragma once
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#include <cstdint>
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namespace psemek::wgpu
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{
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enum class shader_stage : std::uint32_t
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{
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none = 0x00000000,
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vertex = 0x00000001,
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fragment = 0x00000002,
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compute = 0x00000004,
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};
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inline shader_stage operator | (shader_stage s1, shader_stage s2)
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{
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return static_cast<shader_stage>(static_cast<std::uint32_t>(s1) | static_cast<std::uint32_t>(s2));
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}
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}
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@ -141,6 +141,16 @@ namespace psemek::wgpu
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depth_only = 0x00000002,
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};
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enum class sample_type : std::uint32_t
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{
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undefined = 0x00000000,
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_float = 0x00000001,
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unfilterable_float = 0x00000002,
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depth = 0x00000003,
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sint = 0x00000004,
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uint = 0x00000005,
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};
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struct descriptor
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{
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std::vector<chained_struct> chain = {};
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@ -1,6 +1,6 @@
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+ WGPUAdapter
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+ WGPUBindGroup
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- WGPUBindGroupLayout
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+ WGPUBindGroupLayout
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+ WGPUBuffer
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+ WGPUCommandBuffer
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- WGPUCommandEncoder
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@ -4,6 +4,11 @@
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namespace psemek::wgpu
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{
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void bind_group_layout::set_label(std::string const & label)
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{
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wgpuBindGroupLayoutSetLabel((WGPUBindGroupLayout)get(), label.data());
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}
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void bind_group_layout::reference(void * ptr)
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{
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wgpuBindGroupLayoutReference((WGPUBindGroupLayout)ptr);
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@ -38,6 +38,40 @@ namespace psemek::wgpu
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return bind_group(wgpuDeviceCreateBindGroup((WGPUDevice)get(), &descriptor));
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}
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bind_group_layout device::create_bind_group_layout(bind_group_layout::descriptor const & desc)
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{
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std::vector<WGPUBindGroupLayoutEntry> entries;
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for (auto const & entry_in : desc.entries)
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{
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auto & entry_out = entries.emplace_back();
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entry_out.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(entry_in.chain);
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entry_out.binding = entry_in.binding;
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entry_out.visibility = (WGPUShaderStageFlags)entry_in.visibility;
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entry_out.buffer.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(entry_in.buffer.chain);
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entry_out.buffer.type = (WGPUBufferBindingType)entry_in.buffer.type;
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entry_out.buffer.hasDynamicOffset = entry_in.buffer.has_dynamic_offset;
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entry_out.buffer.minBindingSize = entry_in.buffer.min_binding_size;
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entry_out.sampler.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(entry_in.sampler.chain);
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entry_out.sampler.type = (WGPUSamplerBindingType)entry_in.sampler.type;
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entry_out.texture.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(entry_in.texture.chain);
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entry_out.texture.sampleType = (WGPUTextureSampleType)entry_in.texture.sample_type;
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entry_out.texture.viewDimension = (WGPUTextureViewDimension)entry_in.texture.view_dimension;
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entry_out.texture.multisampled = entry_in.texture.multisampled;
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entry_out.storageTexture.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(entry_in.storage_texture.chain);
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entry_out.storageTexture.access = (WGPUStorageTextureAccess)entry_in.storage_texture.access;
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entry_out.storageTexture.format = (WGPUTextureFormat)entry_in.storage_texture.format;
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entry_out.storageTexture.viewDimension = (WGPUTextureViewDimension)entry_in.storage_texture.view_dimension;
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}
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WGPUBindGroupLayoutDescriptor descriptor = {};
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descriptor.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(desc.chain);
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descriptor.label = desc.label.data();
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descriptor.entryCount = entries.size();
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descriptor.entries = entries.data();
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return bind_group_layout(wgpuDeviceCreateBindGroupLayout((WGPUDevice)get(), &descriptor));
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}
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buffer device::create_buffer(buffer::descriptor const & desc)
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{
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WGPUBufferDescriptor descriptor = {};
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