Rename scene::render to scene::present

This commit is contained in:
Nikita Lisitsa 2020-11-02 17:42:20 +03:00
parent 02f028b0c9
commit 1bb5f6977f
11 changed files with 16 additions and 16 deletions

View file

@ -532,7 +532,7 @@ struct cloud_app
slice_mesh.load(builder.vertices, builder.indices);
}
void render() override
void present() override
{
update_slice_mesh();

View file

@ -32,7 +32,7 @@ struct deferred_app
void on_mouse_wheel(int delta) override;
void update() override;
void render() override;
void present() override;
gfx::deferred_renderer renderer;
@ -324,7 +324,7 @@ void deferred_app::on_mouse_wheel(int delta)
void deferred_app::update()
{}
void deferred_app::render()
void deferred_app::present()
{
float const time = clock.count();

View file

@ -306,7 +306,7 @@ struct fire_app
time += clock.restart().count();
}
void render() override
void present() override
{
gl::ClearColor(0.f, 0.f, 0.f, 1.f);
gl::Clear(gl::COLOR_BUFFER_BIT | gl::DEPTH_BUFFER_BIT);

View file

@ -523,7 +523,7 @@ struct grass_app
}
}
void render() override
void present() override
{
gl::ClearColor(0.8f, 0.8f, 1.f, 1.f);
gl::Clear(gl::COLOR_BUFFER_BIT | gl::DEPTH_BUFFER_BIT);

View file

@ -262,7 +262,7 @@ struct myapp : app::app
}
}
void render() override
void present() override
{
gl::Clear(gl::COLOR_BUFFER_BIT);

View file

@ -87,7 +87,7 @@ struct physics_demo_app
void on_mouse_wheel(int delta) override;
void update() override;
void render() override;
void present() override;
geom::point<float, 2> screen_to_world(geom::point<float, 2> const & p) const;
geom::point<float, 2> world_to_screen(geom::point<float, 2> const & p) const;
@ -804,7 +804,7 @@ void physics_demo_app::update()
}
}
void physics_demo_app::render()
void physics_demo_app::present()
{
gl::Viewport(0, 0, width(), height());

View file

@ -519,7 +519,7 @@ struct shadow_app
void on_key_down(SDL_Keycode key) override;
void render() override;
void present() override;
};
shadow_app::shadow_app()
@ -733,7 +733,7 @@ void shadow_app::on_key_down(SDL_Keycode key)
paused = !paused;
}
void shadow_app::render()
void shadow_app::present()
{
if (!paused)
time += clock.restart().count() / 4.f;

View file

@ -367,7 +367,7 @@ struct tree_app
void on_key_down(SDL_Keycode key) override;
void render() override;
void present() override;
};
struct vertex
@ -511,7 +511,7 @@ void tree_app::on_key_down(SDL_Keycode key)
}
}
void tree_app::render()
void tree_app::present()
{
gl::ClearColor(0.7f, 0.7f, 1.f, 1.f);
gl::Clear(gl::COLOR_BUFFER_BIT | gl::DEPTH_BUFFER_BIT);

View file

@ -24,7 +24,7 @@ namespace psemek::app
void on_resize(int width, int height) override;
void render() override;
void present() override;
void poll_events();
void run();

View file

@ -34,7 +34,7 @@ namespace psemek::app
virtual void on_key_up(SDL_Keycode /* key */) {}
virtual void update() {}
virtual void render() {}
virtual void present() {}
};
inline scene::~scene() = default;

View file

@ -190,7 +190,7 @@ namespace psemek::app
}
}
void app::render()
void app::present()
{
gl::ClearColor(0.7f, 0.7f, 1.f, 1.f);
gl::Clear(gl::COLOR_BUFFER_BIT);
@ -217,7 +217,7 @@ namespace psemek::app
}
if (!running()) break;
handler->update();
handler->render();
handler->present();
SDL_GL_SwapWindow(impl().window);
}