Use 4x multisampling by default

This commit is contained in:
Nikita Lisitsa 2020-08-30 08:52:30 +03:00
parent de3f9cc8cc
commit 19a2055385

View file

@ -65,6 +65,9 @@ namespace psemek::app
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4);
impl().window = SDL_CreateWindow(name.data(), SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 800, 600, SDL_WINDOW_RESIZABLE | SDL_WINDOW_OPENGL | SDL_WINDOW_MAXIMIZED); impl().window = SDL_CreateWindow(name.data(), SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 800, 600, SDL_WINDOW_RESIZABLE | SDL_WINDOW_OPENGL | SDL_WINDOW_MAXIMIZED);
if (!impl().window) if (!impl().window)
sdl_fail("Failed to create window: "); sdl_fail("Failed to create window: ");