WebGPU wrapper wip: add bind group layout object

This commit is contained in:
Nikita Lisitsa 2024-01-01 14:43:12 +03:00
parent 4370bf608f
commit 20b584b5e0
8 changed files with 155 additions and 8 deletions

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@ -1,15 +1,96 @@
#pragma once
#include <psemek/wgpu/detail/object.hpp>
#include <psemek/wgpu/chained_struct.hpp>
#include <psemek/wgpu/shader_stage.hpp>
#include <psemek/wgpu/texture_view.hpp>
#include <psemek/wgpu/texture.hpp>
#include <string>
#include <vector>
namespace psemek::wgpu
{
enum class buffer_binding_type : std::uint32_t
{
undefined = 0x00000000,
uniform = 0x00000001,
storage = 0x00000002,
read_only_storage = 0x00000003,
};
struct buffer_binding_layout
{
std::vector<chained_struct> chain = {};
buffer_binding_type type = buffer_binding_type::undefined;
bool has_dynamic_offset = false;
std::uint64_t min_binding_size = 0;
};
enum class sampler_binding_type : std::uint32_t
{
undefined = 0x00000000,
filtering = 0x00000001,
nonfiltering = 0x00000002,
comparison = 0x00000003,
};
struct sampler_binding_layout
{
std::vector<chained_struct> chain = {};
sampler_binding_type type = sampler_binding_type::undefined;
};
struct texture_binding_layout
{
std::vector<chained_struct> chain = {};
texture::sample_type sample_type = texture::sample_type::undefined;
texture_view::dimension view_dimension = texture_view::dimension::undefined;
bool multisampled = false;
};
enum class storage_texture_access : std::uint32_t
{
undefined = 0x00000000,
write_only = 0x00000001,
read_only = 0x00000002,
read_write = 0x00000003,
};
struct storage_texture_binding_layout
{
std::vector<chained_struct> chain = {};
storage_texture_access access = storage_texture_access::undefined;
texture::format format = texture::format::undefined;
texture_view::dimension view_dimension = texture_view::dimension::undefined;
};
struct bind_group_layout
: detail::object<bind_group_layout>
{
using detail::object<bind_group_layout>::object;
struct entry
{
std::vector<chained_struct> chain = {};
std::uint32_t binding;
shader_stage visibility;
buffer_binding_layout buffer = {};
sampler_binding_layout sampler = {};
texture_binding_layout texture = {};
storage_texture_binding_layout storage_texture = {};
};
struct descriptor
{
std::vector<chained_struct> chain = {};
std::string label = {};
std::vector<entry> entries;
};
void set_label(std::string const & label);
static void reference(void * ptr);
static void release(void * ptr);

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@ -3,6 +3,7 @@
#include <psemek/wgpu/chained_struct.hpp>
#include <psemek/wgpu/queue.hpp>
#include <psemek/wgpu/bind_group.hpp>
#include <psemek/wgpu/bind_group_layout.hpp>
#include <psemek/wgpu/buffer.hpp>
#include <psemek/wgpu/command_encoder.hpp>
#include <psemek/wgpu/compute_pipeline.hpp>
@ -111,6 +112,7 @@ namespace psemek::wgpu
queue get_queue();
bind_group create_bind_group(bind_group::descriptor const & desc);
bind_group_layout create_bind_group_layout(bind_group_layout::descriptor const & desc);
buffer create_buffer(buffer::descriptor const & desc);
command_encoder create_command_encoder(command_encoder::descriptor const & desc);
compute_pipeline create_compute_pipeline(compute_pipeline::descriptor const & desc);

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@ -1,5 +1,6 @@
#pragma once
#include <psemek/wgpu/shader_stage.hpp>
#include <psemek/wgpu/chained_struct.hpp>
#include <psemek/wgpu/pipeline_layout.hpp>
#include <psemek/wgpu/detail/object.hpp>
@ -13,13 +14,6 @@
namespace psemek::wgpu
{
enum class shader_stage {
none = 0x00000000,
vertex = 0x00000001,
fragment = 0x00000002,
compute = 0x00000004,
};
struct shader_module
: detail::object<shader_module>
{

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@ -0,0 +1,21 @@
#pragma once
#include <cstdint>
namespace psemek::wgpu
{
enum class shader_stage : std::uint32_t
{
none = 0x00000000,
vertex = 0x00000001,
fragment = 0x00000002,
compute = 0x00000004,
};
inline shader_stage operator | (shader_stage s1, shader_stage s2)
{
return static_cast<shader_stage>(static_cast<std::uint32_t>(s1) | static_cast<std::uint32_t>(s2));
}
}

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@ -141,6 +141,16 @@ namespace psemek::wgpu
depth_only = 0x00000002,
};
enum class sample_type : std::uint32_t
{
undefined = 0x00000000,
_float = 0x00000001,
unfilterable_float = 0x00000002,
depth = 0x00000003,
sint = 0x00000004,
uint = 0x00000005,
};
struct descriptor
{
std::vector<chained_struct> chain = {};

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@ -1,6 +1,6 @@
+ WGPUAdapter
+ WGPUBindGroup
- WGPUBindGroupLayout
+ WGPUBindGroupLayout
+ WGPUBuffer
+ WGPUCommandBuffer
- WGPUCommandEncoder

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@ -4,6 +4,11 @@
namespace psemek::wgpu
{
void bind_group_layout::set_label(std::string const & label)
{
wgpuBindGroupLayoutSetLabel((WGPUBindGroupLayout)get(), label.data());
}
void bind_group_layout::reference(void * ptr)
{
wgpuBindGroupLayoutReference((WGPUBindGroupLayout)ptr);

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@ -38,6 +38,40 @@ namespace psemek::wgpu
return bind_group(wgpuDeviceCreateBindGroup((WGPUDevice)get(), &descriptor));
}
bind_group_layout device::create_bind_group_layout(bind_group_layout::descriptor const & desc)
{
std::vector<WGPUBindGroupLayoutEntry> entries;
for (auto const & entry_in : desc.entries)
{
auto & entry_out = entries.emplace_back();
entry_out.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(entry_in.chain);
entry_out.binding = entry_in.binding;
entry_out.visibility = (WGPUShaderStageFlags)entry_in.visibility;
entry_out.buffer.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(entry_in.buffer.chain);
entry_out.buffer.type = (WGPUBufferBindingType)entry_in.buffer.type;
entry_out.buffer.hasDynamicOffset = entry_in.buffer.has_dynamic_offset;
entry_out.buffer.minBindingSize = entry_in.buffer.min_binding_size;
entry_out.sampler.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(entry_in.sampler.chain);
entry_out.sampler.type = (WGPUSamplerBindingType)entry_in.sampler.type;
entry_out.texture.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(entry_in.texture.chain);
entry_out.texture.sampleType = (WGPUTextureSampleType)entry_in.texture.sample_type;
entry_out.texture.viewDimension = (WGPUTextureViewDimension)entry_in.texture.view_dimension;
entry_out.texture.multisampled = entry_in.texture.multisampled;
entry_out.storageTexture.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(entry_in.storage_texture.chain);
entry_out.storageTexture.access = (WGPUStorageTextureAccess)entry_in.storage_texture.access;
entry_out.storageTexture.format = (WGPUTextureFormat)entry_in.storage_texture.format;
entry_out.storageTexture.viewDimension = (WGPUTextureViewDimension)entry_in.storage_texture.view_dimension;
}
WGPUBindGroupLayoutDescriptor descriptor = {};
descriptor.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(desc.chain);
descriptor.label = desc.label.data();
descriptor.entryCount = entries.size();
descriptor.entries = entries.data();
return bind_group_layout(wgpuDeviceCreateBindGroupLayout((WGPUDevice)get(), &descriptor));
}
buffer device::create_buffer(buffer::descriptor const & desc)
{
WGPUBufferDescriptor descriptor = {};